Maintenance for the week of November 18:
• PC/Mac: No maintenance – November 18
• ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

Nerfing block in this high-burst game - are you kidding me?

  • Baphomet
    Baphomet
    ✭✭✭✭✭
    Wait what? Someone thinks stamina builds can't block/cast a lot of stamina abilities already? Guess again - you can block-cast pretty much anything as long as it isn't a channel.

    Changes like this just goes to prove that some of the game desginers simply do not think even one step ahead.

    Do NOT let this chance hit the Live server, ever! The game needs this ONE counter to burst damage except for sorc shield stacking and shadow cloak. You're screwing over half the players out there with a change like the suggested one.

    Just stop to think for a moment!
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Snit
    Snit
    ✭✭✭✭✭
    It won't be burst-based with a 50% universal damage nerf.

    Heck, at this point, we're two patches from turn-based combat.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Prabooo
    Prabooo
    ✭✭✭✭
    nerfing dodge.. nerfing block... nerfing nirnhoned... reduced damage in Cyrodiil... reduction to dmg shields... why all adjustments have to be so drastic? For example, add some reduction to stam regen for blocking, but don't cut it off completely
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think this move will be a fail personally, and I think lag/latency will be what causes the biggest problem with it. When you block something on your end and it doesn't get blocked on their end or on the server and you still get stunned/knocked down, lot's of people are going to get tired of that real quick.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Vis
    Vis
    ✭✭✭✭✭
    Zenimax wants to pick up where bungie failed with Destiny and make an awesome FPS MMO:


    call_of_duty_4_headshot_by_coverop.gif
    Lol, he did not block.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Leandor wrote: »
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.

    Block will eliminate stamina regen -> cost more -> be less efficient damage reduction -> NERF :open_mouth:

    :unamused:
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    ToRelax wrote: »
    Leandor wrote: »
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.

    Block will eliminate stamina regen -> cost more -> be less efficient damage reduction -> NERF :open_mouth:

    :unamused:
    ToRelax wrote: »
    Leandor wrote: »
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.

    Block will eliminate stamina regen -> cost more -> be less efficient damage reduction -> NERF :open_mouth:

    :unamused:

    the red assumptions are flat out wrong, blocking does NOT cost more, and its mitigation is NOT touched, your only true statement is its stamina reg elimination wich is a nerf but only in terms of the blocking duration and only if you are blocking excessivly it harms other aspects of your game but so does other changes in 1.7
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • CharlieDango
    CharlieDango
    Soul Shriven
    Had to google the equivalent in Fahrenheit to even know what 35C is lol.

    3ZidINK.png?1

    OH YEAH! You foreigners think your so cool, but the orange part of that map is also the only area to put men on the moon! AMERICA! *** YEAH!

    Lol! We did use metric to do it though. Can't argue with metric.
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    ToRelax wrote: »
    Leandor wrote: »
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.
    Block will eliminate stamina regen -> cost more -> be less efficient damage reduction -> NERF :open_mouth:

    :unamused:
    the red assumptions are flat out wrong, blocking does NOT cost more, and its mitigation is NOT touched, your only true statement is its stamina reg elimination wich is a nerf but only in terms of the blocking duration and only if you are blocking excessivly it harms other aspects of your game but so does other changes in 1.7
    I assume @ToRelax referred to the opportunity cost of blocking (in the sense that since you do not regenerate while blocking, you cannot block-cast stamina abilities if you want the block to last, thus reducing your "productivity" as a acting entity in a given situation - which may be far-fetched but could be considered valid).

    Also, since the duration one can uphold block is reduced, you will also be less efficient at damage reduction in case the fight is longer than you can block and does not permit other means of stamina regeneration. So for strictly solo content, that statement will definitely be correct as long as you are not a Dragonknight.

    The statement relies a bit on hyperbole but is not wrong per se.

    ( @ToRelax SCNR, don't take it too serious ;) )
    Edited by Leandor on 8 July 2015 15:12
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Leandor wrote: »
    I assume ToRelax referred to the opportunity cost of blocking (in the sense that since you do not regenerate while blocking, you cannot block-cast stamina abilities if you want the block to last, thus reducing your "productivity" as a acting entity in a given situation - which may be far-fetched but could be considered valid).

    Also, since the duration one can uphold block is reduced, you will also be less efficient at damage reduction in case the fight is longer than you can block and does not permit other means of stamina regeneration. So for strictly solo content, that statement will definitely be correct as long as you are not a Dragonknight.

    The statement relies a bit on hyperbole but is not wrong per se.

    ( ToRelax SCNR, don't take it too serious ;) )

    "Solo content"? We are in the PvP forum, right...
    Look, 1.6 made resource management way easier, but that doesn't mean it wouldn't still be absolute nessecary to maintain your resources. Blocking will cost all of your stamina regen plus additional stamina for every blocked hit.
    With blocking, you are spending stamina to neutralize most cc and reduce incoming damage. That cost will increase now, making blocking more expensive and less efficient.
    Tankqull wrote: »
    ToRelax wrote: »
    Leandor wrote: »
    Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.

    Block will eliminate stamina regen -> cost more -> be less efficient damage reduction -> NERF :open_mouth:

    :unamused:

    the red assumptions are flat out wrong, blocking does NOT cost more, and its mitigation is NOT touched, your only true statement is its stamina reg elimination wich is a nerf but only in terms of the blocking duration and only if you are blocking excessivly it harms other aspects of your game but so does other changes in 1.7

    You are so horribly biased it's not even funny anymore.
    So for you loosing all your stamina regen does neither count as cost, nor does it make blocking any less efficient, yes?
    Or is "blocking excessivly" now everything longer than one second? If that otherwise even doesn't reset the 2 second timer for regen, we'll see soon enough.

    The blocking nerf is just another step to make numbers more important than skill in PvP, and crybabies who don't know how to deal with it or can't accept their build isn't right for that welcome it. Well those will profit from a change favoring numbers anyway, right? That's how I see it.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Ah, you took it too serious.

    Anyways, I stand by my statements. Cost is not increased directly, only in the sense of opportunity cost. Blocking is not less efficient in future, it is only less sustainable. Yes, you could call this a nerf to block, but in essence it is better described by "nerf to regeneration".

    Btw, I am well aware that this is the PvP forum and that this change does not affect solo play as much as group play.
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    For outnumbered play in PvP, I simply cannot think of a magicka DK build that would be better than my current magicka sorc build. The permablocking option (When Needed! And yes it is needed when there are too many enemies. Which STILL had problems since every time I would swap bars, I would not be blocking and could get knocked back with CC) is now out too. That option, by the way, came at a moderate to high cost to damage since I was not wearing nirnhoned armor and needed to play defensively, and couldn't stack very high spell damage or magicka.

    When the 'permablock' build is out, and sorc does destro+resto build better than a DK, why would I even play my magicka DK in PvP after this change... As sorcerer, I will get much better mobility, a stronger class shield + damage, and a 6 second immunity from spell projectiles. The wings, which will only reflect four projectiles, and an instaheal that is only worth something when in low health are nothing in this day and age in general PvP when zergs are everywhere and templars start beaming you as soon as they see you... Yep, I'll gladly choose hardened ward over dragon blood, especially so I can keep absorbing damage with it in full health instead of having to wait until I'm in execute range to start healing. This isn't to complain about sorcerers, they're fine. But where is the realistic support for magicka DKs?? (And templars, for that matter)
    Edited by RoamingRiverElk on 8 July 2015 16:17
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Had to google the equivalent in Fahrenheit to even know what 35C is lol.

    3ZidINK.png?1

    OH YEAH! You foreigners think your so cool, but the orange part of that map is also the only area to put men on the moon! AMERICA! *** YEAH!

    Correct me if I'm wrong but NASA uses the metric system.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Vizier
    Vizier
    ✭✭✭✭✭
    So I'm a sorc. No change to the shield stacking meta; 50% less damage received; magicka regen still working while blocking. Call me God :smile: lol.

    AND That is the concern I had 5 seconds after hearing about the changes to Stamina Regeneration. It's such a no brainer. ZoS can't be that stupid to be doing it on accident. One or more of the Devs have heads in a dark stinky place with a serious bias toward magicka builds. It's been pretty obvious from the beginning. The community had to pull some teeth to get concessions for stamina builds but 2 steps forward, 5 back seems to be the game now.
  • AllPlayAndNoWork
    AllPlayAndNoWork
    ✭✭✭✭✭
    Zsymon wrote: »
    Dodging will be nerfed, blocking will be nerfed, made practically useless, this means the only way to defend yourself in combat soon, is through damage shields, which only Sorcerers are effective at.

    Along with the nerf to Nirnhoned, means Sorcerers will be by far the most powerful class.

    Not true, magicka NB's will be.
  • tist
    tist
    ✭✭✭
    They nerfed damage done but also nerfed escapes. They expect people to just stand there and slug it out?
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    tist wrote: »
    They nerfed damage done but also nerfed escapes. They expect people to just stand there and slug it out?

    This is exactly what I'm wondering.

    Combat is quickly turning into just spamming skills.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    Dude block was OP against everyone but NB with fear.

    ^^^^^^^^^^^^^^^^^^^
Sign In or Register to comment.