Block does not get nerfed. You still block the same amount. Block duration gets the bat. Your healer now needs to run back faster to safe your "lovely backside" before dying again.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xxslam48xxb14_ESO wrote: »stefan.gustavsonb16_ESO wrote: »cozmon3c_ESO wrote: »Had to google the equivalent in Fahrenheit to even know what 35C is lol.
OH YEAH! You foreigners think your so cool, but the orange part of that map is also the only area to put men on the moon! AMERICA! *** YEAH!
I assume @ToRelax referred to the opportunity cost of blocking (in the sense that since you do not regenerate while blocking, you cannot block-cast stamina abilities if you want the block to last, thus reducing your "productivity" as a acting entity in a given situation - which may be far-fetched but could be considered valid).the red assumptions are flat out wrong, blocking does NOT cost more, and its mitigation is NOT touched, your only true statement is its stamina reg elimination wich is a nerf but only in terms of the blocking duration and only if you are blocking excessivly it harms other aspects of your game but so does other changes in 1.7
I assume ToRelax referred to the opportunity cost of blocking (in the sense that since you do not regenerate while blocking, you cannot block-cast stamina abilities if you want the block to last, thus reducing your "productivity" as a acting entity in a given situation - which may be far-fetched but could be considered valid).
Also, since the duration one can uphold block is reduced, you will also be less efficient at damage reduction in case the fight is longer than you can block and does not permit other means of stamina regeneration. So for strictly solo content, that statement will definitely be correct as long as you are not a Dragonknight.
The statement relies a bit on hyperbole but is not wrong per se.
( ToRelax SCNR, don't take it too serious )
the red assumptions are flat out wrong, blocking does NOT cost more, and its mitigation is NOT touched, your only true statement is its stamina reg elimination wich is a nerf but only in terms of the blocking duration and only if you are blocking excessivly it harms other aspects of your game but so does other changes in 1.7
xxslam48xxb14_ESO wrote: »stefan.gustavsonb16_ESO wrote: »cozmon3c_ESO wrote: »Had to google the equivalent in Fahrenheit to even know what 35C is lol.
OH YEAH! You foreigners think your so cool, but the orange part of that map is also the only area to put men on the moon! AMERICA! *** YEAH!
trimsic_ESO wrote: »So I'm a sorc. No change to the shield stacking meta; 50% less damage received; magicka regen still working while blocking. Call me God lol.
Dodging will be nerfed, blocking will be nerfed, made practically useless, this means the only way to defend yourself in combat soon, is through damage shields, which only Sorcerers are effective at.
Along with the nerf to Nirnhoned, means Sorcerers will be by far the most powerful class.
They nerfed damage done but also nerfed escapes. They expect people to just stand there and slug it out?
cozmon3c_ESO wrote: »Dude block was OP against everyone but NB with fear.