Hi,
@ZOS_RichLambert
With 1.7 coming on the Horizon, I know many have expressed concerns with the Templar class they want addressed. This post is slightly different, as it is intended to make very small changes to a few Templar skills to round the class out.
1. Radiant Ward - Right now, This morph isn't used as much because the cost increase just isn't enough. Granted I personally prefer this morph to Blazing Shield, but i am the minority on that one.
I would like to suggest perhaps tweaking so that it:
Radiant Ward to also heals the caster and restores magicka for 25% of the damage the shield absorbs when it expires and removing the 1% shield value increase and the cost reduction.
Now this would make Radiant Ward more attractive to a larger group of players without making the skill OP. Blazing Shield will deal damage when the shield expires, Radiant Ward will heal and restore magicka when the shield expires. Since damage shields will have their values nerfed in Cyrodiil in the upcoming patch, this won't be some mega uber heal from Radiant Ward,nor will it restore anything close to what Harness Magicka does but it will be a little something to help out the Templar Class that is sorely looking for you to throw them a bone.
2. Restoring Aura - Right now this skill just don't fit with the way the Major and Minor Buff systems work. Everyone goes Repentence and uses potions.
I would like to suggest tweaking so that:
Restoring Aura Gives a new buff called "Templar Health, Magic, and Stamina" aura respectively that will increase Health, Magic, and Stamina recovery by 6% and increase its duration to 25 seconds" This will allow the skill to be used with potions so the buffs it provides are not rendered useless. The current Major buffs it provides don't work with a group using potions, so a smaller unique buff that last longer makes the skill a viable alternative to Repentance.3. Extended Ritual - No one really uses this morph as the other Cleansing Ritual is just better.
I would like to suggest changing Extended Ritual to the following:
Extended Ritual has its radius increased by 4 meters, and offers those inside it Minor Protection Buff for 7 seconds" This will at least make choosing the longer duration one an option, as it currently stands right now, Extended Ritual is simply not worth taking.4. Dark Flare - Dark Flare needs an RNG option similar to Crystal Frags that gives it a chance for an Instant Cast.
I would like to suggest:
Dark Flare is given a 30% chance for an instant cast, no Empowerment or bonus damage is necessary for this skill like frags, but instead increase the % of the healing debuff by 2% on an instant cast. It still has a travel time, it doesn't do as much damage as Frags, but its a start.
Misc Changes5. Sun Fire - Sun Fire and its morphs Vampire's Bane and Reflective Light needs the speed of their projectiles increased and the DOT increased very slightly...1 sec on reflective light, 2 secs on Vampires Bane.
6. Healing Ritual - Reduce the cast times on this spell and its morphs slightly.
7. Nova- Really need to reduce the cost of this ultimate slighty. it costs way too much for what it does, and it still costs more then DK Standard. Also allow the synergy to be activated anywhere inside the AOE not just in the very middle.
Thoughts? and thanks for your time.
Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
Juste Gandolphi Dark Elf Templar Daggerfall Covenant
Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
Officer Fire and Ice
Co-GM - MVP
Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)
"Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak