Welcome, this is part of a series I am creating to try to help to improve Elder Scrolls Online and make it more complete and polished. This Will Involve a variety of topics covering different areas in Elder Scrolls Online to overall attempt to give ideas to make ESO a better game overall. I hope you enjoy.
The Series So Far:
Part 1: Extra Activities:
http://forums.elderscrollsonline.com/en-GB/discussion/172838/evolving-eso-part-1-extra-activities-poll#latest
Part 2: Player Housing / Guild Halls
http://forums.elderscrollsonline.com/en-GB/post/editdiscussion/172984
Part 3: Skill Lines And Overhauls:
http://forums.elderscrollsonline.com/en-GB/discussion/173730/evolving-eso-part-3-skill-lines-and-overhauls
Part 4: PvP Enhancement:
http://forums.elderscrollsonline.com/en-GB/discussion/186852/evolving-eso-part-4-enhancing-pvp
Some Music for you To Listen to while you read:
https://www.youtube.com/watch?v=n5scparvQWE
Ok, so we all know about the addition of Imperial City coming to ESO in some point in the future. However, in addition to this I have come up with some ideas, tweaks and improvements to the PvP gameplay and Map to overall enhance the experience.
Here are some of the ideas I came up with.
Supply Camps: This idea was inspired by Guild Wars 2 but I also think that it would make a very valid and fun improvement to PvP and add some additional gameplay features. The supply camps themselves would be located in Cyrodil like other objectives and there would be 6 of them in total. 2 in each third of the map, going between and being linked to all the surrounding Keeps. For example A supply camp would be located in the Middle of: Alessia, Faregyl, Bloodmayne And Drakelowe and would have links to them if you owned the Supply Camp AND The Keep so the supply camp would not be linked with Keeps that you do not own if you owned the Supply Camp.
The purpose of the supply camp would be that it increases the defenses and strength of the keeps around it. By making it so Keeps can only go up to Level 3 on the strength of Walls, Gates and Guards with the resources but if you Owned a Supply Camp connected to that keep then they would be able to go up to Level 5 as oppose to only level 3. However you would not actually be able fast travel to these Supply Camps, you would have to run there or ride there to reach them if you owned them.
The supply camps would be about as strong as outposts to capture and resemble a much Larger Resource, Such as a Mine or Farm except with more Towers, Guards and Defenses but without physical walls.
These Supply Camps would also have these things called 'Caravans' that they send out every now and then to the keeps that they are linked to, alternating which keep the 'Caravan' goes to every so often. Each time a 'Caravan' arrives at a keep gate it would despawn and increase One of the statistics of the keep, For example when the First 'Caravan' arrives at Alessia from a supply camp in Dominion Territory it would increase the Wall strength from 3 to 4. The 'Caravan's' would consist of Two Guar's Pulling Carts and One Guard Escorting the Caravan to the Keep that it's going to.
Supply Camps would also add more PvP quests to the game to go along with Bounty missions etc. For example One of the repeatable quests would be to 'Raid 3 Caravans' which mean that the player would have to attack and kill the Caravans heading to an Enemy keep. As well as Vice Versa and having a Quest to 'Protect 2 Caravans' and this would include Escorting the Caravan to it's Keep destination Safely without losing Both the Guars. The way to stop people exploiting waiting at a keep gate for the Caravan and taking credit for defending it when they didn't the Caravans would have a small circle round them on the map Similar to what area quest locations are except it would move with the Caravan and for the Player to earn the Credit of Defending a Caravan they would have to stay within the area for a certain amount of time for example if they stayed within the Caravan area for 60+ seconds and the Caravan successfully arrives at the keep Then they would get the reward rather than just waiting near a keep gate to farm AP.
In my opinion this would add more variation and Dynamics to PvP with more people having intensives to move around the Map and do things to support and strengthen their keeps and would also provide a whole new mechanic of defending and Ambushing these Supply Caravans.
Keep And Capture Variation: At the moment in ESO almost all keep are pretty much the same apart from some keeps being ever so slightly different. This can make some Sieges and defenses seem repetitive and almost copy'd and pasted from previous ones. My idea would be to have some of the keeps changed to a different design to the current 'Same' keep design. To make this more meaningful I would suggest changing the Middle Keep in All the Alliance Territory (Faregyl, Arrius, Glademist) to something larger or different to the other keeps in the game to add variation and change to Sieges and Large scale PvP battles and the world itself.
In addition to this these keeps could have a 'Commander' that would have to be killed and his body surrounded for long enough in order to capture the keep. Instead of the Flags that would have to be stood on. The Commander would have to be very powerful and should not be able to be 1 V 1'd by players.
More Equipment: This is would be items such as more siege Equipment or more things to just be used in General by players. An idea for some implementable Siege equipment would be Siege ladders. These 'Siege Ladders' would be able to be placed on the outer wall of the Keep Only and would take a longish time to set up so they are not too powerful. They would take 30 - 60 Seconds to set up and would have a medium amount of health that Enemy players can destroy with Damaging spells and Abilities. However to make it so the Ladders aren't too overpowered when used for quick Stealth attacks on keeps they would not Render The Keep 'Under Attack' and would therefore still be able to fast travel to. This makes the Siege Ladders A good addition adding some cool extra tactics and mechanics to sieges and Keeps.
Some other items that could be added just for the Utility use of players could be items bought from Siege merchants in Keeps and at Alliance home Areas.
Some ideas for these Items are 'Oil Bucket' this is not a piece of siege equipment that can be set up and used but instead a Single use item that player's can buy and equip to their quickslot. When used it will pour Oil over the ground that can then be Ignited by A player interacting with it. This will set the oil on fire and it will remain burning for a decent amount of time.
Another idea for player's to buy and use is 'Horse Wires' these would also be Single use quickslot items that can be used by players. They would set up a long AOE line on the ground that Only friendly players can see and when Rode over by Enemy player on Horses the Enemy players would be knocked off their horses and wouldn't be able to remount for another 6 Seconds.
What do you think of My ideas and do you have any suggestions of what could be changed or Improved. All feedback is much appreciated, thank you for reading