rfennell_ESO wrote: »Sorcs are so strong and so overpowered that most sorcs have already switched to nightblades.
Those large hits 1.) require a glass cannon setup and 2.) can not only be reduced with actives defenses and spell resistance, but reduced magic and critical damage.
Besides that, don't mess with the spell penetration system. Forming arguments without thoroughly testing in the same version of the game is rarely a good idea, sadly.
For a sorc, glass cannon and high survivability, are the same thing, they require the same resource. There is no such thing as glass cannon Sorcerers.
danyels64eb17_ESO wrote: »Hello to everyone ,
First of all this post isn't meant as a full rant .. maybe a bit Was just curious why such big numbers can be pulled from one class !? I think the forums will burst into tears when they finally nerf the nirn gear , as magicka damage will get a lot more obvious as broken - especially the sorcerer damage .
I have been trying to stay away from nirn gear , thinking the nerfbat will soon come . However each passing day , makes me regret not making a full set of nirn gear just to be able to get 1/3 or 1/2 of the damage i currently get .
Example (i am at work right now , though i did make some screenshots) Velicious curse 11k damage , Inevitable detonation 16k , crystal frags 15.5k - All these were thrown down in less than couple of seconds , the burst coming up all at once almost, with the crystal frags as the coupe de grace. This combo blew my harness magicka and buffed hp instantly .
Something worth to mention is, that some sorc was fighting the same morning outside a keep , solo killing 5-6 guys that just couldnt kill the sorc , and guess what, they were killed over and over by the same guy - hardened ward + insane burst and just kiting with bol - Doesn't take a genius to realize something is wrong .
I know this is sorc's cup of tea and that's what they're supposed to do (as in most mmos sorcs/mages got some teleport ability , some major nuke and fillers.. at least they are squishy in most) but this game is broken damage-wise to almost fubar level .
rfennell_ESO wrote: »Sorcs are so strong and so overpowered that most sorcs have already switched to nightblades.
- Sorc's big hitters (Frags, Overload) are slow moving projectiles, easy to dodge, block or reflect
- Magicka damage is mitigated by high levels of champion points far more than physical damage can be
- Magicka damage is mitigated by pricey gear far more than physical damage can be (though nirn will presumably be nerfed somewhat)
start making some true experience blocking sorc attacks and then come back.- Sorc's big hitters (Frags, Overload) are slow moving projectiles, easy to dodge, block or reflect
Blocking eats up your stamina before he's out of resources. Thats not an option. You can only dodge roll but you dont get a 100% avoidance window by spaming dodgerolls if you dont cheat. As nb thats your only defense. Cloak never worked against sorcs, at least not for me. You cant reflect if you dont use snb, if you do so you either lose your selfheal or your range option. Without one of them pvp in this game sucks.- Magicka damage is mitigated by high levels of champion points far more than physical damage can be
If you dont use nirn you'll still get casts between 15-20k dmg. For new players this will become extremly frustrating anyway in future. They dont have cps and progress is very slow.- Magicka damage is mitigated by pricey gear far more than physical damage can be (though nirn will presumably be nerfed somewhat)
O common ur final recommendation is a bugged mechanic. The nirn mitigation is 5x to high. If you are using non nirn gear right now sorcs have insane burst over and over again combined with great survivability and mobility. You ve to spend a major part of your resources just to survive a couple of seconds.
I think that was what the TE wanted to point out. It will go completely off balance after nirn will be fixed or call it nerfed somewhat.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
cozmon3c_ESO wrote: »Dodge roll and block the frag, or you can block the curse. use a defense against it, if your magicka cast a shield to eat the damage.
this whole post comes down to you not using your defensive mechanics and whining that a class hits too hard. what about NB, they have a crap ton of crazy instant cast burst damage that cannot be dodged more then half the time.
Zeni listened to almost millions of players crying "buff sorc's" for months! Now sorc's are upset that they're the strongest class & people want a nerf? lawl
I'm not suggesting nerf sorc damage by any means I'm just suggesting the combo of hardened ward + nirn + other shield stacking; it's just too much.
But my main complain is over STREAK.
Don't nerf the damage, you can even keep the "I'm unkillable buffs", but NERF STREAK.
Aside from it being used to solo glitch(nb's & dk's both have to be fighting an opponent, sorc's don't) in to an outpost, BUT pretending that everyone does around the same damage & has the same resist, STAND & FIGHT. Giving sorc's the ability to stun + get outta dodge, the minute the fight isn't going their way is just OP.
As a NB I can be PULLED out of stealth, I can have STEALTH POTS used against me, WHERE IS MY NO STREAK POT?
Nothing can be done to stop them from running if they use streak to stun you first!