Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Question to any Dev :Why is Magicka Sorc damage so high when facing enemies with no nirn equipment?

danyels64eb17_ESO
Hello to everyone ,

First of all this post isn't meant as a full rant .. maybe a bit ;) Was just curious why such big numbers can be pulled from one class !? I think the forums will burst into tears when they finally nerf the nirn gear , as magicka damage will get a lot more obvious as broken - especially the sorcerer damage .
I have been trying to stay away from nirn gear , thinking the nerfbat will soon come . However each passing day , makes me regret not making a full set of nirn gear just to be able to get 1/3 or 1/2 of the damage i currently get .
Example (i am at work right now , though i did make some screenshots) Velicious curse 11k damage , Inevitable detonation 16k , crystal frags 15.5k - All these were thrown down in less than couple of seconds , the burst coming up all at once almost, with the crystal frags as the coupe de grace. This combo blew my harness magicka and buffed hp instantly .
Something worth to mention is, that some sorc was fighting the same morning outside a keep , solo killing 5-6 guys that just couldnt kill the sorc , and guess what, they were killed over and over by the same guy - hardened ward + insane burst and just kiting with bol - Doesn't take a genius to realize something is wrong .
I know this is sorc's cup of tea and that's what they're supposed to do (as in most mmos sorcs/mages got some teleport ability , some major nuke and fillers.. at least they are squishy in most) but this game is broken damage-wise to almost fubar level .
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    Another nerf sorc thread?

    Each of those damage numbers you mention are the same or higher with stam builds and there isn't a physical resist trait equivalent to nirn.

    Out of curiosity, how many of those attacks did you dodge? How many did you block? I don't use harness/dampen magic and I can block the detonation explosion without issue.

    A good player of any class can fight multiple mediocre players without issue, so your 1v6 isn't any surprise. I've taken on multiples on my lowbie templar and won.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • danyels64eb17_ESO
    Please stop defending this insane burst with such comments or reference to another class/build, as there could be endless discussions leading nowhere .. as you must be familiar with them ( You know.. hardened ward..bol..damage - all to one class) - This is not a nerf request - Just a question to be Pinned , im really curious if dev's plans were to get this ttk as low as 1-2 sec .
    The ttk is insane low .. and if such huge damage can be pulled from a distance , its very problematic . Try to understand the issue rather than put on your butthurt lady dress . I said the real issue is going to become more obvious as nirn will be fixed , as many ppl in Cyro got at least 2 pieces , thus being able to mitigate to some decent degree.
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Out of curiosity, how many of those attacks did you dodge? How many did you block? I don't use harness/dampen magic and I can block the detonation explosion without issue.
    Out of curiosity how do I dodge those skills? I never managed to doge curse or detonation and dodging cf while in melee combat is almost impossible.

    Btw. I don't say you should nerf sorcs as my nb could do about the same burst, I just want to know if you found a way to make fights against sorcs easier.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Its not a sorc, its spell penetration + spell damage... Ta da! I can post you some heavy inferno staff attacks crits like 16k delt to char with 25k spell resist and its just heavy attack... As for spell pen+spell damage: to achive sucha insane hits with magic you need to use special sets that mostly can be only looted and are very expensive, also those are light armor sets meaning that you have almost no damage mitigation and anyone can hit you even harder. If group of players cant kill someone with no damage mitigation and amount of stamina that lets him break free max 3-4 times it says more about them than about that sorc. TBH more OP is magica NB which can use proxy detonation + ambush + conceled weapon and repeat with cloak. If someones try to block, just after ambush use fear and before your target gets free hes dead. And what about stamina anyone who can crit light armor users with 17k hits? Yeah its totaly ok. But its not ok if someone uses shields to survive and you cant insta kill him yeah?


    You know ive seen yesterday stamina DK that killed 7 ppl, all were 10-30 lvls and it looked like they are in cyrodill first time. But he killed them. Nerf DKs! Same logic as yours. Nerf someone because i dont know how to kill him.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Xeven
    Xeven
    ✭✭✭✭✭
    How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.

    Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.

    Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.
    Edited by Xeven on 25 May 2015 10:49
  • ForTheRealm
    ForTheRealm
    ✭✭✭
    Hello to everyone ,

    First of all this post isn't meant as a full rant .. maybe a bit ;) Was just curious why such big numbers can be pulled from one class !? I think the forums will burst into tears when they finally nerf the nirn gear , as magicka damage will get a lot more obvious as broken - especially the sorcerer damage .
    I have been trying to stay away from nirn gear , thinking the nerfbat will soon come . However each passing day , makes me regret not making a full set of nirn gear just to be able to get 1/3 or 1/2 of the damage i currently get .
    Example (i am at work right now , though i did make some screenshots) Velicious curse 11k damage , Inevitable detonation 16k , crystal frags 15.5k - All these were thrown down in less than couple of seconds , the burst coming up all at once almost, with the crystal frags as the coupe de grace. This combo blew my harness magicka and buffed hp instantly .
    Something worth to mention is, that some sorc was fighting the same morning outside a keep , solo killing 5-6 guys that just couldnt kill the sorc , and guess what, they were killed over and over by the same guy - hardened ward + insane burst and just kiting with bol - Doesn't take a genius to realize something is wrong .
    I know this is sorc's cup of tea and that's what they're supposed to do (as in most mmos sorcs/mages got some teleport ability , some major nuke and fillers.. at least they are squishy in most) but this game is broken damage-wise to almost fubar level .

    Where is my LOL button?!

    Have you checked the damage tha is made by stamina builds? A tip: Wrecking..., Lethal... and where is "Nirn" equivalent to tame this?
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Please stop defending this insane burst with such comments or reference to another class/build, as there could be endless discussions leading nowhere .. as you must be familiar with them ( You know.. hardened ward..bol..damage - all to one class) - This is not a nerf request - Just a question to be Pinned , im really curious if dev's plans were to get this ttk as low as 1-2 sec .
    The ttk is insane low .. and if such huge damage can be pulled from a distance , its very problematic . Try to understand the issue rather than put on your butthurt lady dress . I said the real issue is going to become more obvious as nirn will be fixed , as many ppl in Cyro got at least 2 pieces , thus being able to mitigate to some decent degree.

    you are right burst is by far to high in this game and needs to be lowered across the board - actual magica dmg is the only burst dmg that you can bring down to reliable values while stamina burst can´t.
    so this hole thread is rather bogus as you are referring to the only dmg that you can bring down to laughable values.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    Please stop defending this insane burst with such comments or reference to another class/build, as there could be endless discussions leading nowhere .. as you must be familiar with them ( You know.. hardened ward..bol..damage - all to one class) - This is not a nerf request - Just a question to be Pinned , im really curious if dev's plans were to get this ttk as low as 1-2 sec .
    The ttk is insane low .. and if such huge damage can be pulled from a distance , its very problematic . Try to understand the issue rather than put on your butthurt lady dress . I said the real issue is going to become more obvious as nirn will be fixed , as many ppl in Cyro got at least 2 pieces , thus being able to mitigate to some decent degree.
    The last time I checked, hurling attempted insults was not a way to get another person to see your point of view. Regardless...
    I have leveled two sorcs through PVP and I'm currently leveling a templar. I certainly understand sorc skills and their weaknesses. My templar has not died to a sorc in a 1v1 situation yet. I even won a 1v2 against two sorcs on my last day in BWB.

    It is very obvious from your post that you do not yet understand the class skills, weaknesses, or how to counter and instead of reading the multitude of other recent posts where these are laid out in detail, you make a post yelling about OP sorc skills.

    NB have way more burst than any sorc I have encountered. I was instagibbed by NB on two separate occasions while I was emp. Stamina abilities do way more damage than every sorc I know.

    Bow attacks are ridiculously strong and can do enough damage to eat through my hardened ward and into my measly 15k health.
    Out of curiosity, how many of those attacks did you dodge? How many did you block? I don't use harness/dampen magic and I can block the detonation explosion without issue.
    Out of curiosity how do I dodge those skills? I never managed to doge curse or detonation and dodging cf while in melee combat is almost impossible.

    Btw. I don't say you should nerf sorcs as my nb could do about the same burst, I just want to know if you found a way to make fights against sorcs easier.
    You can block the explosion from curse, mages wrath, and detonation (which isn't even a sorc skill). You can dodge roll crystal frags.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • King Bozo
    King Bozo
    ✭✭✭
    Did you forget to hold block And now you feel you need to start another nerf thread? I can take pictures of the same Stam build abilities that hit me hard should those be nerfed too? Go get about 2 pieces of nirn gear then you won't have to make useless post as these. Nirn should be one of the best traits in the game it's definitely the hardest one to get in the game. I spent several hundred thousand gold on my gear and you want to complain because you die? Get with 1.6 and stop living in 1.5 lol.
  • iseko
    iseko
    ✭✭✭✭
    Sorcs have high dmg and shields. 11k hardened ward, 11k dampen (if he is fighting a magicka user), healing ward depends on health, Barrier (ultimate, not spammable).

    In 1v1 those numbers + mobility is pretty daunting. in 5v5, all 5 going for the sorc in one burst attack... BOOM.

    Sorcs are glass cannons with high mobility and an 'impressive' but ultimately very limited defense.

    They have low stamina so CC break is a *** for them. They have shields that have no mitigation. A 10k hit is a 10K hit. The EHP on those shields is rather low. A heavy armor tank with block has more survivability (in terms of raw tanking power).

    In order to become good with a sorc, sets and skills are second to what is really important: Player skill. A sorc is a kiter. He tries to control the battle by jumping in and out. Singling out an enemy and applying a massive burst on him. If you think: Im gonna chase blinky and stun him so the rest of my group can catch up in 5 seconds and help me kill him. You sir, are an idiot. Those 5 seconds is all a good sorc needs to blast your ass into oblivion and beyond. He WANTS you to chase him and become singled out.

    First rule for killing blinky: Don't chase blinky.

    He does this with mines and BE (streak or BoL).

    If he cannot kite/single out (which most reroll sorcs seem to suck at) they are free AP. Stand still and cast CF while 2 enemies are coming at you? Might as well point that CF at yourself. So yes there are some truly good sorcs out there who can 1v5 easily. Most sorcs have figured out safety in numbers and reck people from the sidelines but can't really 1vX. A lot of sorcs are just bad and think rolling sorc is an instant: I win the galaxy.

    You've got god like DK's, NB's and templars as well. I'm not the best player around but I finish my sorc kill quest pretty easily even when solo roaming...
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
    Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.
    Edited by Cinbri on 25 May 2015 11:30
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    What op also doesn't see is that as soon as that sorc messes up and shield is down the sorc is 1-hit dead. Sorc are wonderful to play but get the shield gone and they die simple. I love to play my sorc I feel immortal, then I forget mynshield and wake up quickly.

    Op you can do the same thing with bows.....longest range possible and you can kite and keep pretty high DPs and enemy cannot touch you.... Good Kiting is powerful, watch YouTube videos of other mmo where mobs weren't tethered the stuff good kiters used to solo is rather impressive....but if you don't get hit then you can unleash all the damage you want. Just have to prioritize surving over damage (whoever survives longer spends less time running back and thus does more damage).

    This takes really good awareness of your surroundings too. I have a suggestion op, go make a sorc get to level 10 and hop in cyrodil and see if you still agree thats it's so op and easy (after you have tried to do it). Trust me it looks easy but its not and you're always one mistake from dead.
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    Cinbri wrote: »
    I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
    Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.
    One of the things I love about this game is that it takes skill and you have to watch what your opponent is doing and then react to it. Maybe that means you attack. Maybe that means you go on defense.

    One of the things I hate about this game is quoted above.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • iseko
    iseko
    ✭✭✭✭
    Cinbri wrote: »
    I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
    Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.

    The answer for one plus one is always two. I like that as well
  • yeso112860
    iseko wrote: »
    Cinbri wrote: »
    I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
    Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.

    The answer for one plus one is always two. I like that as well
    The answer for one plus one is sometimes What do you want?. I like that more

  • eliisra
    eliisra
    ✭✭✭✭✭
    Xeven wrote: »
    How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.

    Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.

    Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.

    No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.

    No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.

    You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.

    I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.

    Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.

    Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP is new and has not been one shotted by a lethal arrow + camouflaged combo yet. Wasn't a sroc and Nirn won;t help you there.
  • Lyzaaa
    Lyzaaa
    ✭✭✭
    Sorc's are broken.. they're to scared to admit it cause of A. nerfs. B admitting they basicly suck.

    Anyone playing that class and denying the fact its broken [snip] is just a coward

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_ArtG on 25 May 2015 17:16
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    That sorc the OP mentions was probably Emperor, or the 5-6 huys was terrible pvpers. Or both. Ive killed as much as 12 guys alone in a 1v12, they all sucked. And then sometimes I struggle vs just 1. Player skill is real and cant be nerfed.

    PC EU
    PvP only
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Lyzaaa wrote: »
    Sorc's are broken.. they're to scared to admit it cause of A. nerfs. B admitting they basicly suck.

    Anyone playing that class and denying the fact its broken [snip] is just a coward

    I don't fear the nerf and I suck just so much that I am still a good player with any class.
    And Sorc is not broken. Too bad :innocent: .

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ArtG on 25 May 2015 17:17
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • WRX
    WRX
    ✭✭✭✭✭
    All those skills you mentioned can be blocked. Use that RMT
    Decibel GM

    GLUB GLUB
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    @ op I feel like the question in the title answers itself. Its so high against players without nirn because you can't do *** against players with nirn.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • bgoldbeck21_ESO
    bgoldbeck21_ESO
    ✭✭✭
    Sorc shield stacking is completely out of hand. It's true and any Sorc who tells you otherwise is in denial.
    I am also a biased NB who still agrees that burst in this game is too high for us.
    Nightblade [VR14] - Ebonheart Pact
  • Xeven
    Xeven
    ✭✭✭✭✭
    eliisra wrote: »
    Xeven wrote: »
    How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.

    Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.

    Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.

    No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.

    No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.

    You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.

    I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.

    Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.

    Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.

    Are you out of your mind? The 1.6 meta is maturing and were starting to see DKs and Templars solo tank 12 players plus just like in 1.5. How the fark are we going to kill that shiz if you start nerfing our damage? If you picked a farking DK, then you accept that youre not as mobile in exchange for the tanky playstyle. You cant make all classes equally good at everything.

    You sit there and say that you shouldnt balance the game around 1v1 but in the same breath complain that DKs/Templars cant solo roam because they lack gtfo tools. Templars and DKs are farking fantastic at what they do. Sorcs and NBs are farking fantastic at what they do. You cant have both.
  • iseko
    iseko
    ✭✭✭✭
    Xeven wrote: »
    eliisra wrote: »
    Xeven wrote: »
    How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.

    Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.

    Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.

    No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.

    No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.

    You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.

    I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.

    Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.

    Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.

    Are you out of your mind? The 1.6 meta is maturing and were starting to see DKs and Templars solo tank 12 players plus just like in 1.5. How the fark are we going to kill that shiz if you start nerfing our damage? If you picked a farking DK, then you accept that youre not as mobile in exchange for the tanky playstyle. You cant make all classes equally good at everything.

    You sit there and say that you shouldnt balance the game around 1v1 but in the same breath complain that DKs/Templars cant solo roam because they lack gtfo tools. Templars and DKs are farking fantastic at what they do. Sorcs and NBs are farking fantastic at what they do. You cant have both.

    I guess people want to run around in glass cannon builds without getting instagibbed...
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Xeven wrote: »
    eliisra wrote: »
    Xeven wrote: »
    How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.

    Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.

    Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.

    No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.

    No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.

    You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.

    I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.

    Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.

    Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.

    Are you out of your mind? The 1.6 meta is maturing and were starting to see DKs and Templars solo tank 12 players plus just like in 1.5. How the fark are we going to kill that shiz if you start nerfing our damage? If you picked a farking DK, then you accept that youre not as mobile in exchange for the tanky playstyle. You cant make all classes equally good at everything.

    You sit there and say that you shouldnt balance the game around 1v1 but in the same breath complain that DKs/Templars cant solo roam because they lack gtfo tools. Templars and DKs are farking fantastic at what they do. Sorcs and NBs are farking fantastic at what they do. You cant have both.

    /sign
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Domander
    Domander
    ✭✭✭✭✭
    It is high because these sorcs put everything they have into damage/spell pen.

    Having a magicka based shield and insane mobility lets them do this and still have good/great/op survival.
  • Snit
    Snit
    ✭✭✭✭✭
    If you're poorly geared and do not use active defenses to avoid damage, sorcs can hit you very hard. That's not a class balance issue.

    Wait until you start bumping into good nightblades. You're in for a real treat :)


    Edited by Snit on 26 May 2015 08:57
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Francescolg
    Francescolg
    ✭✭✭✭
    Sorcerers are perfectly balanced, not OP at all!

    What is best about sorcerers, compared to Templars, is that they actually can kill targets after pressing 2 -> 5 buttons, even targets with an absorb shield, whereas most templars that manage to kill me had a clone nearby healing them ;-)
    35% chance to proc a 15k+ instant and stunning DD is all I need and combined with heals and by only using instant spells.

    I can cast my 25k resto heal bubble (healing ward) and even that procs my Crystal Me_h.
    So, actually, sorcs are even stronger healers than Templars, because in between the heals (pretty much very often) I've a 35% to proc my instant which -even if it gets reflected- won't scratch my 13k class shield + healing ward.
    I even don't need any other absorb shield, just immovable comes in handy vs. better players. The rest of the fight I can arbitrarily cast instants, port left and right about 5 to 10 times, and wait for the procs.
    I even don't need ultimates at all.

    Playing a sorc, after 1 year of lickspittle "Templaring" in zerg groups, is such a strong experience that I can't even find words to describe it.

    The whole "balance of classes in ESO" feeling got destroyed, after I felt the power of mobility, of getting away, of hand-picking my targets in the crowd, of being able to play solo - independent from any bigger group with stressing leaders, the power to do burst, to laught at templars, the power of getting away from 5-10 attackers just by using my 1-2 shields and simply porting away and, last not least, the power of making kills, getting PvP-Exp, the power of getting 100k AP in a few hours with EASE, whereas on my Templar this alone was nearly impossible to manage
    But what is best is that I don't have to ride all that long ways back to battle, I can move back and forward. This sorc-experience was so nice, that I invite every magicka-templar who does not always want to play in a party, to level a sorc and to feel the POWER of healing, while doing damage at the same time ;-)
    Edited by Francescolg on 26 May 2015 10:28
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sorcerers are perfectly balanced, not OP at all!

    What is best about sorcerers, compared to Templars, is that they actually can kill targets after pressing 2 -> 5 buttons, even targets with an absorb shield, whereas most templars that manage to kill me had a clone nearby healing them ;-)
    35% chance to proc a 15k+ instant and stunning DD is all I need and combined with heals and by only using instant spells.

    I can cast my 25k resto heal bubble (healing ward) and even that procs my Crystal Me_h.
    So, actually, sorcs are even stronger healers than Templars, because in between the heals (pretty much very often) I've a 35% to proc my instant which -even if it gets reflected- won't scratch my 13k class shield + healing ward.
    I even don't need any other absorb shield, just immovable comes in handy vs. better players. The rest of the fight I can arbitrarily cast instants, port left and right about 5 to 10 times, and wait for the procs.
    I even don't need ultimates at all.

    Playing a sorc, after 1 year of lickspittle "Templaring" in zerg groups, is such a strong experience that I can't even find words to describe it.

    The whole "balance of classes in ESO" feeling got destroyed, after I felt the power of mobility, of getting away, of hand-picking my targets in the crowd, of being able to play solo - independent from any bigger group with stressing leaders, the power to do burst, to laught at templars, the power of getting away from 5-10 attackers just by using my 1-2 shields and simply porting away and, last not least, the power of making kills, getting PvP-Exp, the power of getting 100k AP in a few hours with EASE, whereas on my Templar this alone was nearly impossible to manage
    But what is best is that I don't have to ride all that long ways back to battle, I can move back and forward. This sorc-experience was so nice, that I invite every magicka-templar who does not always want to play in a party, to level a sorc and to feel the POWER of healing, while doing damage at the same time ;-)



    Haha :D Good one joke :) As it is said... Lvl up sorc, and feel his "power", especialy when facing 1v1 tanky DK or stam NB. Then we can talk about OP sorcs.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
Sign In or Register to comment.