Out of curiosity how do I dodge those skills? I never managed to doge curse or detonation and dodging cf while in melee combat is almost impossible.Cinnamon_Spider wrote: »Out of curiosity, how many of those attacks did you dodge? How many did you block? I don't use harness/dampen magic and I can block the detonation explosion without issue.
danyels64eb17_ESO wrote: »Hello to everyone ,
First of all this post isn't meant as a full rant .. maybe a bit Was just curious why such big numbers can be pulled from one class !? I think the forums will burst into tears when they finally nerf the nirn gear , as magicka damage will get a lot more obvious as broken - especially the sorcerer damage .
I have been trying to stay away from nirn gear , thinking the nerfbat will soon come . However each passing day , makes me regret not making a full set of nirn gear just to be able to get 1/3 or 1/2 of the damage i currently get .
Example (i am at work right now , though i did make some screenshots) Velicious curse 11k damage , Inevitable detonation 16k , crystal frags 15.5k - All these were thrown down in less than couple of seconds , the burst coming up all at once almost, with the crystal frags as the coupe de grace. This combo blew my harness magicka and buffed hp instantly .
Something worth to mention is, that some sorc was fighting the same morning outside a keep , solo killing 5-6 guys that just couldnt kill the sorc , and guess what, they were killed over and over by the same guy - hardened ward + insane burst and just kiting with bol - Doesn't take a genius to realize something is wrong .
I know this is sorc's cup of tea and that's what they're supposed to do (as in most mmos sorcs/mages got some teleport ability , some major nuke and fillers.. at least they are squishy in most) but this game is broken damage-wise to almost fubar level .
danyels64eb17_ESO wrote: »Please stop defending this insane burst with such comments or reference to another class/build, as there could be endless discussions leading nowhere .. as you must be familiar with them ( You know.. hardened ward..bol..damage - all to one class) - This is not a nerf request - Just a question to be Pinned , im really curious if dev's plans were to get this ttk as low as 1-2 sec .
The ttk is insane low .. and if such huge damage can be pulled from a distance , its very problematic . Try to understand the issue rather than put on your butthurt lady dress . I said the real issue is going to become more obvious as nirn will be fixed , as many ppl in Cyro got at least 2 pieces , thus being able to mitigate to some decent degree.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The last time I checked, hurling attempted insults was not a way to get another person to see your point of view. Regardless...danyels64eb17_ESO wrote: »Please stop defending this insane burst with such comments or reference to another class/build, as there could be endless discussions leading nowhere .. as you must be familiar with them ( You know.. hardened ward..bol..damage - all to one class) - This is not a nerf request - Just a question to be Pinned , im really curious if dev's plans were to get this ttk as low as 1-2 sec .
The ttk is insane low .. and if such huge damage can be pulled from a distance , its very problematic . Try to understand the issue rather than put on your butthurt lady dress . I said the real issue is going to become more obvious as nirn will be fixed , as many ppl in Cyro got at least 2 pieces , thus being able to mitigate to some decent degree.
You can block the explosion from curse, mages wrath, and detonation (which isn't even a sorc skill). You can dodge roll crystal frags.lolo_01b16_ESO wrote: »Out of curiosity how do I dodge those skills? I never managed to doge curse or detonation and dodging cf while in melee combat is almost impossible.Cinnamon_Spider wrote: »Out of curiosity, how many of those attacks did you dodge? How many did you block? I don't use harness/dampen magic and I can block the detonation explosion without issue.
Btw. I don't say you should nerf sorcs as my nb could do about the same burst, I just want to know if you found a way to make fights against sorcs easier.
One of the things I love about this game is that it takes skill and you have to watch what your opponent is doing and then react to it. Maybe that means you attack. Maybe that means you go on defense.I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.
I like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.
The answer for one plus one is sometimes What do you want?. I like that moreI like that every single time answer on question about insane damage is transformed into - "1.play stamina with instant roll-dodge 2.hold block instantly without possibility to counter-attack 3.can't do both? than just die".
Don't be sad OP, stamina build anyway are stronger than sorcs...till nirnhoned will be fixed.
The answer for one plus one is always two. I like that as well
How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.
Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.
Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.
Sorc's are broken.. they're to scared to admit it cause of A. nerfs. B admitting they basicly suck.
Anyone playing that class and denying the fact its broken [snip] is just a coward
How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.
Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.
Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.
No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.
No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.
You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.
I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.
Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.
Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.
How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.
Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.
Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.
No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.
No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.
You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.
I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.
Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.
Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.
Are you out of your mind? The 1.6 meta is maturing and were starting to see DKs and Templars solo tank 12 players plus just like in 1.5. How the fark are we going to kill that shiz if you start nerfing our damage? If you picked a farking DK, then you accept that youre not as mobile in exchange for the tanky playstyle. You cant make all classes equally good at everything.
You sit there and say that you shouldnt balance the game around 1v1 but in the same breath complain that DKs/Templars cant solo roam because they lack gtfo tools. Templars and DKs are farking fantastic at what they do. Sorcs and NBs are farking fantastic at what they do. You cant have both.
How is TTK so low when 1v1 can last 45 minutes? TTK isn't low. If you get focused by two or more good players, you should be dropping pretty quick unless youre smart enough to gtfo.
Every class is annoying. Templars can heal through insane dps and are the backbone of the zerg. DKs can tank for days and hit like trucks. Nightblades are shadow cloaking, teleporting stamina monsters of doom.
Sorcs are able to pick off weak zerglings then gtfo which pisses people off. I suspect thats why we get all the hate.
No, this game shouldn't be balanced based on a 1v1 duel between sustained tanks.
No, you shouldn't die instantly because 2 players attack, because not all classes can gtfo.
You mindset is forcing templars and DK's to run around in groups with Barrier- and heal bots. Which is exactly what going on right now and it sucks.
I miss the freedom to just roam around on any class. Now I have to play my NB or sorcerer for spontaneous solo small scale. This because only gtfo works to stay alive. You cant effectively tank dmg from more than 1 player, stuff hits to hard. Need to avoid the dmg entirely with movement, kite and escape. That penalizes DK's and templars so hard it's not even funny.
Cyrodiil should be open to more playstyles(available to all classes), not just lag raids everywhere and than gankers trying to get the zergling that's stuck in combat in the back.
Burst needs to be toned down, across the board. At least you can bring down sorcerers burst to more reasonable levels with nirnstack not working as indented. But I cant say the same for stamina dmg.
Are you out of your mind? The 1.6 meta is maturing and were starting to see DKs and Templars solo tank 12 players plus just like in 1.5. How the fark are we going to kill that shiz if you start nerfing our damage? If you picked a farking DK, then you accept that youre not as mobile in exchange for the tanky playstyle. You cant make all classes equally good at everything.
You sit there and say that you shouldnt balance the game around 1v1 but in the same breath complain that DKs/Templars cant solo roam because they lack gtfo tools. Templars and DKs are farking fantastic at what they do. Sorcs and NBs are farking fantastic at what they do. You cant have both.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Francescolg wrote: »Sorcerers are perfectly balanced, not OP at all!
What is best about sorcerers, compared to Templars, is that they actually can kill targets after pressing 2 -> 5 buttons, even targets with an absorb shield, whereas most templars that manage to kill me had a clone nearby healing them ;-)
35% chance to proc a 15k+ instant and stunning DD is all I need and combined with heals and by only using instant spells.
I can cast my 25k resto heal bubble (healing ward) and even that procs my Crystal Me_h.
So, actually, sorcs are even stronger healers than Templars, because in between the heals (pretty much very often) I've a 35% to proc my instant which -even if it gets reflected- won't scratch my 13k class shield + healing ward.
I even don't need any other absorb shield, just immovable comes in handy vs. better players. The rest of the fight I can arbitrarily cast instants, port left and right about 5 to 10 times, and wait for the procs.
I even don't need ultimates at all.
Playing a sorc, after 1 year of lickspittle "Templaring" in zerg groups, is such a strong experience that I can't even find words to describe it.
The whole "balance of classes in ESO" feeling got destroyed, after I felt the power of mobility, of getting away, of hand-picking my targets in the crowd, of being able to play solo - independent from any bigger group with stressing leaders, the power to do burst, to laught at templars, the power of getting away from 5-10 attackers just by using my 1-2 shields and simply porting away and, last not least, the power of making kills, getting PvP-Exp, the power of getting 100k AP in a few hours with EASE, whereas on my Templar this alone was nearly impossible to manage
But what is best is that I don't have to ride all that long ways back to battle, I can move back and forward. This sorc-experience was so nice, that I invite every magicka-templar who does not always want to play in a party, to level a sorc and to feel the POWER of healing, while doing damage at the same time ;-)