traigusb14_ESO2 wrote: »I see a lot of skill vs. CP stuff here. Honestly since Closed beta, I have never been killed by 1 person in PVP ever. I have never seen a "fair fight" where it is 1 person vs. another directly and without interference.
Every legit fight I have ever been in, I have been fighting more than 1 person.. and had more than 1 person on my side as well.
Every time I have been ganked, when questing, looking for shards, at Dolmens.. guess what... more than 1 person, usually at least 3.
SO yeah, 30 high CP people vs 30 low CP people is going to be an issue.... 2 groups of mixed CP people (much more likely)... not so much.
When 3 people are hanging near a skyshard waiting for me. It doesn't matter how many CP I have or how many CP they have... I'm toast.
traigusb14_ESO2 wrote: »I see a lot of skill vs. CP stuff here. Honestly since Closed beta, I have never been killed by 1 person in PVP ever. I have never seen a "fair fight" where it is 1 person vs. another directly and without interference.
Every legit fight I have ever been in, I have been fighting more than 1 person.. and had more than 1 person on my side as well.
Every time I have been ganked, when questing, looking for shards, at Dolmens.. guess what... more than 1 person, usually at least 3.
SO yeah, 30 high CP people vs 30 low CP people is going to be an issue.... 2 groups of mixed CP people (much more likely)... not so much.
When 3 people are hanging near a skyshard waiting for me. It doesn't matter how many CP I have or how many CP they have... I'm toast.
Meh, I have a very handsome husband, if I spend time with him rather than grinding for CP in ESO I do not think I have lost anything!
Double no. As a casual you will be at a disadvantage because of sub-optimal gear and fewer champion points. Both together will have a drastic impact in both PvP and PvE.As a casual gamer with not many champion points, is it possible to stay competitive in this game?
Because skill + luck is never equal someone always has the advantage, a skilled player has the advantage more often than the unskilled player. If I can jump from stealth and 1hit you for 75% health then 1 hitnyou again or kill , but you had 25% defensive bonus so I only hit you for 56.25% each hit.....guess what i still 2-shot killed you......probably before you saw/hit me especially if I had a stun....who won ? Skill! Suppose you did get a hit on me and had +25% damage....you only hit me for 93.75% of my life....so no matter you had +25% defense and +25% offense....I still won before the first attack was launched.
As I said, equally skilled players fighting. If you dont 1shot someone, there is time to shield up ... take a potion ... go in stealth ... do anything.
If your laser beam vison melts me, your Jedi Powers force me into jumping a down from a mountain or you have a Anti-Jeckll-Spray in your Batman Belt doesnt change the fact that PvP is not only about ganking people but there are also real fights in there, going on for minutes and are decided by CP if Skill and Gear is equal.
Skill is never equal....need I repeat myself...
Robotmafia wrote: »Moonshadow66 wrote: »Kronosphere wrote: »not sure but yeah its a huge worry. i know my friend who i played heaps with is atm not playing, waiting for new stuff. is gonna be REALLY far behind when he comes back and we play together. and he will never catch up.
i do my point a day and maybe another 1-3 points a week ontop of that and im on 185.
u are worried about 170. there are atm people with 440+ and even more people on 250-300
How can anyone have more than +/- 200? I mean, yes, obviosly this is true, but how? Either their days must have 100 hours, or there's something wrong with the system. I should know since I play really a LOT (as I stated earlier already). More than 250 can't have been achieved yet, if not for a bug.
well you can easily get 1 CP per day with enlightenment in an hour... so 1 hour per day isn't a lot of play time... another cp can be gained in about 3 hours depending on what you do... so its not that hard to get on average 2 a day.. if you play quite often... so the system has been out for soon 3 months so its pretty easy to be at 200 for those who started at 70....
and as mention by others... every mmo offer an advantage to those who play more... that's half the incentive to play.. is to be stronger...
Nah. The grinders deserves it. They worked for it. More power to them.They need to add a system that allows new- and returning players to catch up on CP after every new major update. Something that closes the gap between hardcore grinders and those just starting out.
If not, they're creating to much imbalance and players wont be interested in returning or trying out the game.
Anyway, I'm pretty sure they will add such a system in the future. Makes no sense not to. All MMO's with a system similar to CP has it.
Basically when you start out you gain your first 400-500 point(or whatever is considered average minimum in that game) in a couple of days only. Next major update, that number is increased to maybe 800-1000 points, that a new players gets almost instantly. I think this will be the case in ESO to.
As a member of another hardcore guild running SO HM for Leaderboards, I tend not to fully agree with your point, Jeckll. First off all, you're never performing on the same level with each run - there'd always be a 1) minor screw-up or unexpected interrupt in DPS rotation (e.g. it's never 20k and 20k only on the same fights, but usually plus/minus 2-3k, which is 10-15% solely out of total 25% that you can get with maxed CPs), 2) a person randomly slowing up the team (overcharge/troll poison/1-shots), 3) etc. Those factors are more related to players' performance rather than CP directly. So when you're saying that your group is getting better and better each run, I'd tend to favor "learning factor" more than "CP factor". To confirm that, you could notice similar progression in your group pre-1.6 with no CP system.What people also fail to take into account is that while the benefits of CP seem kind of minor, it really adds up in a group of 12 players. We can see that in SO where we constantly improve our times week by week with the same tactic just because people get more and more cp. It's clearly noticeable.
at PVP? Nope. The CP system made it so those who play this game will always be the only ones with any possible way to do anythign in PVP.
Moonshadow66 wrote: »Atm, I have 173 CP and I'm playing a LOT. How anyone could have (much) more than I have is an enigma to me. But, imho this only "seems" to be a lot of bonuses; the 0,X% you get per CP are so insignificant that I'd say you don't miss much when you have less CP than f.e. I have right now. So I don't think the CS would kill the game
But like in other games, or other things in general, the ones who get there earlier or spend more time there will be ahead of the beginners, until/unless they stop playing or cannot get any higher in progression. But even then, there always will be other new players which don't have a VR14 with 3600 CP. Except for PvP maybe, I don't see a problem there
Dude, with 400+ CP you can have a 25% damage advantage + 12% more crit + 25% more defensive stuff vs a dude with 0 CP.
The impact of CP made the game completly imbalaced for both PvE and PvP.
If you are a new player, trying to join a good established guild, good luck with less than 200 CP
and there are already ppl with 500+ CP. (is my guess bc i know sb with around 400 and he isnt even trying hard to grind)
As a member of another hardcore guild running SO HM for Leaderboards, I tend not to fully agree with your point, Jeckll. First off all, you're never performing on the same level with each run - there'd always be a 1) minor screw-up or unexpected interrupt in DPS rotation (e.g. it's never 20k and 20k only on the same fights, but usually plus/minus 2-3k, which is 10-15% solely out of total 25% that you can get with maxed CPs), 2) a person randomly slowing up the team (overcharge/troll poison/1-shots), 3) etc. Those factors are more related to players' performance rather than CP directly. So when you're saying that your group is getting better and better each run, I'd tend to favor "learning factor" more than "CP factor". To confirm that, you could notice similar progression in your group pre-1.6 with no CP system.