You're getting around 2 CP with just using your daily enlightenment. If you do a 1-2 daily pledges and farm/grind a bit, you'll use the enlightenment pool in no time. Like 1 hour. If you multiple that by 3 months that already passed with CP Cystem on, it's 180 CP already. Plus those CP that we received in the beginning for VR characters, tadam, you should be 200+ now.Moonshadow66 wrote: »How can anyone have more than +/- 200? I mean, yes, obviosly this is true, but how?
"Could" not necessarily means "should". You probably want at least +12% Spell/Weapon Crit passive and +X% damage-type bonus to boost your main attacks. "Competitive" is also not "just being able to finish", but "doing it as efficient as possible". So while it is possible to run Trials 100% naked, there's no real reason to make your own life more difficult.traigusb14_ESO2 wrote: »Everything currently in the game could be done with 0 CP.
ESO 1.5, pre champion system. It was about player skill not who have the most extra % damage from that system.traigusb14_ESO2 wrote: »Competitive at what?
Everything currently in the game can be done with 0 CP.
That being said, there is not a MMO out there that doesn't let the people that play more have an advantage over the people that play less. The advantage size varies from game to game, but it exists even if it is just in game gold or farming rares.
Post 1.5, it's about who spent the most time grinding mobs in places like Cracked Wood Cave. The longer you spend mindlessly grinding, the stronger you will be in the Alliance War. It's so bonkers that I feel a certain weird kind of pity for the people who implemented this.ESO 1.5, pre champion system. It was about player skill not who have the most extra % damage from that system.traigusb14_ESO2 wrote: »Competitive at what?
Everything currently in the game can be done with 0 CP.
That being said, there is not a MMO out there that doesn't let the people that play more have an advantage over the people that play less. The advantage size varies from game to game, but it exists even if it is just in game gold or farming rares.
Moonshadow66 wrote: »Atm, I have 173 CP and I'm playing a LOT. How anyone could have (much) more than I have is an enigma to me. But, imho this only "seems" to be a lot of bonuses; the 0,X% you get per CP are so insignificant that I'd say you don't miss much when you have less CP than f.e. I have right now. So I don't think the CS would kill the game
But like in other games, or other things in general, the ones who get there earlier or spend more time there will be ahead of the beginners, until/unless they stop playing or cannot get any higher in progression. But even then, there always will be other new players which don't have a VR14 with 3600 CP. Except for PvP maybe, I don't see a problem there
You watch all the videos the people winning in PvP are not winning because of op gear and op stats they are winning because they Los kite use terrain to their advantage, get the jump on their enemy from steath and synergistically use their skills.
dodgehopper_ESO wrote: »I think if they make CP-capped tiers for Campaigns it could help some concerns in pvp.
You watch all the videos the people winning in PvP are not winning because of op gear and op stats they are winning because they Los kite use terrain to their advantage, get the jump on their enemy from steath and synergistically use their skills.
How does that help in a fight between two guys with equal skills? The whole "skill is worth more than CP" argument is not valid at all. Because we're not talking about ganking noobs or being better in the leaderboard than a freshly formed guild. We're talking about competing with other guys that are as skilled as we are but frankly have put more time and effort into grinding.
That being said and as I said before - I personally have no issue with that in general, just saying that it does make a noticeable difference and does lead to a situation where skilled new players will not be motivated to even start ESO because they will not be able to compete EVER (or for a freaking long time) with those ppl who grinded for months. And it demotivates players who have to take a break for personal reasons, come back 2 months later to see that the whole guild moved on CP wise an there is no way to catch up.
dodgehopper_ESO wrote: »I think if they make CP-capped tiers for Campaigns it could help some concerns in pvp.
Moonshadow66 wrote: »Kronosphere wrote: »not sure but yeah its a huge worry. i know my friend who i played heaps with is atm not playing, waiting for new stuff. is gonna be REALLY far behind when he comes back and we play together. and he will never catch up.
i do my point a day and maybe another 1-3 points a week ontop of that and im on 185.
u are worried about 170. there are atm people with 440+ and even more people on 250-300
How can anyone have more than +/- 200? I mean, yes, obviosly this is true, but how? Either their days must have 100 hours, or there's something wrong with the system. I should know since I play really a LOT (as I stated earlier already). More than 250 can't have been achieved yet, if not for a bug.
Im thinking, in about 6 months time, the grinders are gonna be so far away from certain other players that the divide is going to be quite apparent, specially in pvp.
Im worried.
Because skill + luck is never equal someone always has the advantage, a skilled player has the advantage more often than the unskilled player. If I can jump from stealth and 1hit you for 75% health then 1 hitnyou again or kill , but you had 25% defensive bonus so I only hit you for 56.25% each hit.....guess what i still 2-shot killed you......probably before you saw/hit me especially if I had a stun....who won ? Skill! Suppose you did get a hit on me and had +25% damage....you only hit me for 93.75% of my life....so no matter you had +25% defense and +25% offense....I still won before the first attack was launched.
Because skill + luck is never equal someone always has the advantage, a skilled player has the advantage more often than the unskilled player. If I can jump from stealth and 1hit you for 75% health then 1 hitnyou again or kill , but you had 25% defensive bonus so I only hit you for 56.25% each hit.....guess what i still 2-shot killed you......probably before you saw/hit me especially if I had a stun....who won ? Skill! Suppose you did get a hit on me and had +25% damage....you only hit me for 93.75% of my life....so no matter you had +25% defense and +25% offense....I still won before the first attack was launched.
As I said, equally skilled players fighting. If you dont 1shot someone, there is time to shield up ... take a potion ... go in stealth ... do anything.
If your laser beam vison melts me, your Jedi Powers force me into jumping a down from a mountain or you have a Anti-Jeckll-Spray in your Batman Belt doesnt change the fact that PvP is not only about ganking people but there are also real fights in there, going on for minutes and are decided by CP if Skill and Gear is equal.
How is that any different than what we have now? "LFM vet pledge VR12+ only" is effectively the same as "LFM vet pledge 90+ CP only". Fact is groups will always gat content using whatever means exist. There are groups that do it by level, experience, achievements, etc. The removal of vet ranks does not produce a new way for groups to gate; A CP gate just replaces the existing gate.There are several other topics addressing this already, however, I do see this as becoming a problem in the near future (with the removal of vet ranks) as a "weeding mechanism" for forming groups. It makes me sick to my stomach that we will soon see "LFM Vet pledge, 90+ champ points or GTFO!"
I wish they would make some sort of a "catch-up" mechanism that only functions to, say, 80% number of champion points that anyone on the server has.
Side note: I know of at least 3 people who have over 600 points already. Let that sink in for a minute when you think about the differential
Moonshadow66 wrote: »Atm, I have 173 CP and I'm playing a LOT. How anyone could have (much) more than I have is an enigma to me. But, imho this only "seems" to be a lot of bonuses; the 0,X% you get per CP are so insignificant that I'd say you don't miss much when you have less CP than f.e. I have right now. So I don't think the CS would kill the game
But like in other games, or other things in general, the ones who get there earlier or spend more time there will be ahead of the beginners, until/unless they stop playing or cannot get any higher in progression. But even then, there always will be other new players which don't have a VR14 with 3600 CP. Except for PvP maybe, I don't see a problem there