Francescolg wrote: »@Mayrael
Î fully agree that this game's pvp can't be just about zerging. The main problem is that small-team-playing/solo is not rewarding enough. I can not stand guilds running around with 2 or 3 groups, as they basically are just windhounds after a rabbit, as you describe, much worse than "real zerg". The biggest incentive not to join the zerg has to be the points, so that it is no longer rewarding for players if they are more than 24. This is where they should start.
As long as players are able to farm 50-100k PvP-points per hour for basically just running after their leader, nothing will draw them away from zerg balling, as no other way to do pvp offers that amount of PvP-XP/CP. So zerg = MUCH more $$ and that is not genuine for the game/PvP.
CP points for randoms/casual players in PvP are still not enough / not interesting enough.
PvP-XP for zerg balls is too high: as you still can farm a 250k purple vr 14 pvp weapon in an evening = 100k $$ per run. You just have to get into such a group. I can only speak for the EU-servers and here everybody and their grandma is zerg-balling, but, as soon as they face a "real" opponent, such groups get simply defeated by better groups. Actually you can not say, which groups are the best, as they a) have become too big or b) there are no alternative groups to the zerg-balls, basically all pvp is about them.
And what disturbs me too, that is that this groups are perfectly aware of them being the primary lag-source, nonetheless they seldomly try to devide but they keep sticking up, instead of separating their full raids, so that they don't have to run together all the time.
I disagree that nothing can't be done, I am able to fight alone vs. such zerg, as they don't touch at all any opponents, if they do not stand in the walking direction of their leader, so, it is really easy to cut the "end of the tail" of most zerg-raids, not just if you are a Mage. It's pretty easy to build some oil-catapults and to aim at the end of the zerg/raid.
This option is one of a lot, which are not being used in pvp, even if everybody has access to siege weapons and anybody can use 2 or 3 of them. If you focus 2, 3 oil catapults at zergs, they can be defeated easily, especially the less well off zerg leaders can wipe whole groups to coordinated siege. you just have to use it -> I do not understand people not using them vs. zergs/organized groups, as if they don't know how pvp works
The problem with "the more players are stacked on a Point the more damage they take" abilities is that they can also be used on ungrouped players stacking on a flag, which would make taking keeps extremely counter-intuitive. Resulting in many players getting very fustrated
perhaps this could be changed, maybe they should put many flags within a keep, especially the large keeps. If there were more than the 2 main flags, players would have to spread out fully take a keep.
Detonation is ranked too high for its unlock. At least on DC's side, I don't think most players are there yet. The ironic part is this intended zerg buster gets used on us instead, exploding most of our defenders and leaving those who scattered to avoid the blast to be picked off one by one by the blob.Even we have now magica detonation,