All that is needed is making Detonation damage scale with the number of targets it hits. Low single target damage, decent damage against 3-4 players caught in the radius, and when it blows in the middle of a 20+ man zerg... well, don't make 20 man zergs.
A lightning skill that deals increased damage for each player that is close-by would solve the problem ^^
If 1 player is on his/her own-> no damage
If 2 players are close together -> low amount of damage
If 10 players are all standing on the exact same spot -> all 10 die
Problem solved ^^
I'm actually being serious here. First person shooter MMOGs have all kinds of explosives to deal with this kind of problem. ESO has nothing that can effectively destroy these zergballs except for larger zergballs (siege weapons do not work). The lightning skill I suggested alone could prevent those zergballs from happening and it would be a weak skill for all other uses, not creating any balancing problems.
I still thinking being able to assist targets would break up large groups...example:
Group of 5 snipers running behind the zerg....all snipe 1 guy same time...dead
Next target...dead
etc...
The problem it is it is to hard to assist another players target
A lightning skill that deals increased damage for each player that is close-by would solve the problem ^^
If 1 player is on his/her own-> no damage
If 2 players are close together -> low amount of damage
If 10 players are all standing on the exact same spot -> all 10 die
Problem solved ^^
I'm actually being serious here. First person shooter MMOGs have all kinds of explosives to deal with this kind of problem. ESO has nothing that can effectively destroy these zergballs except for larger zergballs (siege weapons do not work). The lightning skill I suggested alone could prevent those zergballs from happening and it would be a weak skill for all other uses, not creating any balancing problems.
This could easily be remedied with Synergy that can be used by more than one individual.A lightning skill that deals increased damage for each player that is close-by would solve the problem ^^
If 1 player is on his/her own-> no damage
If 2 players are close together -> low amount of damage
If 10 players are all standing on the exact same spot -> all 10 die
Problem solved ^^
I'm actually being serious here. First person shooter MMOGs have all kinds of explosives to deal with this kind of problem. ESO has nothing that can effectively destroy these zergballs except for larger zergballs (siege weapons do not work). The lightning skill I suggested alone could prevent those zergballs from happening and it would be a weak skill for all other uses, not creating any balancing problems.
This seems to be awesome idea, but we need to remember that we dont want situation when one person can kill 20 with just one skill. But if we had something like siege weapon that can do something like this it would be awesome. TBH even now if not the purge siege weapons would do the trick. 3 well timed fire balistas + some oil if couldnt be purged would be quite dificult to survive.
All that is needed is making Detonation damage scale with the number of targets it hits. Low single target damage, decent damage against 3-4 players caught in the radius, and when it blows in the middle of a 20+ man zerg... well, don't make 20 man zergs.
ZERGBALLING IS AND ALWAYS WILL BE THE META FOR CYRODIL. I will say that it is not in fact mindless, although I do feel sorry for the poor lonely non night blade that wonders into our stealth blob and reveals the team...just because the game allows so many people to be in a group/ fort/ server, there will be zergballing. If you REALLY want organized group pvp with objectives that are ran by the developers instead of the players, we need a battleground system of 10v10v10 or around that number. I know alot of people would rather have battlegrounds, they could definetly tie in battlegrounds into cyrodils major objectives. And cook at the loss of players from the main cyrodil zone by cutting servers down. But yeah...zergballing will never go away and nor should it, they SHOULD however give an alternative system to those that do not wish to play in a blob like arenas battlegrounds
Bomb groups and zergballs are not the same thing. A bomb group is about 10-12 ppl, and at the very most 16. They will consist of mostly of dps and fight 2-3 times there numbers constantly.
The problem with "the more players are stacked on a Point the more damage they take" abilities is that they can also be used on ungrouped players stacking on a flag, which would make taking keeps extremely counter-intuitive. Resulting in many players getting very fustrated