Templars do great in PvE as NPCs typically do not purge often, or move out of blazing spear, and do not bother to stay away from blazing shield bursting. They also tend to politely just stand in biting jabs even though jabs itself even politely trys to knock a target backwards out of its own range if you are not already CC immune from it.
The problem in PvP is our damage is cast, channelled or DOT. Even our best CC is a ground target AOE thats damage (if you take the damage morph) relies on targets staying in the area while it stuns just one target, if they happened to have stayed there long enough for it to land int he first place. So everything can be countered by interrupt, purge, or just move out of the way. Then the slow projectiles make it way easy to dodge.
Then you have slow animations and bugs...
So its not the power, its the presentation.
david.haypreub18_ESO wrote: »Templars do great in PvE as NPCs typically do not purge often, or move out of blazing spear, and do not bother to stay away from blazing shield bursting. They also tend to politely just stand in biting jabs even though jabs itself even politely trys to knock a target backwards out of its own range if you are not already CC immune from it.
The problem in PvP is our damage is cast, channelled or DOT. Even our best CC is a ground target AOE thats damage (if you take the damage morph) relies on targets staying in the area while it stuns just one target, if they happened to have stayed there long enough for it to land int he first place. So everything can be countered by interrupt, purge, or just move out of the way. Then the slow projectiles make it way easy to dodge.
Then you have slow animations and bugs...
So its not the power, its the presentation.
I mostly agree, though I would add that every other class has either an AoE CC or an escape; Templars have neither. This means we can neither escape from a battle nor prevent our enemies from doing so. That is really an Achilles Heel.
And for some reason i don't understand why only templars are suffering from it.david.haypreub18_ESO wrote: »Templars do great in PvE as NPCs typically do not purge often, or move out of blazing spear, and do not bother to stay away from blazing shield bursting. They also tend to politely just stand in biting jabs even though jabs itself even politely trys to knock a target backwards out of its own range if you are not already CC immune from it.
The problem in PvP is our damage is cast, channelled or DOT. Even our best CC is a ground target AOE thats damage (if you take the damage morph) relies on targets staying in the area while it stuns just one target, if they happened to have stayed there long enough for it to land int he first place. So everything can be countered by interrupt, purge, or just move out of the way. Then the slow projectiles make it way easy to dodge.
Then you have slow animations and bugs...
So its not the power, its the presentation.
I mostly agree, though I would add that every other class has either an AoE CC or an escape; Templars have neither. This means we can neither escape from a battle nor prevent our enemies from doing so. That is really an Achilles Heel.
Joy_Division wrote: »Khivas_Carrick wrote: »Yea, no. I don't know what you're doing but my DPS is usually higher than most and the only two people to consistently top me is a NB and DK. Seriously I'm struggling to learn where people are having trouble playing a Templar in PvE.
I mean ***, I'm an Imperial Stam build and I've healed Vet Dungeons and Reg DSA in purples with white enchants and no set jewels. It really isn't insanely hard at all and I don't see how exactly other classes outperform us as healers. If anything I'm game now to bring more than just templars to heal my raids, but you can bet your ass I'm bringing at least two or three and one is sure as hell being a healer.
Well, if your DPS is usually topped by a NB and a DK, that is 2 of the other 3 classes. And as far as the other class goes, that is the one that inspires "please nerf" threads everyday in the PvP forums so it ain't all that bad.
Animal_Mother wrote: »Francescolg wrote: »Imo, Jesus Beam was only invented to make the nurf of Blinding Flashes (the Templar's only serious AE-CC) digestable! Nobody, not even other Templars, complain too much about the nurfs in 1.6. and Blinding Flashes is already being forgotten.
Blinding Flashes was what kept me alive against the fear inducing NBs. Now I don't really have a counter for them. Let's not forget nerfs to Radiant Destruction that have come out since it appeared - it's not really the Jesus beam, anymore - it's more like "I'm a magicka Templar. Free AP here." spotlight.Templars are by far the worst class of the game, it doesn't even come close to the other classes. Templar skills are either useless, underpowered or bugged. Under VR10 it is not so bad, at least in PvE, you can come by with spamming Puncturing Strikes as either magicka or stamina, but once you hit VR14 you will under-perform in every roll and in every part of the game.
In PvP Templars are just free APs, they have no way to kill anyone decent, due to having no magicka dps on one hand and no CC that breaks through block for stamina users on the other hand, and neither builds have any way to survive any length of time.
Templars were good at one thing only: healing, and ZOS in their infinite wisdom decided to nerf Templar healing into the ground, cutting it literally in half, where any other class with a staff is better now, due to strong skills such as DK's have with their Igneous Shield, or Sorcerers with their increased spell power and magicka regeneration, or Nightblades with some very strong healing spells.
It really depends on build and playstyle in pvp. I've abandoned almost all healing (I use Purifying Ritual) and most Templar skills - due to their bugs. Nothing is worse than being unable to stealth or unable mount a horse because someone you healed 10 minutes ago is still in combat.Khivas_Carrick wrote: »For PvP maybe. For PvE I love my Templar DPS, and let me rephrase my first comment; Templar PvP and Magicka DPS need a revision, but even then it's not that severe. Like Christ, you guys are really upset far more than you should be. Not saying you shouldn't be upset, but this is nowhere near as bad as we used to be.
First, they have to fix our bugged skills; the big one for me is Repentance not working with Restoring Light passives. Then for PvP, I think ZOS needs to give us either an escape or an AOE CC. Eclipse might be a good candidate - the more they try to fix it, the more it breaks.Khivas_Carrick wrote: »And again, it's all from how you view it.
Purifying Light instant cast is the best ever. I'm going through Caldwell's and soloing the bosses I skipped over.
Really, all I want is our Templar skills to be less buggy (or on par with weapon skill equivalents) and to have a defined role in PvP - escape or cc. Or maybe one skill that can morph into either an escape or area cc.
Francescolg wrote: »
Before the last patch, we were a class that had little burst capabilities but, at the same time, we were given great "defense" abilities (1 AoE CC, 1 good absorb shield, significant [crit-] healing capabilities, an important synergy with healing staff [10% more on healing] AND an 80% HP/Stamina regeneration Aura) to make up for it. This patch took all of the before mentioned defenses and therefore it is the biggest nurf Templars have had so far. And, as if this alone wasn't enough, they cut your health points by 30%, just to BE SURE that Blazing Shield won't absorb too much --> This is their interpretation of class balance!
Nonetheless, if I played 100% of my time in a group, maybe I wouldn't notice at all that sth. did change with the last patch ;-)
Just like this. I think actually this was the idea of templar class in this game and I had zero problems with that.Francescolg wrote: »-> Templar's instant damage is far-from-meaningful. If you leave out all channeled and casted spells, templars suck deeply. If you start using skills with channeling or casting time, your need a better life insurance..
TheGOHgamer wrote: »Kind of makes me regret making a Templar.
Don't use this skill in PvP. It is slow (+you don't do the burst damage to significantly fill it with power) and you should not even mention it in a pvp-context (Only situation I could imagine using it is a group leader who gives targets to assist...a skill to mark targets)TheGOHgamer wrote: »1) I start off with purifying light which does no damage of it's own but stores any
Just fix the bugs.
I'm starting to feel like Templar is kind of where Nightblade was the past year. Fun class, but full of bugs that should have been fixed long ago.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Khivas_Carrick wrote: »Joy_Division wrote: »Khivas_Carrick wrote: »Yea, no. I don't know what you're doing but my DPS is usually higher than most and the only two people to consistently top me is a NB and DK. Seriously I'm struggling to learn where people are having trouble playing a Templar in PvE.
I mean ***, I'm an Imperial Stam build and I've healed Vet Dungeons and Reg DSA in purples with white enchants and no set jewels. It really isn't insanely hard at all and I don't see how exactly other classes outperform us as healers. If anything I'm game now to bring more than just templars to heal my raids, but you can bet your ass I'm bringing at least two or three and one is sure as hell being a healer.
Well, if your DPS is usually topped by a NB and a DK, that is 2 of the other 3 classes. And as far as the other class goes, that is the one that inspires "please nerf" threads everyday in the PvP forums so it ain't all that bad.
You misunderstand, as so many others do; that's two people. Two. Not all DKs and not all NBs. Just one of each that I've met. I see other Templars get numbers matching mine too, one or two even surpassing me. What you fail grasp in this, and why you think we're such bad DPS, is that it doesn't rely so much on the class to be powerful, but the player's own skill.
Yours and many others clear lack of skill, for all four classes, paints a very interesting picture for how DPS is actually obtained, and who is "best". Next time, ask yourself what you're doing and could you do better before daring to misconstrue words and say our class, which was total ass before, is the worst class.
We need work in PvP, about it. Not having blinding flashes is not the end of the world, and god forbid you have to actually work as a team with other players to not get feared or whatever it is that bothers you
Not having Blinding Flashes is actually pretty big deal in this current meta along with Blazing Shield nerf.Khivas_Carrick wrote: »Not having blinding flashes is not the end of the world
Because they have the best healing of all classes and comparable DPS, which is huge advantage. Should be either 1 or 2.