The thing is that they absolutely intended to nerf the class power and they are now ignoring people who still giving feedback. Do some search man.
Edit: Well, good thing you edited your post before getting more attention. Anyways.
After seeing your edit, I put an edit in my post the part you quoted.Francescolg wrote: »No, I am not new to the forum as aren't you :-) Be so kind and accept my editing, thank you! I have to do so because my language skills are not the best. From a respectable person, as I know you are, I would never expect criticism just for editing!
Not only bugs but yes.Francescolg wrote: »So lets see what you might refer to:
- They made a prominent thread on skill-animations and other minor issues
- ZOS came and said they will patch it
- They "patched" it
- The day after: focused chage is still buggy, not just the animation time but the whole animation bug which lets you run with your spear forever is there
- Start from the beginning
Templars before update 6 were indeed powerful with some builds and were weak with some other builds just like everyone else. They were #1 for stamina warrior type builds for example. Like you said, with this last "little nerf" as it being the latest step of continuous nerfs to the class since end of beta, they instantly become sub par for all kind of builds compared to the other classes. Ended up with no viable builds. Overall all the "ok" builds of us can be performed waaaay better by other classes.Francescolg wrote: »So, you say (..they say..) "an absolutely intended class power nurf was done by purpose". Are you knew to the game? Do you, did you feel that templars were too powerful? Were sorcerers "class power nurfed in this patch"?
Well yeah they keep saying they gonna do some re-balance for whole game in summer. I doubt, this is not gonna magickally solve all the templar specific problems. When last time they did that, just sent us into oblivion.Francescolg wrote: »We'll speak again about this issue after 1.7. and I'll pick up again some claims I made in my first post. Since no major rebalancing will be done, we have the great opportunity to wait and observe till summer.
BugCollector wrote: »Magicka Templars are still very weak in PvP and in PvE they're only good for healing (no DPS). Also the Dawns Wrath tree is still very weak when you compare it to the Sorcerer Caster's skills.
p_tsakirisb16_ESO wrote: »BugCollector wrote: »Magicka Templars are still very weak in PvP and in PvE they're only good for healing (no DPS). Also the Dawns Wrath tree is still very weak when you compare it to the Sorcerer Caster's skills.
LOL. In PVE Magicka Templar Tank with the correct gear, generates more dps than any other tank, especially for multiple targets, and has superb survival ability if uses Puncturing Sweep and Radial Sweep mopping the floor while heals at the same time.
Can even tank 10 vr12 mobs and not require a single healing from the dedicated healer.
p_tsakirisb16_ESO wrote: »BugCollector wrote: »Magicka Templars are still very weak in PvP and in PvE they're only good for healing (no DPS). Also the Dawns Wrath tree is still very weak when you compare it to the Sorcerer Caster's skills.
LOL. In PVE Magicka Templar Tank with the correct gear, generates more dps than any other tank, especially for multiple targets, and has superb survival ability if uses Puncturing Sweep and Radial Sweep mopping the floor while heals at the same time.
Can even tank 10 vr12 mobs and not require a single healing from the dedicated healer.
and with radiant destruction, they have become overall stronger when playing primarily as a healer (because now they also have a great offensive ability).
Francescolg wrote: »Imo, Jesus Beam was only invented to make the nurf of Blinding Flashes (the Templar's only serious AE-CC) digestable! Nobody, not even other Templars, complain too much about the nurfs in 1.6. and Blinding Flashes is already being forgotten.
Templars are by far the worst class of the game, it doesn't even come close to the other classes. Templar skills are either useless, underpowered or bugged. Under VR10 it is not so bad, at least in PvE, you can come by with spamming Puncturing Strikes as either magicka or stamina, but once you hit VR14 you will under-perform in every roll and in every part of the game.
In PvP Templars are just free APs, they have no way to kill anyone decent, due to having no magicka dps on one hand and no CC that breaks through block for stamina users on the other hand, and neither builds have any way to survive any length of time.
Templars were good at one thing only: healing, and ZOS in their infinite wisdom decided to nerf Templar healing into the ground, cutting it literally in half, where any other class with a staff is better now, due to strong skills such as DK's have with their Igneous Shield, or Sorcerers with their increased spell power and magicka regeneration, or Nightblades with some very strong healing spells.
Khivas_Carrick wrote: »For PvP maybe. For PvE I love my Templar DPS, and let me rephrase my first comment; Templar PvP and Magicka DPS need a revision, but even then it's not that severe. Like Christ, you guys are really upset far more than you should be. Not saying you shouldn't be upset, but this is nowhere near as bad as we used to be.
Khivas_Carrick wrote: »And again, it's all from how you view it.
Khivas_Carrick wrote: »Yea, no. I don't know what you're doing but my DPS is usually higher than most and the only two people to consistently top me is a NB and DK. Seriously I'm struggling to learn where people are having trouble playing a Templar in PvE.
I mean ***, I'm an Imperial Stam build and I've healed Vet Dungeons and Reg DSA in purples with white enchants and no set jewels. It really isn't insanely hard at all and I don't see how exactly other classes outperform us as healers. If anything I'm game now to bring more than just templars to heal my raids, but you can bet your ass I'm bringing at least two or three and one is sure as hell being a healer.