Not everyone using dodge roll is an unlimited-resource build spamming the roll over and over. A change like this would hurt my all-heavy armor DK who deals damage with stamina attacks and relies on both blocking and dodge rolling for defense.
Besides i do not see a problem, if someone is specced for infinite dodge rolling then he has sacrificed both damage and hitpoints, and can still die in 2-3 hits if you hit him in between the rolls. Seriously, count how many dodge rolls this guy did, and he still died:
https://www.youtube.com/watch?v=0C9rj0XZJas
You probably should read it. He mentioned the issues with dodge roll and with regen in general, which you made another post about.
Cinnamon_Spider wrote: »You probably should read it. He mentioned the issues with dodge roll and with regen in general, which you made another post about.
forums.elderscrollsonline.com/en/discussion/161212/rise-of-the-perma-dodger
Not everyone using dodge roll is an unlimited-resource build spamming the roll over and over. A change like this would hurt my all-heavy armor DK who deals damage with stamina attacks and relies on both blocking and dodge rolling for defense.
Besides i do not see a problem, if someone is specced for infinite dodge rolling then he has sacrificed both damage and hitpoints, and can still die in 2-3 hits if you hit him in between the rolls. Seriously, count how many dodge rolls this guy did, and he still died:
https://www.youtube.com/watch?v=0C9rj0XZJas
So.. the idea struck me that maybe to make dodge roll a bit more meaningful would be to make the general stamina cost reduction not apply to it anymore. I would propose this reduction moved to the current "shield play" enchantment and change the "shield play" enchantment to a "defense cost" enchantment instead. This would mean a choice between defense cost and ability cost.
I doubt if this would fix the unlimited resource issue.. but maybe it would help make dodge roll something not spammed quite as much, with no regard for the resource cost.
Not everyone using dodge roll is an unlimited-resource build spamming the roll over and over. A change like this would hurt my all-heavy armor DK who deals damage with stamina attacks and relies on both blocking and dodge rolling for defense.
Besides i do not see a problem, if someone is specced for infinite dodge rolling then he has sacrificed both damage and hitpoints, and can still die in 2-3 hits if you hit him in between the rolls. Seriously, count how many dodge rolls this guy did, and he still died:
https://www.youtube.com/watch?v=0C9rj0XZJas
I understand your point about some builds not being able to obtain near unlimited doge rolls, but you are kidding yourself if you think all builds that are specced for infinite dodge roll sacrifice damage. I see you posting around alliance war forums and there are vids of Sypher and Benzy having extreme burst DPS combined with unlimited dodge rolling. The two are not mutually exclusive.
Not everyone using dodge roll is an unlimited-resource build spamming the roll over and over. A change like this would hurt my all-heavy armor DK who deals damage with stamina attacks and relies on both blocking and dodge rolling for defense.
Besides i do not see a problem, if someone is specced for infinite dodge rolling then he has sacrificed both damage and hitpoints, and can still die in 2-3 hits if you hit him in between the rolls. Seriously, count how many dodge rolls this guy did, and he still died:
https://www.youtube.com/watch?v=0C9rj0XZJas
I understand your point about some builds not being able to obtain near unlimited doge rolls, but you are kidding yourself if you think all builds that are specced for infinite dodge roll sacrifice damage. I see you posting around alliance war forums and there are vids of Sypher and Benzy having extreme burst DPS combined with unlimited dodge rolling. The two are not mutually exclusive.
I'm specced for extreme damage, I have 900 stamina recovery with tri pot up on my DK..
900.....
I could probably get more..but then i'm in the 17000 health ballpark on a class with like zero mobility.
Not everyone using dodge roll is an unlimited-resource build spamming the roll over and over. A change like this would hurt my all-heavy armor DK who deals damage with stamina attacks and relies on both blocking and dodge rolling for defense.
Besides i do not see a problem, if someone is specced for infinite dodge rolling then he has sacrificed both damage and hitpoints, and can still die in 2-3 hits if you hit him in between the rolls. Seriously, count how many dodge rolls this guy did, and he still died:
https://www.youtube.com/watch?v=0C9rj0XZJas
I understand your point about some builds not being able to obtain near unlimited doge rolls, but you are kidding yourself if you think all builds that are specced for infinite dodge roll sacrifice damage. I see you posting around alliance war forums and there are vids of Sypher and Benzy having extreme burst DPS combined with unlimited dodge rolling. The two are not mutually exclusive.
I'm specced for extreme damage, I have 900 stamina recovery with tri pot up on my DK..
900.....
I could probably get more..but then i'm in the 17000 health ballpark on a class with like zero mobility.