WHAT?
I see a bunch of Wrecking Blows, yes.... but majority of deaths in Cyro is still freakin crystal fragment and snipes....
And spell/weapon dmg is NOT an indicator of DPS.
Go check out which skills uses it.
PS: plus magicka dont even need to get close to dish out damage...........
Not only these things, but at the same time, stamina damage output is way higher. You have to give up quite a bit of regen and max magicka to get 2k+ spell dmg, and I can get to 2k wpn dmg while barely even trying.
WHAT?
I see a bunch of Wrecking Blows, yes.... but majority of deaths in Cyro is still freakin crystal fragment and snipes....
And spell/weapon dmg is NOT an indicator of DPS.
Go check out which skills uses it.
PS: plus magicka dont even need to get close to dish out damage...........
deepseamk20b14_ESO wrote: »jelliedsoup wrote: »Just wondering if people realise you just use magicka for skills and stamina uses blocking running dodging and skills?
A stamina build can block/run/dodge a lot more than a magicka build, on top of that stamina weapon abilites have a lower cost.
Magicka builds with full light armor may be hindered by their armor and spell resist rating but all heals and most shields are magicka based. This is how basically all magicka builds survive. Stamina builds generally don't have any heals comparable.
Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction
xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction
If I am hit by only one Radiant Destruction by one of the lower spell damage/magicka templars, and I have enough stamina to dodge cast a few times, then I can survive spamming Healing Ward...
Usually Radiant Destruction gets me killed when I am low and I can not wipe a group if 2 spam that unless I manage to kill one of them really fast or they let me spread them out.xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
I don't understand at all why I would deserve to die jsut because I am heavily outnumbered - so far I was always able to take on groups of 5+ enemies who didn't know what they were doing, that did not change in 1.6 (besides that I don't have to specialise as much for group play ergo can fight all sorts of opponents usually).
So why should I die just because the enemy group has a templar who plays in a lazy and usually inefficient way and shows no skill or knowledge of game mechanichs whatsoever. That skill just happens to be very rewarding to use when you are heavily outnumbering the enemy, and I think such a skill should not exist in this game. This skill need a counter like purging or dodging, break free or anything that does not require to turn around and target that one templar.
currently i´m playing my nightblade as long as they do not nerf the completly out of whack endu reg of nbs i´m joining the bandwagon of playing the most overpowered class currently existing (especially with nirn destroying any magica spec currently) and i do not have issues with RD on her.
if i´m out numbered its my fault of chosing the wrong fight and when i´m grouped with my guildies we rupt and tear templars a second hole in their backs
Tintinabula wrote: »There is also the hardened ward based off their magicka pool. Stamina users do not have a shield with its strength based off their main stat "stamina'. You will be told that hardened ward prevents them from DPSn while its up..not true. Dodge roll is a 1 second 100% evade. (Hardly comparable to a 20 second 13K plus mitigation shield and I have still to find out if Hardened ward DOESN'T mitigate a certain type of damage..while..dodge rolls only evade certain things.)
Thankyou for this thread Domander.
You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
Lava_Croft wrote: »You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
Stop chasing VR1 Tyros.Lava_Croft wrote: »You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
Curse. Heavy rest/lightning destro. Jesus beam. Byebye.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction
If I am hit by only one Radiant Destruction by one of the lower spell damage/magicka templars, and I have enough stamina to dodge cast a few times, then I can survive spamming Healing Ward...
Usually Radiant Destruction gets me killed when I am low and I can not wipe a group if 2 spam that unless I manage to kill one of them really fast or they let me spread them out.xsorusb14_ESO wrote: »Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:xsorusb14_ESO wrote: »Vast majority of my deaths in most fights is Radiant Destruction heh
2H:
Crit Charge + Bash / Uppercut = Dead Templar
Bow:
Venom Arrow + Snipe = Dead Templar
Scatter Shot
Shield:
Shield Charge
DK:
Petrify
Chains
NB:
*Terror
Agony
Teleport Strike
Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
I don't understand at all why I would deserve to die jsut because I am heavily outnumbered - so far I was always able to take on groups of 5+ enemies who didn't know what they were doing, that did not change in 1.6 (besides that I don't have to specialise as much for group play ergo can fight all sorts of opponents usually).
So why should I die just because the enemy group has a templar who plays in a lazy and usually inefficient way and shows no skill or knowledge of game mechanichs whatsoever. That skill just happens to be very rewarding to use when you are heavily outnumbering the enemy, and I think such a skill should not exist in this game. This skill need a counter like purging or dodging, break free or anything that does not require to turn around and target that one templar.
Heh can't count the number of times I've ran across a small group with like 2 templats in it and the first thing they do and the entire thing they do in the fight is spam radiant destruction. I mean I don't blame them.. If you are zerg surfing it's the easiest spell in the game to get kills on.