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Magicka based vs stamina based

  • k2blader
    k2blader
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    Davadin wrote: »

    WHAT?

    I see a bunch of Wrecking Blows, yes.... but majority of deaths in Cyro is still freakin crystal fragment and snipes....

    And spell/weapon dmg is NOT an indicator of DPS.

    Go check out which skills uses it.

    PS: plus magicka dont even need to get close to dish out damage...........

    Crystal frags, really? I need to write Zeni about getting mine to proc more. Or maybe I need to be in much larger zergs where I can get lost in the mix enough to hard-cast frags, assuming lag doesn't strike first.

    But more seriously, the vast majority of my deaths are from physical damage abilities or bow abilities. It makes sense though in that if I'm using BoL (no, I can't spam it and disappear into the horizon, not built for that) it would be harder for magicka users to kill me. But if I'm not careful to keep out of range and constantly keep shields up, I am dead meat. Some might say, "well that's balanced then," but if they really meant that, then folks would not be calling for nerfs to sorc mitigation and mobility which are essential for effectiveness.
    Disabling the grass may improve performance.
  • Xsorus
    Xsorus
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    Vast majority of my deaths in most fights is Radiant Destruction heh

  • Domander
    Domander
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    Davadin wrote: »
    Draxys wrote: »
    Not only these things, but at the same time, stamina damage output is way higher. You have to give up quite a bit of regen and max magicka to get 2k+ spell dmg, and I can get to 2k wpn dmg while barely even trying.

    WHAT?

    I see a bunch of Wrecking Blows, yes.... but majority of deaths in Cyro is still freakin crystal fragment and snipes....

    And spell/weapon dmg is NOT an indicator of DPS.

    Go check out which skills uses it.

    PS: plus magicka dont even need to get close to dish out damage...........

    Stamina doesn't need to get close either, and yes, some magicka users do have to get close.

    also more magicka spells are close range/melee range than not

    PS: I don't think that many players die that much from crystal frags or snipes any more, many have learned to dodge or use one of the many things listed in the OP.
  • Domander
    Domander
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    ToRelax wrote: »
    Just wondering if people realise you just use magicka for skills and stamina uses blocking running dodging and skills?

    A stamina build can block/run/dodge a lot more than a magicka build, on top of that stamina weapon abilites have a lower cost.

    Magicka builds with full light armor may be hindered by their armor and spell resist rating but all heals and most shields are magicka based. This is how basically all magicka builds survive. Stamina builds generally don't have any heals comparable.

    This is not true, there are 2 stamina heals and they are freaking fantastic.

    Also, while many heals and shields cost magicka, many do not scale with magicka, which is actually beneficial to being stamina based.
    Edited by Domander on 18 April 2015 02:00
  • glak
    glak
    ✭✭✭
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else
  • Tankqull
    Tankqull
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    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Xsorus
    Xsorus
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    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    currently i´m playing my nightblade as long as they do not nerf the completly out of whack endu reg of nbs i´m joining the bandwagon of playing the most overpowered class currently existing (especially with nirn destroying any magica spec currently) and i do not have issues with RD on her.
    if i´m out numbered its my fault of chosing the wrong fight and when i´m grouped with my guildies we rupt and tear templars a second hole in their backs ;)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction

    If I am hit by only one Radiant Destruction by one of the lower spell damage/magicka templars, and I have enough stamina to dodge cast a few times, then I can survive spamming Healing Ward...
    Usually Radiant Destruction gets me killed when I am low and I can not wipe a group if 2 spam that unless I manage to kill one of them really fast or they let me spread them out.
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    I don't understand at all why I would deserve to die jsut because I am heavily outnumbered - so far I was always able to take on groups of 5+ enemies who didn't know what they were doing, that did not change in 1.6 (besides that I don't have to specialise as much for group play ergo can fight all sorts of opponents usually).
    So why should I die just because the enemy group has a templar who plays in a lazy and usually inefficient way and shows no skill or knowledge of game mechanichs whatsoever. That skill just happens to be very rewarding to use when you are heavily outnumbering the enemy, and I think such a skill should not exist in this game. This skill need a counter like purging or dodging, break free or anything that does not require to turn around and target that one templar.
    Edited by ToRelax on 18 April 2015 22:35
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    ToRelax wrote: »
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction

    If I am hit by only one Radiant Destruction by one of the lower spell damage/magicka templars, and I have enough stamina to dodge cast a few times, then I can survive spamming Healing Ward...
    Usually Radiant Destruction gets me killed when I am low and I can not wipe a group if 2 spam that unless I manage to kill one of them really fast or they let me spread them out.
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    I don't understand at all why I would deserve to die jsut because I am heavily outnumbered - so far I was always able to take on groups of 5+ enemies who didn't know what they were doing, that did not change in 1.6 (besides that I don't have to specialise as much for group play ergo can fight all sorts of opponents usually).
    So why should I die just because the enemy group has a templar who plays in a lazy and usually inefficient way and shows no skill or knowledge of game mechanichs whatsoever. That skill just happens to be very rewarding to use when you are heavily outnumbering the enemy, and I think such a skill should not exist in this game. This skill need a counter like purging or dodging, break free or anything that does not require to turn around and target that one templar.

    Heh can't count the number of times I've ran across a small group with like 2 templats in it and the first thing they do and the entire thing they do in the fight is spam radiant destruction. I mean I don't blame them.. If you are zerg surfing it's the easiest spell in the game to get kills on.
  • RoamingRiverElk
    RoamingRiverElk
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    With Radiant Destruction around, DKs have become weaker because their class heal is meant to be used when in low health, not near full. And shield stacking to keep health at 100% isn't efficient on a magicka DK because the class shield depends on max health.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Domander
    Domander
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    Tankqull wrote: »
    currently i´m playing my nightblade as long as they do not nerf the completly out of whack endu reg of nbs i´m joining the bandwagon of playing the most overpowered class currently existing (especially with nirn destroying any magica spec currently) and i do not have issues with RD on her.
    if i´m out numbered its my fault of chosing the wrong fight and when i´m grouped with my guildies we rupt and tear templars a second hole in their backs ;)

    Yeah I'm leveling a stamina nightblade. I tried stamina on my main, I just don't like it as much..even though it's more effective.
  • Tintinabula
    Tintinabula
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    There is also the hardened ward based off their magicka pool. Stamina users do not have a shield with its strength based off their main stat "stamina'. You will be told that hardened ward prevents them from DPSn while its up..not true. Dodge roll is a 1 second 100% evade. (Hardly comparable to a 20 second 13K plus mitigation shield and I have still to find out if Hardened ward DOESN'T mitigate a certain type of damage..while..dodge rolls only evade certain things.)

    Thankyou for this thread Domander. :)
  • Domander
    Domander
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    There is also the hardened ward based off their magicka pool. Stamina users do not have a shield with its strength based off their main stat "stamina'. You will be told that hardened ward prevents them from DPSn while its up..not true. Dodge roll is a 1 second 100% evade. (Hardly comparable to a 20 second 13K plus mitigation shield and I have still to find out if Hardened ward DOESN'T mitigate a certain type of damage..while..dodge rolls only evade certain things.)

    Thankyou for this thread Domander. :)

    Yeah, annulment is also based off max magicka... which makes fighting someone using both of those shields as magicka damage just so futile. If geared right harness magicka will give back more magicka than it costs, and take more than one ability to get through.
  • iseko
    iseko
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    Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
  • Poxheart
    Poxheart
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    You haven't seen the pain trains that spam aoe roots, fear & steel tornado.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Domander
    Domander
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    Poxheart wrote: »
    You haven't seen the pain trains that spam aoe roots, fear & steel tornado.

    Yep, steel tornado and bombard are very very effective. Both have greater range and damage than magicka counterparts.
  • Erondil
    Erondil
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    glak wrote: »

    NB:
    *Terror
    Agony
    Teleport Strike

    WUT?!

    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    iseko wrote: »
    Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
    You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.
  • iseko
    iseko
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    Lava_Croft wrote: »
    iseko wrote: »
    Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
    You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.

    Curse. Heavy rest/lightning destro. Jesus beam. Byebye.
  • Lava_Croft
    Lava_Croft
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    ✭✭✭✭
    iseko wrote: »
    Lava_Croft wrote: »
    iseko wrote: »
    Anyone who thinks stamina is OP is talking about 1v1 I think. In AvA magicka is still the meta. If you dont think so go head to head with exile or banana squad bomb squads. They hit like a truck... Filled with napalm... To the face.
    You probably haven't been in Cyrodiil lately. 1vX while endless using dodge rolling is very much a thing.

    Curse. Heavy rest/lightning destro. Jesus beam. Byebye.
    Stop chasing VR1 Tyros.
  • technohic
    technohic
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    Xsorus wrote: »
    ToRelax wrote: »
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    Or it's the fact I play a glass cannon stamina user who has to rely on things like dodge roll to avoid damage which radiant destruction ignores... I realize if you play a face roll easy mode class like sorc you might have an easier time with radiant destruction

    If I am hit by only one Radiant Destruction by one of the lower spell damage/magicka templars, and I have enough stamina to dodge cast a few times, then I can survive spamming Healing Ward...
    Usually Radiant Destruction gets me killed when I am low and I can not wipe a group if 2 spam that unless I manage to kill one of them really fast or they let me spread them out.
    Tankqull wrote: »
    glak wrote: »
    Vast majority of my deaths in most fights is Radiant Destruction heh
    Difficult to interrupt a ranged, channeled beam in the heat of battle. May help to carry one of these ranged interrupts, unless the Templar is using Immovable, Break Free, spamming Healing Springs, or mashing the Meteor button:

    2H:
    Crit Charge + Bash / Uppercut = Dead Templar

    Bow:
    Venom Arrow + Snipe = Dead Templar
    Scatter Shot

    Shield:
    Shield Charge

    DK:
    Petrify
    Chains

    NB:
    *Terror
    Agony
    Teleport Strike

    Virtually everyone of your suggestions is for a 1v1 fight. Radiant destruction is fine in 1v1... When it's not fine is when someone can't do any of those things because they are occupied with someone else

    then you are either heavily outnumbered where you deserve to die or you have companies where atleast one should be ranged to handle such a situation or its in the worst case a l2p issue in the case of getting rid of "your" tunnel vision.

    I don't understand at all why I would deserve to die jsut because I am heavily outnumbered - so far I was always able to take on groups of 5+ enemies who didn't know what they were doing, that did not change in 1.6 (besides that I don't have to specialise as much for group play ergo can fight all sorts of opponents usually).
    So why should I die just because the enemy group has a templar who plays in a lazy and usually inefficient way and shows no skill or knowledge of game mechanichs whatsoever. That skill just happens to be very rewarding to use when you are heavily outnumbering the enemy, and I think such a skill should not exist in this game. This skill need a counter like purging or dodging, break free or anything that does not require to turn around and target that one templar.

    Heh can't count the number of times I've ran across a small group with like 2 templats in it and the first thing they do and the entire thing they do in the fight is spam radiant destruction. I mean I don't blame them.. If you are zerg surfing it's the easiest spell in the game to get kills on.

    LOL Well a 3 reasons they might spam RD.

    1. Noobs that heard it was so great.
    2. Other templar abilities can be pretty crappy
    3. If they are in a group, could be heavily support specced as healing is already the best thing a templar can do and RD probably is best at supporting other DPs who can burst you to execute range.

    It's really not all that great.
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