The PTS being used as a proving ground would be very cool.
And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.
This suggestion was posted prior to the b2p announcement.
IMO, player-made content would be indirectly monetized by helping ZOS retain players, especially since ZOS has stated that their own development of new content is going to slow down.
If anything, ZOS should be giving modders incentives for creating content for the game, but most modders are willing to do so just for the fun of it.
ZOS could, however, stipulate that certain types of content (mount skins, for example) are exclusive to the cash shop and off limits to modders so that their anticipated profits from the cash shop are not negatively affected.
I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.
I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.
That's a good thought.
By "off limits" I just meant that modders wouldn't be able to create their own mounts, since that's likely to be a large part of the cash shop income for ZOS.
The PTS being used as a proving ground would be very cool.
And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.
This suggestion was posted prior to the b2p announcement.
IMO, player-made content would be indirectly monetized by helping ZOS retain players, especially since ZOS has stated that their own development of new content is going to slow down.
If anything, ZOS should be giving modders incentives for creating content for the game, but most modders are willing to do so just for the fun of it.
ZOS could, however, stipulate that certain types of content (mount skins, for example) are exclusive to the cash shop and off limits to modders so that their anticipated profits from the cash shop are not negatively affected.
I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.
I like that. If it's kept in the created instance, then it will serve as advertising.
If flipped the other way, what if to use those assets you had to buy them in the crown store?
yep this ||||Bloodystab wrote: »I want access to 3d models viewer & animationsits all i really need + free time hehe
MercyKilling wrote: »Wow. Talk about undead walking.
MercyKilling wrote: »Wow. Talk about undead walking.
RISE THREAD RISE!
INCREASE MY POWER!
NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
MercyKilling wrote: »MercyKilling wrote: »Wow. Talk about undead walking.
RISE THREAD RISE!
INCREASE MY POWER!
NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
For the record, I am totally not against player created content. I am in fact, very much FOR it.
MercyKilling wrote: »MercyKilling wrote: »Wow. Talk about undead walking.
RISE THREAD RISE!
INCREASE MY POWER!
NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
For the record, I am totally not against player created content. I am in fact, very much FOR it.
I know just wanted to use that gif finally lol.
MercyKilling wrote: »MercyKilling wrote: »Wow. Talk about undead walking.
RISE THREAD RISE!
INCREASE MY POWER!
NOW WATCH AS I LEVEL UP MY INSIGHTFULS!!!
For the record, I am totally not against player created content. I am in fact, very much FOR it.
I know just wanted to use that gif finally lol.
That is a great gif. hehe
I really don't like the thought of player created content. There's no quality assurance for things like staying true to the lore, etc.
HeroOfNone wrote: »I'd say no to player created content. For ever one diamond in the rough you find, there's bound to be 100 slopped out crap ones.
Then you get all the exploiting ones with insanely high respawn or large number of enemies for grinders.
The number of glitches and bugs would just be through the roof compared to the company controlled content which is already bad enough.
You'll get funny people that have phallic dungeons and what not.
Someone would have to moderate all of this taking away from budget that could be used towards something more useful.
Of course there's the lore breaking issue that's bound to occur
I could list reasons for days why this is a terrible idea, have you looked at the mods? There are some good ones out there for sure, but on the whole. Eh.
I'm having a bit of trouble seeing if you're disagreeing with the content review by peer review and ZOS staff in the post and replies, or if you simply skipped it over when you saw the title and are giving a stock answer. There was even review of ways to mitigate it by only giving quest rewards and keeping it on PTS till it was reviewed.
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Gandrhulf_Harbard wrote: »When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.
Gandrhulf_Harbard wrote: »When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.
I think this is, in conjunction with some ZOS direction and moderation, would give us some pretty amazing content @Gandrhulf_Harbard. I would also think a "quest-of-the week" kind of situation might be appropriate.
There are amazing talents at Skyrim Nexus. Were ZOS able to implement a platform where modders could create content such as a new module (questing area) or some clothes, this game would be eternal. The power behind long term Elder Scrolls are modders.
Gandrhulf_Harbard wrote: »When you have hundreds if not thousands of Authors publishing content daily to be consumed by tens-of-thousands of players QA becomes a natural process of the playing community.
I think this is, in conjunction with some ZOS direction and moderation, would give us some pretty amazing content @Gandrhulf_Harbard. I would also think a "quest-of-the week" kind of situation might be appropriate.
King of Worms, is it you?
4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
4 DLC per year isnt enough content? Really? Im VERY satisfied if Zen keeps that pace up. Btw, what happens when 50 guys makes own zone and wants them to be released, or 1000 guys makes own dungeon. There isnt simply room for all those.
Why should a quarterly release be enough?
We would have 50 zones and 1000 dungeons to download and play at leisure. Dont see the problem really.