Fizzlewizzle wrote: »A few suggestions for the Templar class skills.
Aedric Spear tree.Puncturing Strikes (and morphs).
Remove the knockback and the CC immunity it gives.
The knockback (and the CC immunity it gives) are currently more a curse than a blessing. IA "main dps skill" shouldn't hinder all other possible actions in combat (like CC).
Spear Shard (and morphs).
Disoriënts one enemy > Disoriënts (X) enemies within its area when it lands.
This will become the AOE CC Templars can use. Currently they have no AOE CC (or any CC besides the 1 second Puncturing Strikes gives, which isn't very useful).
Radiant Ward (Sun Shield Morph).
Shield based on 30% of your max health > Shield based on 30% of your max magicka.
The Radiant Ward pales by the effect the other morph has (Blazing Shield). Changing it from a Health based shield to a Magicka based shield might help the spellcasters out there.
Dawn's Wrath tree.Eclipse (and Morphs).
Turn this skill into a soft CC.
Its okey if this skill can be cleansed, but being able to CC break a status effect that doesn't "hinder" enemies directly is a bit much.
Compare this to talons and say which one should more fitted to be a hard CC and which one should be a soft CC.
Radiant Destruction (and Morphs).
Change this from a channeled skill into a "charged skill".
The skill will become a 2 staged skill, where stage 1 is the charging of the skill, and stage two is the firing of the skill.
It will be like Blur (Nightblade skill tree) or Deadly Cloak (Dual wielding skill tree) where the skill changes after the first use, for a second effect.
- It should take 3 seconds (normal channel time) to charge this skill (this could have the Solar/ Dark Flare animation).
- Ones the skill is charged the skill will change into an attack skill
- The attack skill will function like the current Radiant Destruction (animations and such), but instead of a channel it becomes a direct hit skill.
It will become a (execute) skill which can't be spammed (because of the charge time), but deals significant damage.
Because it deals all the damage in a single hit its damage will no longer increase dramatically when the enemy gets into the "low health zone".
Restoring Light tree.Restoring Aura
Add the Major Intellect buff to the active skill.
The old Restoring Aura gave 80% health and Stamina regeneration, the current one only 20%. Since they added Minor Intellect to the passive effect, why not add Major to the active effect as well, it would make the skill a bit more useful compared to the old effect.
Repentance (Restoring Aura Morph).
Add Magicka to the resources you draw from the corpses around you.
Just like above, they have added Magicka to the skill, so it should also be a resource you could draw with this skill.
Radiant Aura (Restoring Aura Morph).
Make this skill trigger your regen, rather than extending the range.
The extra Range of this Morph is pretty useless, as it will automatically affect allies when you get within range of them.
Instead, make this skill a free skill that restores your (and maybe also other player's) Health, Magicka and Stamina based on the amount of Health, Magicka and Stamina recovery the receiver has.
(The minor buff passive should stay as it is).
Restoring Focus (Rune Focus Morph).
Change the effect Minor Vitality to Major Vitality.
It is a small and Stationary skill effect, which currently gives very little bonus healing (less than before 1.6). Changing it to major Vitality (8% > 30%) would make it a whole more useful Morph, and maybe a more favorite skill for healers compared to the current Magicka regen morph.
david.haypreub18_ESO wrote: »My suggestion would be to fix the bug to the Templar charge.
Puncturing sweep: You can now target your enemy like with other abilities.
Aiming with this is really difficult when you are playing at 250+ ping like me.
Puncturing sweep: You can now target your enemy like with other abilities.
Aiming with this is really difficult when you are playing at 250+ ping like me.
Lol, 250 ping is not as much as you think, it just means i get 1/4 of a second delay, which is sufficient to make me miss p.sweep.Puncturing sweep: You can now target your enemy like with other abilities.
Aiming with this is really difficult when you are playing at 250+ ping like me.
When it gets above that ping; just start spamming as you may just have more people than you do empty space and if not; you are about to die anyway. Might as well give yourself a chance to hit something you can't see. Even a blind squirrel finds a nut every now and then.
Joy_Division wrote: »You put a lot of thought into this, most of your ideas have (much) merit.
Puncturing strikes: - I agree, I'm afraid to use this spell and give the target free CC immunity. Such a bad "fix," it bothers me that ZoS can be so lazy at times. Nobody likes this change...how the heck did this even get past the "thinking outload" stage I'll never know.
Spear Shard: Ranged AoE root would be very strong. As it is the spell is strong. Not sure this needs changing.
Radiant Ward: I agree this morph is lackluster and your suggestion would make it more appealing.
Eclipse: This skill needs work, but I can tell you turning it into a soft CC would make it OP in a 1v1 situation. But now it can be pretty lackluster as the damage is marginal and they get CC immunity without being CCed. The best compromise would be to make the spells CC component actually CC the user (strange concept for Templars it seems).
Radiant Destruction: The skill is fine, people have learned not to die to it. Your proposed change, like many that have been floated around by frustrated people, would make the skill just bad because too often the target would not longer be eligible for the execute after the channel because they died, healed, moved away, etc. Trust me on this, I tried to play around with the DK molten armaments execute and it even a poor performer on PvE mobs/bosses that don't react like intelligent humans.
Restoring Aura: Agree this spell is just bad now. I also see why they changed it though, 80% regen with no soft caps is asking for abuse. I think the 30% magica regen combined with elemental drain stacking sounds exploitable...especially since we haven't even got to the morphs. I would prefer to keep the original intent to give stamina as there are not many ways in the game to get stamina...just need to up the amount this spell grants/
Repentance: Skill is good as is, though adding a (lesser) amount of magicka I can see given the new passive.
Radiant Aura:: Agree the range morph isn't all that good. Not sure what you mean in your OP, but pressing a button to get free resources does not sound like a good idea - Repentance at least has the restriction of needing corpses that can only be used once. This spell needs a complete overhaul as it's just bad now.
Restoring Focus: Agree this morph is lackluster, but your proposal will make it too strong and step on the toes of DKs. It's clear that ZoS wanted to nerf Templar Healing so they aren't going to do this anyway.
I'd also tweak the following:
Piercing Javelin: This spell costs too much and doesn't do enough damage. Very situational skill.
Explosive Charge: Remove. The. Cooldown. And please fix the perma-charging bug that locks in the charge animation. As a sidenote, the explosive charge morph is pointless.
Honor The Dead Pointless morph when not solo PvEing.
Healing Ritual No matter how much healing they add to the spell, it does not change the fundamental problems of a cast time and limited range. Healers will always slot healing springs because of that spells versatility.
Rite of Passage: I really dislike the new animation of this skill. Not a big fan of the slower healing ticks either.
Joy_Division wrote: »You put a lot of thought into this, most of your ideas have (much) merit.
Puncturing strikes: - I agree, I'm afraid to use this spell and give the target free CC immunity. Such a bad "fix," it bothers me that ZoS can be so lazy at times. Nobody likes this change...how the heck did this even get past the "thinking outload" stage I'll never know.
Spear Shard: Ranged AoE root would be very strong. As it is the spell is strong. Not sure this needs changing.
Radiant Ward: I agree this morph is lackluster and your suggestion would make it more appealing.
Eclipse: This skill needs work, but I can tell you turning it into a soft CC would make it OP in a 1v1 situation. But now it can be pretty lackluster as the damage is marginal and they get CC immunity without being CCed. The best compromise would be to make the spells CC component actually CC the user (strange concept for Templars it seems).
Radiant Destruction: The skill is fine, people have learned not to die to it. Your proposed change, like many that have been floated around by frustrated people, would make the skill just bad because too often the target would not longer be eligible for the execute after the channel because they died, healed, moved away, etc. Trust me on this, I tried to play around with the DK molten armaments execute and it even a poor performer on PvE mobs/bosses that don't react like intelligent humans.
Restoring Aura: Agree this spell is just bad now. I also see why they changed it though, 80% regen with no soft caps is asking for abuse. I think the 30% magica regen combined with elemental drain stacking sounds exploitable...especially since we haven't even got to the morphs. I would prefer to keep the original intent to give stamina as there are not many ways in the game to get stamina...just need to up the amount this spell grants/
Repentance: Skill is good as is, though adding a (lesser) amount of magicka I can see given the new passive.
Radiant Aura:: Agree the range morph isn't all that good. Not sure what you mean in your OP, but pressing a button to get free resources does not sound like a good idea - Repentance at least has the restriction of needing corpses that can only be used once. This spell needs a complete overhaul as it's just bad now.
Restoring Focus: Agree this morph is lackluster, but your proposal will make it too strong and step on the toes of DKs. It's clear that ZoS wanted to nerf Templar Healing so they aren't going to do this anyway.
I'd also tweak the following:
Piercing Javelin: This spell costs too much and doesn't do enough damage. Very situational skill.
Explosive Charge: Remove. The. Cooldown. And please fix the perma-charging bug that locks in the charge animation. As a sidenote, the explosive charge morph is pointless.
Honor The Dead Pointless morph when not solo PvEing.
Healing Ritual No matter how much healing they add to the spell, it does not change the fundamental problems of a cast time and limited range. Healers will always slot healing springs because of that spells versatility.
Rite of Passage: I really dislike the new animation of this skill. Not a big fan of the slower healing ticks either.
I like all of this except the making eclipse an actual CC. At least on the front end. If you have it on someone and they are CCed, the reflect part is not doing its job. Maybe changing either the heal or the damage more to be an AOE mez when popped? That might work if that is what you meant.
Fizzlewizzle wrote: »Changes to the first post:
- Added the suggested Piercing Javelin change.
- Added the suggested Focused Charge change.
- Added the suggested Rite of Passage change.
@Joy_Division
Thanks for the input. I personally don't use Javelin or Charges often, so i didn't really take them into account with the suggested changes. The bug fix (animation bug) for Focused Charge wasn't written down, as that is something that should be fixed by default, not by suggestion.
Honor the Dead and Healing Ritual weren't added to the first post because i am using those skills myself, and i personally haven't found much problems with them after the 1.6 update. This doesn't mean however that a (decent) suggestion for these skills won't be added if someone has any, but since you didn't gave an alternative ill leave them out of this suggestion for now.
I didn't add changes to the Eclipse suggestion. Although i find your a decent one, i'm more curious if other people share that opinion. Same for the Spear Shards Suggestion, as someone else gave rooting as a suggestion to replace my original suggestion (a group disoriënt).
Puncturing sweep: You can now target your enemy like with other abilities.
Aiming with this is really difficult when you are playing at 250+ ping like me.
Yeah, Focused Charge needs to lose any and all traces of GCD, and preferably receive a stamina morph. It makes sense and it would allow dual wield/bow pvp builds to become viable for Templars. More build variety is always good methinks.
jopeymonster wrote: »Yeah, Focused Charge needs to lose any and all traces of GCD, and preferably receive a stamina morph. It makes sense and it would allow dual wield/bow pvp builds to become viable for Templars. More build variety is always good methinks.
http://forums.elderscrollsonline.com/en/discussion/154551/templars-focused-charge-still-has-global-cool-down#latest
There's you "Focused Charged" thread... in which nothing has been said even though ZOS has been linked multiple times. Video evidence and all proof related to Eric Wrobel being full of *** and Gina/Jessica giving no ***.
Just wasting your time guys. If you don't like the class as it is, just re-roll another class. Nothing is getting fixed for Templars anytime soon.
#SadButTrue
It's a love hate. Sometimes I love it and sometimes I hate it. Generally ignore the warts like giving away free CC immunity with jabs until I get stuck with the major bugs like with explosive charge animation getting stuck (but I need the magicka charge) or eclipse silencing myself (which I gave up on and removed)
Fizzlewizzle wrote: »I might have an idea, though maybe a bit of a strange one.
A Toggle, maybe something like summoning a "Mender".
Menders can both heal and deal damage, as you probably have noticed while fighting those guys.
The basic Skill could give you a normal mender, while the Morphs could make the Mender focus on healing only or damage only.
The Normal mender would posses the basic skills:
- Healing (not the "Radiant Destruction" like healing some often cast), sort of like Honor the Dead.
- Sun Fire.
The Healing Mender (Morph) could posses skills like:
- Healing (Honor the dead).
- Channeled Healing (The beam healing NPC's sometimes use)
- Rune Focus
The Offensive Mender (Morph) could posses skills like:
- Vampire's Bane or Reflective Light (maybe based on the morph you use yourself)
- Eclipse
- Backlash
(Not Radiant Destruction, that would be to much)
As for how the mender would/ could look:
- A yellow/ gold-ish Flame Atronach.
- An Alliance war mender (your own alliance).
- Maybe a yellow/ gold-ish Spirit/ Ghost.
jopeymonster wrote: »Hey look - a green response, and its full of BS... just as I predicted:
http://forums.elderscrollsonline.com/en/discussion/140130/zos-why-has-this-been-ignored-templar-focused-toppling-charge#latest
GG @ZOS - Thanks for restoring the faith....