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[Suggestions] Templar Changes.

Fizzlewizzle
Fizzlewizzle
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A few suggestions for the Templar class skills.

Aedric Spear tree.
Puncturing Strikes (and morphs).
Remove the knockback and the CC immunity it gives.
The knockback (and the CC immunity it gives) are currently more a curse than a blessing. IA "main dps skill" shouldn't hinder all other possible actions in combat (like CC).

Piercing Javelin (and morphs).
Reduce cost or increase damage.
The current cost vs damage ratio is very high for what the skill does. This can be balanced out by either reducing the magicka/ stamina needed to cast it or increasing the damage of the skill(s).

Focused Charge (and morphs).
Remove the internal cooldown for this skill.
A lot has been done already to prevent bot users from exploiting aspects of the game. With all those changes the internal cooldown can be removed.
(Shield charge, and other Gap closers are don't have an internal cooldown either).

Spear Shard (and morphs).
Disoriënts one enemy > Roots (X) enemies within its area when it lands.
This will become the AOE CC Templars can use. Currently they have no AOE CC (or any CC besides the 1 second Puncturing Strikes gives, which isn't very useful).

Radiant Ward (Sun Shield Morph).
Shield based on 30% of your max health > Shield based on 30% of your max magicka.
The Radiant Ward pales by the effect the other morph has (Blazing Shield). Changing it from a Health based shield to a Magicka based shield might help the spellcasters out there.

Dawn's Wrath tree.
Eclipse (and Morphs).
Turn this skill into a soft CC.
Its okey if this skill can be cleansed, but being able to CC break a status effect that doesn't "hinder" enemies directly is a bit much.
Compare this to talons and say which one should more fitted to be a hard CC and which one should be a soft CC.

Radiant Glory (Radiant Destruction Morph).
Change this from a channeled skill into a "charged skill".
The morph will become a 2 staged skill, where stage 1 is the charging of the skill, and stage two is the firing of the skill.
It will be like Blur (Nightblade skill tree) or Deadly Cloak (Dual wielding skill tree) where the skill changes after the first use, for a second effect.
- It should take 3 seconds (normal channel time) to charge this skill (this could have the Solar/ Dark Flare animation).
- Ones the skill is charged the skill will change into an attack skill
- The attack skill will function like the current Radiant Destruction (animations and such), but instead of a channel it becomes a direct hit skill.
It will become a (execute) skill which can't be spammed (because of the charge time), but deals significant damage.
Because it deals all the damage in a single hit its damage will no longer increase dramatically when the enemy gets into the "low health zone".
The current Healing bonus is very low when used outside of execute stage, which makes Radiant Oppression a much better skill. If the damage is High (although it can't be spammed), you will gain some profit from the healing.

Restoring Light tree.
Restoring Aura
Add the Major Intellect buff to the active skill.
The old Restoring Aura gave 80% health and Stamina regeneration, the current one only 20%. Since they added Minor Intellect to the passive effect, why not add Major to the active effect as well, it would make the skill a bit more useful compared to the old effect.

Repentance (Restoring Aura Morph).
Add Magicka to the resources you draw from the corpses around you.
Just like above, they have added Magicka to the skill, so it should also be a resource you could draw with this skill.

Radiant Aura (Restoring Aura Morph).
Make this skill trigger your regen, rather than extending the range.
The extra Range of this Morph is pretty useless, as it will automatically affect allies when you get within range of them.
Instead, make this skill a free skill that restores your (and maybe also other player's) Health, Magicka and Stamina based on the amount of Health, Magicka and Stamina recovery the receiver has.
(The minor buff passive should stay as it is).

Restoring Focus (Rune Focus Morph).
Change the effect Minor Vitality to Major Vitality.
It is a small and Stationary skill effect, which currently gives very little bonus healing (less than before 1.6). Changing it to major Vitality (8% > 30%) would make it a whole more useful Morph, and maybe a more favorite skill for healers compared to the current Magicka regen morph.

Rite of Passage (and morphs).
Bring back the old 1 tick every half a second effect.
There hasn't been any indications that the healing of this skill was buffed by 100%, yet it heals only half the amount of times it did before it was changed to the current version. The more often healing will probably be a much more sought after change then an increase in healing done, as it supports better when fighting lots of weaker enemies.
Edited by Fizzlewizzle on 24 March 2015 18:12
Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Khivas_Carrick
    Khivas_Carrick
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    A few suggestions for the Templar class skills.

    Aedric Spear tree.
    Puncturing Strikes (and morphs).
    Remove the knockback and the CC immunity it gives.
    The knockback (and the CC immunity it gives) are currently more a curse than a blessing. IA "main dps skill" shouldn't hinder all other possible actions in combat (like CC).

    Spear Shard (and morphs).
    Disoriënts one enemy > Disoriënts (X) enemies within its area when it lands.
    This will become the AOE CC Templars can use. Currently they have no AOE CC (or any CC besides the 1 second Puncturing Strikes gives, which isn't very useful).

    Radiant Ward (Sun Shield Morph).
    Shield based on 30% of your max health > Shield based on 30% of your max magicka.
    The Radiant Ward pales by the effect the other morph has (Blazing Shield). Changing it from a Health based shield to a Magicka based shield might help the spellcasters out there.

    Dawn's Wrath tree.
    Eclipse (and Morphs).
    Turn this skill into a soft CC.
    Its okey if this skill can be cleansed, but being able to CC break a status effect that doesn't "hinder" enemies directly is a bit much.
    Compare this to talons and say which one should more fitted to be a hard CC and which one should be a soft CC.

    Radiant Destruction (and Morphs).
    Change this from a channeled skill into a "charged skill".
    The skill will become a 2 staged skill, where stage 1 is the charging of the skill, and stage two is the firing of the skill.
    It will be like Blur (Nightblade skill tree) or Deadly Cloak (Dual wielding skill tree) where the skill changes after the first use, for a second effect.
    - It should take 3 seconds (normal channel time) to charge this skill (this could have the Solar/ Dark Flare animation).
    - Ones the skill is charged the skill will change into an attack skill
    - The attack skill will function like the current Radiant Destruction (animations and such), but instead of a channel it becomes a direct hit skill.
    It will become a (execute) skill which can't be spammed (because of the charge time), but deals significant damage.
    Because it deals all the damage in a single hit its damage will no longer increase dramatically when the enemy gets into the "low health zone".

    Restoring Light tree.
    Restoring Aura
    Add the Major Intellect buff to the active skill.
    The old Restoring Aura gave 80% health and Stamina regeneration, the current one only 20%. Since they added Minor Intellect to the passive effect, why not add Major to the active effect as well, it would make the skill a bit more useful compared to the old effect.

    Repentance (Restoring Aura Morph).
    Add Magicka to the resources you draw from the corpses around you.
    Just like above, they have added Magicka to the skill, so it should also be a resource you could draw with this skill.

    Radiant Aura (Restoring Aura Morph).
    Make this skill trigger your regen, rather than extending the range.
    The extra Range of this Morph is pretty useless, as it will automatically affect allies when you get within range of them.
    Instead, make this skill a free skill that restores your (and maybe also other player's) Health, Magicka and Stamina based on the amount of Health, Magicka and Stamina recovery the receiver has.
    (The minor buff passive should stay as it is).

    Restoring Focus (Rune Focus Morph).
    Change the effect Minor Vitality to Major Vitality.
    It is a small and Stationary skill effect, which currently gives very little bonus healing (less than before 1.6). Changing it to major Vitality (8% > 30%) would make it a whole more useful Morph, and maybe a more favorite skill for healers compared to the current Magicka regen morph.

    Aedric Spear Stuff:

    1) Agreed actually, and I prefer something different and more geared towards killing something violently or saving your ass, like a barrier for the damage done or a bonus to each subsequent hit that lands, or something.

    2) Nope, not like that. A super spammable AoE Stun? Bad idea. A root or snare however, very viable, and more so doable.

    3) Works for me and probably everybody else.

    Dawn's Wrath Stuff:

    1) Agreed, which is why I said this should have been changed to something different, such as a blinding move to a single enemy and the morphs being first a debuff that hits the target and targets nearby, and the second morph being a single target burn attack that also blinds.

    2) I can both agree and disagree about the Radiant Destruction bit. I like how it is now, but those tweaks are both interesting and also a somewhat bad idea. I'd rather make it so one of the morph options is no longer a channel but a direct skill instead, and having it equipped increases your spell power passively, or something like that.

    Restoring Light Stuff:

    1) Yeap.

    2) Yerp.

    3) And yep.

    4) Yep here too.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • timidobserver
    timidobserver
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    I would stop playing my Templar if they changed Radiant Destruction as is outlined in this thread. As outlined, Radiant Destruction would leave the player doing absolutely nothing for 3 seconds. That is long enough to miss like 1/3 of the execute phase in many fights. I am a huge fan of Radiant Destruction being left as is. Given that Radiant Glory is currently useless, they can change that one, but Radiant Oppression needs to stay as is.

    However, I okay with all of the other suggestions.
    Edited by timidobserver on 24 March 2015 01:53
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • likewow777
    likewow777
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    I agree with @Khivas_Carrick about the stun of Spear Shards being a root. If a massive AoE stun like that were released, every single thread in this forum would be about nerfing it. A root, though, I like that. It's no big secret that Templars are good tanks and I'd like to have some of the utility of DK Talons.

    If the morph, Radiant Oppression, were left as it is today, but the base skill and Glory were given a charge time, and if during the charge time I can actually move around and light/heavy attack, then cool. Standing in one place for 3 seconds, waiting to cast, doesn't sound like a good idea.

    Everything else is not only good, but should have been done in the first place. I especially love the Radiant Ward and Aura/Repentance suggestions.
    Edited by likewow777 on 24 March 2015 02:31
    "War doesn't build character, it reveals it."
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    My suggestion would be to fix the bug to the Templar charge.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Fizzlewizzle
    Fizzlewizzle
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    Changes to the first post:
    - Changed Spear Shard's disoriënt to Root.
    - Changed Radiant Destruction (and morphs) suggestion to Radiant Glory (morph) only.

    @likewow777 I left the effect for the base skill and Radiant oppression as it is, and focused the suggestion on Radiant Glory only. The idea behind this suggestion is that it is a very powerful skill which you can't just use regardlessly, so using heavy and Light attacks while charging it should be impossible.
    Since it is an instant cast skill its full damage can be used from sneak attacks, which would make it (besides a deadly finisher) a very good opener as well.

    @david.haypreub18_ESO I haven't made any suggestions for the Charge skill as that skill is pretty good. The only thing that needs to be done about it is a bug fix (as you mentioned yourself), which shouldn't be something you would have to suggest.

    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • technohic
    technohic
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    My suggestion would be to fix the bug to the Templar charge.

    And Eclipse morphs self CC. I miss that ability.

    Outside of that; I like a lot of the OP suggestions maybe with some tweaks already mentioned. I still use biting jabs because it really is our best damage dealer; but would really like to get rid of its CC so the fixes mentioned and that change rank very high for me in priority.

    For Jabs; in the "wish in one hand and *** in the other, then squeeze both hands and see which one you feel first" category; I think the ability would be awesome if it removed roots similar to forward momentum. Maybe too much, but would be cool if you could at least turn while using it.
    Edited by technohic on 24 March 2015 13:01
  • tplink3r1
    tplink3r1
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    Puncturing sweep: You can now target your enemy like with other abilities.
    Aiming with this is really difficult when you are playing at 250+ ping like me.
    Edited by tplink3r1 on 24 March 2015 13:26
    VR16 Templar
    VR3 Sorcerer
  • Khivas_Carrick
    Khivas_Carrick
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    tplink3r1 wrote: »
    Puncturing sweep: You can now target your enemy like with other abilities.
    Aiming with this is really difficult when you are playing at 250+ ping like me.

    That's a lot of people atm thanks to ZoS and their unstable server.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • technohic
    technohic
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    tplink3r1 wrote: »
    Puncturing sweep: You can now target your enemy like with other abilities.
    Aiming with this is really difficult when you are playing at 250+ ping like me.

    When it gets above that ping; just start spamming as you may just have more people than you do empty space and if not; you are about to die anyway. Might as well give yourself a chance to hit something you can't see. Even a blind squirrel finds a nut every now and then.
  • tplink3r1
    tplink3r1
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    technohic wrote: »
    tplink3r1 wrote: »
    Puncturing sweep: You can now target your enemy like with other abilities.
    Aiming with this is really difficult when you are playing at 250+ ping like me.

    When it gets above that ping; just start spamming as you may just have more people than you do empty space and if not; you are about to die anyway. Might as well give yourself a chance to hit something you can't see. Even a blind squirrel finds a nut every now and then.
    Lol, 250 ping is not as much as you think, it just means i get 1/4 of a second delay, which is sufficient to make me miss p.sweep.
    Edited by tplink3r1 on 24 March 2015 16:15
    VR16 Templar
    VR3 Sorcerer
  • Joy_Division
    Joy_Division
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    You put a lot of thought into this, most of your ideas have (much) merit.

    Puncturing strikes: - I agree, I'm afraid to use this spell and give the target free CC immunity. Such a bad "fix," it bothers me that ZoS can be so lazy at times. Nobody likes this change...how the heck did this even get past the "thinking outload" stage I'll never know.

    Spear Shard: Ranged AoE root would be very strong. As it is the spell is strong. Not sure this needs changing.

    Radiant Ward:
    I agree this morph is lackluster and your suggestion would make it more appealing.

    Eclipse: This skill needs work, but I can tell you turning it into a soft CC would make it OP in a 1v1 situation. But now it can be pretty lackluster as the damage is marginal and they get CC immunity without being CCed. The best compromise would be to make the spells CC component actually CC the user (strange concept for Templars it seems), by which I mean when the effect ends and they are granted CC immunity, they are knockdown.

    Radiant Destruction: The skill is fine, people have learned not to die to it. Your proposed change, like many that have been floated around by frustrated people, would make the skill just bad because too often the target would not longer be eligible for the execute after the channel because they died, healed, moved away, etc. Trust me on this, I tried to play around with the DK molten armaments execute and it even a poor performer on PvE mobs/bosses that don't react like intelligent humans.

    Restoring Aura: Agree this spell is just bad now. I also see why they changed it though, 80% regen with no soft caps is asking for abuse. I think the 30% magica regen combined with elemental drain stacking sounds exploitable...especially since we haven't even got to the morphs. I would prefer to keep the original intent to give stamina as there are not many ways in the game to get stamina...just need to up the amount this spell grants/

    Repentance: Skill is good as is, though adding a (lesser) amount of magicka I can see given the new passive.

    Radiant Aura:: Agree the range morph isn't all that good. Not sure what you mean in your OP, but pressing a button to get free resources does not sound like a good idea - Repentance at least has the restriction of needing corpses that can only be used once. This spell needs a complete overhaul as it's just bad now.

    Restoring Focus: Agree this morph is lackluster, but your proposal will make it too strong and step on the toes of DKs. It's clear that ZoS wanted to nerf Templar Healing so they aren't going to do this anyway.

    I'd also tweak the following:

    Piercing Javelin: This spell costs too much and doesn't do enough damage. Very situational skill.

    Explosive Charge: Remove. The. Cooldown. And please fix the perma-charging bug that locks in the charge animation. As a sidenote, the explosive charge morph is pointless.

    Honor The Dead Pointless morph when not solo PvEing.

    Healing Ritual No matter how much healing they add to the spell, it does not change the fundamental problems of a cast time and limited range. Healers will always slot healing springs because of that spells versatility.

    Rite of Passage: I really dislike the new animation of this skill. Not a big fan of the slower healing ticks either.

    Edited by Joy_Division on 24 March 2015 17:24
  • technohic
    technohic
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    You put a lot of thought into this, most of your ideas have (much) merit.

    Puncturing strikes: - I agree, I'm afraid to use this spell and give the target free CC immunity. Such a bad "fix," it bothers me that ZoS can be so lazy at times. Nobody likes this change...how the heck did this even get past the "thinking outload" stage I'll never know.

    Spear Shard: Ranged AoE root would be very strong. As it is the spell is strong. Not sure this needs changing.

    Radiant Ward:
    I agree this morph is lackluster and your suggestion would make it more appealing.

    Eclipse: This skill needs work, but I can tell you turning it into a soft CC would make it OP in a 1v1 situation. But now it can be pretty lackluster as the damage is marginal and they get CC immunity without being CCed. The best compromise would be to make the spells CC component actually CC the user (strange concept for Templars it seems).

    Radiant Destruction: The skill is fine, people have learned not to die to it. Your proposed change, like many that have been floated around by frustrated people, would make the skill just bad because too often the target would not longer be eligible for the execute after the channel because they died, healed, moved away, etc. Trust me on this, I tried to play around with the DK molten armaments execute and it even a poor performer on PvE mobs/bosses that don't react like intelligent humans.

    Restoring Aura: Agree this spell is just bad now. I also see why they changed it though, 80% regen with no soft caps is asking for abuse. I think the 30% magica regen combined with elemental drain stacking sounds exploitable...especially since we haven't even got to the morphs. I would prefer to keep the original intent to give stamina as there are not many ways in the game to get stamina...just need to up the amount this spell grants/

    Repentance: Skill is good as is, though adding a (lesser) amount of magicka I can see given the new passive.

    Radiant Aura:: Agree the range morph isn't all that good. Not sure what you mean in your OP, but pressing a button to get free resources does not sound like a good idea - Repentance at least has the restriction of needing corpses that can only be used once. This spell needs a complete overhaul as it's just bad now.

    Restoring Focus: Agree this morph is lackluster, but your proposal will make it too strong and step on the toes of DKs. It's clear that ZoS wanted to nerf Templar Healing so they aren't going to do this anyway.

    I'd also tweak the following:

    Piercing Javelin: This spell costs too much and doesn't do enough damage. Very situational skill.

    Explosive Charge: Remove. The. Cooldown. And please fix the perma-charging bug that locks in the charge animation. As a sidenote, the explosive charge morph is pointless.

    Honor The Dead Pointless morph when not solo PvEing.

    Healing Ritual No matter how much healing they add to the spell, it does not change the fundamental problems of a cast time and limited range. Healers will always slot healing springs because of that spells versatility.

    Rite of Passage: I really dislike the new animation of this skill. Not a big fan of the slower healing ticks either.

    I like all of this except the making eclipse an actual CC. At least on the front end. If you have it on someone and they are CCed, the reflect part is not doing its job. Maybe changing either the heal or the damage more to be an AOE mez when popped? That might work if that is what you meant.
  • Joy_Division
    Joy_Division
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    technohic wrote: »
    You put a lot of thought into this, most of your ideas have (much) merit.

    Puncturing strikes: - I agree, I'm afraid to use this spell and give the target free CC immunity. Such a bad "fix," it bothers me that ZoS can be so lazy at times. Nobody likes this change...how the heck did this even get past the "thinking outload" stage I'll never know.

    Spear Shard: Ranged AoE root would be very strong. As it is the spell is strong. Not sure this needs changing.

    Radiant Ward:
    I agree this morph is lackluster and your suggestion would make it more appealing.

    Eclipse: This skill needs work, but I can tell you turning it into a soft CC would make it OP in a 1v1 situation. But now it can be pretty lackluster as the damage is marginal and they get CC immunity without being CCed. The best compromise would be to make the spells CC component actually CC the user (strange concept for Templars it seems).

    Radiant Destruction: The skill is fine, people have learned not to die to it. Your proposed change, like many that have been floated around by frustrated people, would make the skill just bad because too often the target would not longer be eligible for the execute after the channel because they died, healed, moved away, etc. Trust me on this, I tried to play around with the DK molten armaments execute and it even a poor performer on PvE mobs/bosses that don't react like intelligent humans.

    Restoring Aura: Agree this spell is just bad now. I also see why they changed it though, 80% regen with no soft caps is asking for abuse. I think the 30% magica regen combined with elemental drain stacking sounds exploitable...especially since we haven't even got to the morphs. I would prefer to keep the original intent to give stamina as there are not many ways in the game to get stamina...just need to up the amount this spell grants/

    Repentance: Skill is good as is, though adding a (lesser) amount of magicka I can see given the new passive.

    Radiant Aura:: Agree the range morph isn't all that good. Not sure what you mean in your OP, but pressing a button to get free resources does not sound like a good idea - Repentance at least has the restriction of needing corpses that can only be used once. This spell needs a complete overhaul as it's just bad now.

    Restoring Focus: Agree this morph is lackluster, but your proposal will make it too strong and step on the toes of DKs. It's clear that ZoS wanted to nerf Templar Healing so they aren't going to do this anyway.

    I'd also tweak the following:

    Piercing Javelin: This spell costs too much and doesn't do enough damage. Very situational skill.

    Explosive Charge: Remove. The. Cooldown. And please fix the perma-charging bug that locks in the charge animation. As a sidenote, the explosive charge morph is pointless.

    Honor The Dead Pointless morph when not solo PvEing.

    Healing Ritual No matter how much healing they add to the spell, it does not change the fundamental problems of a cast time and limited range. Healers will always slot healing springs because of that spells versatility.

    Rite of Passage: I really dislike the new animation of this skill. Not a big fan of the slower healing ticks either.

    I like all of this except the making eclipse an actual CC. At least on the front end. If you have it on someone and they are CCed, the reflect part is not doing its job. Maybe changing either the heal or the damage more to be an AOE mez when popped? That might work if that is what you meant.

    I meant that when eclipse ends, it should do a short knockdown since they are getting CC immunity. Will edit post as you are right the way I described it would be pointless.
  • Fizzlewizzle
    Fizzlewizzle
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    Changes to the first post:
    - Added the suggested Piercing Javelin change.
    - Added the suggested Focused Charge change.
    - Added the suggested Rite of Passage change.

    @Joy_Division
    Thanks for the input. I personally don't use Javelin or Charges often, so i didn't really take them into account with the suggested changes. The bug fix (animation bug) for Focused Charge wasn't written down, as that is something that should be fixed by default, not by suggestion.

    Honor the Dead and Healing Ritual weren't added to the first post because i am using those skills myself, and i personally haven't found much problems with them after the 1.6 update. This doesn't mean however that a (decent) suggestion for these skills won't be added if someone has any, but since you didn't gave an alternative ill leave them out of this suggestion for now.

    I didn't add changes to the Eclipse suggestion. Although i find your a decent one, i'm more curious if other people share that opinion. Same for the Spear Shards Suggestion, as someone else gave rooting as a suggestion to replace my original suggestion (a group disoriënt).
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • jopeymonster
    jopeymonster
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    Another decent Templar skill thread that will go straight to the bottom and be completely ignored by ZOS. Don't waste your time anymore guys, just roll another class and let Templars die as ZOS has always intended.
    #nerfkeyboards
  • Joy_Division
    Joy_Division
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    Changes to the first post:
    - Added the suggested Piercing Javelin change.
    - Added the suggested Focused Charge change.
    - Added the suggested Rite of Passage change.

    @Joy_Division
    Thanks for the input. I personally don't use Javelin or Charges often, so i didn't really take them into account with the suggested changes. The bug fix (animation bug) for Focused Charge wasn't written down, as that is something that should be fixed by default, not by suggestion.

    Honor the Dead and Healing Ritual weren't added to the first post because i am using those skills myself, and i personally haven't found much problems with them after the 1.6 update. This doesn't mean however that a (decent) suggestion for these skills won't be added if someone has any, but since you didn't gave an alternative ill leave them out of this suggestion for now.

    I didn't add changes to the Eclipse suggestion. Although i find your a decent one, i'm more curious if other people share that opinion. Same for the Spear Shards Suggestion, as someone else gave rooting as a suggestion to replace my original suggestion (a group disoriënt).

    Trust me on Honor the Dead. I used to be a proponent of this morph but it is *absolutely* outclassed by Breathe of Life and it's not even close.

    As for Healing Ritual, I think I can speak for most healers when I say we are intrigued by the pure amount of healing this can put out - it is *very* cost efficient - but the game's later content often has high burst damage that simply can't wait the 2 seconds or so for the heal. I also find the spells small radius robs it of much of its versatility.

    I have not run tests to see if a healer spamming healing ritual over and over will actually out-heal one spamming Healing Springs. I have my doubts as healing springs stack and does not have a cast time, but if Healing Ritual does than I can see it being used in very specific situations such as the last boss in AA / Hel Ra which require the entire group to stack. But nine time out of ten, I'd rather have healing springs.
  • Fizzlewizzle
    Fizzlewizzle
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    I know that Honor the Dead outclasses Breath of Life, simply because of the fact that the magicka regen doesn't stack.
    Where it shines is those situations where you hardly need burst heals (for me thats Healing Ritual Spamming, which is my approach to healing), and you can get the full effect of the Magicka regeneration when you actually need it.

    About Healing Ritual:
    I'm not really an expert in endgame content. I have not come any further than Veteran Pledges and i have never done any Trails. For the fights i have done it it was efficient enough to clear a dungeon with relative ease.

    I have had a few suggestions for it before (posted in another topic), but i left it out of here because i found the current only (as you mentioned) very cost efficient, especially if you see how much it heals.
    Here are a few.
    Make it a copy of healing springs, but without the ability to aim it (like you can with the current Healing Springs)
    This would mean:
    - Cost
    - Healing done.
    - HoT.
    - Magicka Regen.
    Advantages would be that it works all the Restoring Light tree Passives. The only changes that might be needed then are increased radius (Healing Springs is only 8M, while the current Healing Ritual is 10M). The disadvantages would be a lot less healing. Although you can spam it, for me it does look like it heals significantly less in the same time frame as spamming Healing Ritual.

    Reduce the Cost by 50%, Reduce the healing by 50% and reduce the casting time by 50%.
    Basically, everything will be half of what it is now, so in the long run you still have the same Healing = Time ratio, but a more of then use.

    Greatly reducing the casting time of the Ritual of Rebirth morph, as well as changing the Lingering Ritual effect to a HoT effect instead of a delayed second heal. (Something like the healing you get from Rapid Regeneration, but with the healing numbers you would get from the current Lingering Ritual skill).

    As for Breath of Life.
    - The option to stack the magicka regen effect.
    - Let it give the magicka back instantly instead of over a period of time (maybe lower the magicka regen to 40-50% instead of the 60% you get now)
    - Greatly reduce the cost (no magicka return anymore).
    Or maybe something as drastic as changing it from a healing skill to a skill like Quick Siphon (Restoration staff), but with much bigger numbers. Would reduce the burden on the healer a bit, as other people will be healing themselves by attacking.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Zsymon
    Zsymon
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    tplink3r1 wrote: »
    Puncturing sweep: You can now target your enemy like with other abilities.
    Aiming with this is really difficult when you are playing at 250+ ping like me.

    This would be a very good change, make it track the way Wrecking Blow tracks. Low ping means you always, always miss with Puncturing Strikes.. and even if your ping is good, it is way too easy to simply step outside of the cone, since it doesn't follow the movement of your character anywhere near sufficiently, it isn't aimable. If you move you're jabbing at the enemy, but you aren't doing any damage (the free CC-immunity ofcourse is given despite not doing any damage).
    Edited by Zsymon on 25 March 2015 20:28
  • Mumyo
    Mumyo
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    As a Stamina based melee Templar i would love to have some sort of restoring light passive that would make the heals on me stronger, from rally for instance... that would make us more unique and would make the class itself represent a special way of a stamina player.
    Also i think blazing shield should be a bit cheaper for the stamina templars or the shield amount should be increased, atm it gladly protects us from a light attack or the third of a overload light attack.
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Regarding focused charge: I'm absolutely baffled they still didn't manage to just fix the damn thing after even bringing it up and touching it so often. The mere notion that making that single skill slightly more awkwad to use would somehow prevent botting was idiotic to begin with - since potential botters always had other alternatives that could easily have replaced it - but it is a constant source of annoying for actual players. And after all this time they still didn't do the only logical thing and just brought it in line with literally every other charge skill.
  • Zsymon
    Zsymon
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    Yeah, Focused Charge needs to lose any and all traces of GCD, and preferably receive a stamina morph. It makes sense and it would allow dual wield/bow pvp builds to become viable for Templars. More build variety is always good methinks.
  • jopeymonster
    jopeymonster
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    Zsymon wrote: »
    Yeah, Focused Charge needs to lose any and all traces of GCD, and preferably receive a stamina morph. It makes sense and it would allow dual wield/bow pvp builds to become viable for Templars. More build variety is always good methinks.

    http://forums.elderscrollsonline.com/en/discussion/154551/templars-focused-charge-still-has-global-cool-down#latest

    There's you "Focused Charged" thread... in which nothing has been said even though ZOS has been linked multiple times. Video evidence and all proof related to Eric Wrobel being full of *** and Gina/Jessica giving no ***.

    Just wasting your time guys. If you don't like the class as it is, just re-roll another class. Nothing is getting fixed for Templars anytime soon.

    #SadButTrue
    #nerfkeyboards
  • technohic
    technohic
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    Zsymon wrote: »
    Yeah, Focused Charge needs to lose any and all traces of GCD, and preferably receive a stamina morph. It makes sense and it would allow dual wield/bow pvp builds to become viable for Templars. More build variety is always good methinks.

    http://forums.elderscrollsonline.com/en/discussion/154551/templars-focused-charge-still-has-global-cool-down#latest

    There's you "Focused Charged" thread... in which nothing has been said even though ZOS has been linked multiple times. Video evidence and all proof related to Eric Wrobel being full of *** and Gina/Jessica giving no ***.

    Just wasting your time guys. If you don't like the class as it is, just re-roll another class. Nothing is getting fixed for Templars anytime soon.

    #SadButTrue

    It's a love hate. Sometimes I love it and sometimes I hate it. Generally ignore the warts like giving away free CC immunity with jabs until I get stuck with the major bugs like with explosive charge animation getting stuck (but I need the magicka charge) or eclipse silencing myself (which I gave up on and removed)
  • jopeymonster
    jopeymonster
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    technohic wrote: »

    It's a love hate. Sometimes I love it and sometimes I hate it. Generally ignore the warts like giving away free CC immunity with jabs until I get stuck with the major bugs like with explosive charge animation getting stuck (but I need the magicka charge) or eclipse silencing myself (which I gave up on and removed)

    I understand this. I haven't delete my Templar, yet. Unfortunately, the main issue is that none of these bugs or problems are new. Not even this specific bug, but almost every Templar issue that every Templar player experiences has been in this game since last year. It shouldn't have taken a full year for ZOS to admit something is a bug, nor should it take just as long to remove it. It shouldn't take a dozen, multi-page threads to get the "supposed" customer service team to act and respond. It shouldn't take a portion of the player base to voice a concern that is glaring and obvious. It shouldn't fall on the players to constantly be testing a game for the same bugs repeatably patch after patch after patch, after patch, ..... after patch.... after patch...

    As a computer game played by thousands of people, these things can happen rarely or occasionally, but they shouldn't happen with such frequency and blatant disregard. Yet it still happens. And that's ZOS' MO.
    #nerfkeyboards
  • technohic
    technohic
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    ✭✭✭✭✭
    I'm going to just start QQing about Templar all the time. It seemed to work for sorcs. So a few things I want cause...reasons. (or other classes have it and they are super awesome)..Can have RD back. Just get rid of it completely so that QQ can go away even though it SUCKS compared to what I am about to list.

    Jabs: Get rid of KB and make it a cone root. Still won't be as good as talons, so why not?

    Solar Flare/Dark Flare: Needs to hit as hard as crystal shards and I want a chance for a proc to make it instant. Barrage? erm..why is it even a morph. It's freaking terrible. Make it a stamina version

    Sunshield needs a buff in the ammount of damage it can absorb. Damage for blazing shield can be adjusted from there and radiant should absorb even more. costs should be the same as hardened ward (seriously; go check out that cost WTF?) and it should last 20 seconds if otherwise not burst just like hardened ward does.

    Spear shards should change from a spear to a cross and provide petrify to a single target. Seriously, a fear or petrify. MmMmmMmm! Want some "soft" CC like other classes so F immunity from break free, immovable or potions.

    Replace radiant destruction with an escape. Streak of light. I want it basically to be what blinding flashes was, but with a 15m teleport. Hells yeah! Gimme some escapability!



    And in case you have noticed; this is me doing a tongue in cheek rant but this *** exists! Ok; maybe I added some of the existing templar aspects to it, but it does. Yet we can't even get our charge that does crappy damage fixed. Or our "awesome" reflect ability that is single target and respects CC at best even when it does work.

    Yes I am mad bro.

  • Fizzlewizzle
    Fizzlewizzle
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    Something i posted on another topic, a suggestion for Healing Ritual:
    I might have an idea, though maybe a bit of a strange one.

    A Toggle, maybe something like summoning a "Mender".
    Menders can both heal and deal damage, as you probably have noticed while fighting those guys.
    The basic Skill could give you a normal mender, while the Morphs could make the Mender focus on healing only or damage only.

    The Normal mender would posses the basic skills:
    - Healing (not the "Radiant Destruction" like healing some often cast), sort of like Honor the Dead.
    - Sun Fire.

    The Healing Mender (Morph) could posses skills like:
    - Healing (Honor the dead).
    - Channeled Healing (The beam healing NPC's sometimes use)
    - Rune Focus

    The Offensive Mender (Morph) could posses skills like:
    - Vampire's Bane or Reflective Light (maybe based on the morph you use yourself)
    - Eclipse
    - Backlash
    (Not Radiant Destruction, that would be to much)

    As for how the mender would/ could look:
    - A yellow/ gold-ish Flame Atronach.
    - An Alliance war mender (your own alliance).
    - Maybe a yellow/ gold-ish Spirit/ Ghost.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • AriBoh
    AriBoh
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    [Suggestions] Templar Changes -

    1 - Fix our ******* skills.

    /end.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • jopeymonster
    jopeymonster
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    Hey look - a green response, and its full of BS... just as I predicted:

    http://forums.elderscrollsonline.com/en/discussion/140130/zos-why-has-this-been-ignored-templar-focused-toppling-charge#latest

    GG @ZOS - Thanks for restoring the faith....
    #nerfkeyboards
  • likewow777
    likewow777
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    Hey look - a green response, and its full of BS... just as I predicted:

    http://forums.elderscrollsonline.com/en/discussion/140130/zos-why-has-this-been-ignored-templar-focused-toppling-charge#latest

    GG @ZOS - Thanks for restoring the faith....

    I saw that, thinking, "Finally!". But no, it's just their response from November, when they could promise us the world before patch 6.

    *sigh*
    "War doesn't build character, it reveals it."
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