"This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!"
Now, since a group mobs is generally 2-3, sometimes 4 if pulled at wrong time... My question is fairly simple.. How many groups of mobs do you feel is adequate to survive before overwhelmed?
Emma_Eunjung wrote: »Has there ever been an official rationale for the cooldown on Surge heals? This is such a crippling blow to the survivability of Sorcerers in intense combat against groups of mobs!
I think if the developers told us the actual reason for the cooldown, maybe we could work together to resolve that underlying issue with a solution that doesn't involve a cooldown.
Anyway, please consider removing the cooldown!