Why does there have to be a "finish line"? What is your incentive to play once you get to that finish line?
How is anybody going to get an advantage over you when the championsystem leveling is so slow that people barely finish their enlightenment bonus ...
You just believe others are getting it faster and getting an advantage which they don't.
So keep calm and play.
Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
I don't pvp that much in ESO, but when i do i like to know i have the best of everything that money or grinding or running dungeons that provide, i hate to have a measurable disadvantage over another player.
Someone beating me because they have a build that beats mine is fine i can deal with that.
But this isnt all about pvp.. How long will it be before people start only taking people into trials etc if they have so many CPs in the "right" places?
I fear for the worst i really do, the effects hardly show at the moment. but wait until maybe 6 months to a year down the line...
When i first played, I was one of those people that once i got to level 50 and defeated Molag Bal i thought ""right! thats that done! now lets pvp!" then the goalposts constantly changed, moving further and further away.
I eventually leveled to VR14 after a stupid amount of grinding.. but when i did i find the goalposts now have have moved again.. to about 3 years away....
I know what i am saying is convoluted, but i felt i needed to get something off my chest..
I like games that have a set finish line so i get to that point then feel like i can compete (at least in gear and using skill) with another person.
I know it sounds weird....
Anyway....
So in other words... You want people to keep playing a mmo that does not change overtime by increasing the maximum lvl can reach, dungeon with better gear, new perk, etc?
Sorry, what is the point of playing if the game does not change?
If people want a static game, single player rpg are there for that.
Nope!Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
You already see this behaviour in other games, based around builds. Then again, there will always be players catching up for various reasons, like being new to the game or a casual player.
I've only obtained 8 extra champion points since patch, on top of the allocation of 70. No doubt there are players with 200 by now. For me, it's not a race.
You already see this behaviour in other games, based around builds. Then again, there will always be players catching up for various reasons, like being new to the game or a casual player.
I've only obtained 8 extra champion points since patch, on top of the allocation of 70. No doubt there are players with 200 by now. For me, it's not a race.
And players who grind like hell to get 200. or even 400!!! They wount be playing when you pop around 100...without evening knowing it. You had fun doing...whatever and ooh. Champion points! Cool!
Look at every player who grinded 1-50 and Vet 1- vet 12/vet14.
How many of those really plays or enjoys playing?
I dont get it. I play to have fun!
geoffreyb14_ESO wrote: »I agree with the OP. I absolutely hate this never-ending grind fest they've given us.
Creates too much player separation, and is 10 times worse than veteran ranks ever were. Champion System was to replace the horrible veteran grind..and now we have this?
Dekkameron wrote: »Why does there have to be a "finish line"? What is your incentive to play once you get to that finish line?
Well.. maybe finish line was a bad term to use.. But i meant like a max level. The champion system makes the max level somewhat moot.
Maybe it is just me, but i generally only pvp once i feel i am fully equipped to take on whatever is thrown at me, relying on skill and gear and my nuild.. without getting pwned because someone else uber grinded CP and now is running around with essentially emperor stats compared to me.
And players who grind like hell to get 200. or even 400!!! They wount be playing when you pop around 100...without evening knowing it. You had fun doing...whatever and ooh. Champion points! Cool!
Look at every player who grinded 1-50 and Vet 1- vet 12/vet14.
How many of those really plays or enjoys playing?
I dont get it. I play to have fun!
So in other words... You want people to keep playing a mmo that does not change overtime by increasing the maximum lvl can reach, dungeon with better gear, new perk, etc?
Sorry, what is the point of playing if the game does not change?
If people want a static game, single player rpg are there for that.
Nope!Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
It's the other way around.
The Champion system, like AA in Everquest, is one of the few long term (Longer then 2-3 years progress) that lets you progress without adding levels and trivilize content to fast.
This is a very complex formula to do, but EQ proved how you do it right and Diablo Paragon how to do it wrong.
Disappearingone wrote: »Nonsense. The gains are tiny, and granted they will add up over time and I'm sure there will be a few Elitist guilds that "Require"(Other players can not see your CP rank. Thus, there is no way to enforce such a rule.) you to be at a certain Champion Point amount, but so long as any new PVE content is designed to where a group of non CP VR14 can complete it then I don't see the problem.
....
And I highly doubt CP ever be a requirement to run Trails ect. All you people who don't the like CP system for whatever reason, be it: "New Players will be so far behind they won't ever be able to run things/catch up" and "People will impose requirements on how much you must have and where they are spent" Are just Pessimist or are upset that they will need to grind a whole lot to feel like they are top tier.
Nope!Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
It's the other way around.
The Champion system, like AA in Everquest, is one of the few long term (Longer then 2-3 years progress) that lets you progress without adding levels and trivilize content to fast.
This is a very complex formula to do, but EQ proved how you do it right and Diablo Paragon how to do it wrong.
Champion system is not a new content that every players needs to see all of or get all of. It runs along side with old - current and new content without overpower chars one way or the other.
Champion system if anything, is well designed for several future new zones, skills, system and encounters.
It's also a very robust system where most players never will get most points and players gets to choose "their power".
The Champ system and how well done it is, is THE proof we got that ESO roadmap still exists after consoles.