Same *** different game! To me every game has these same threads and it makes me laugh because the one's that make these threads are never looking at the world around them just how fast they can get to end and then complain the game sucks. So sick of these people and also the people that used bots to get there and make money but once the company bans these people all hell breaks out in threads like this.
ESO is a great game if you take the time to actually play it and not rush to end like some crazy person. Well that is my opinion anyway but am not really far off.
OK go for it prove me wrong, I can take it!
Dekkameron wrote: »Same *** different game! To me every game has these same threads and it makes me laugh because the one's that make these threads are never looking at the world around them just how fast they can get to end and then complain the game sucks. So sick of these people and also the people that used bots to get there and make money but once the company bans these people all hell breaks out in threads like this.
ESO is a great game if you take the time to actually play it and not rush to end like some crazy person. Well that is my opinion anyway but am not really far off.
OK go for it prove me wrong, I can take it!
Woah!
Ok.. Rushing to the end game? I got my first VR14 a week before 1.6 happened.... So i'm probably one of the slowest levellers out there. and er.. i didn't use bots for my snail-like paced grind either... As for money.. i think i have about 20K... Woohoo!
I think it is not me who is the crazy person here.
Dekkameron wrote: »Same *** different game! To me every game has these same threads and it makes me laugh because the one's that make these threads are never looking at the world around them just how fast they can get to end and then complain the game sucks. So sick of these people and also the people that used bots to get there and make money but once the company bans these people all hell breaks out in threads like this.
ESO is a great game if you take the time to actually play it and not rush to end like some crazy person. Well that is my opinion anyway but am not really far off.
OK go for it prove me wrong, I can take it!
Woah!
Ok.. Rushing to the end game? I got my first VR14 a week before 1.6 happened.... So i'm probably one of the slowest levellers out there. and er.. i didn't use bots for my snail-like paced grind either... As for money.. i think i have about 20K... Woohoo!
I think it is not me who is the crazy person here.
See the point am making is your comment would be the perfect example of a post right after mine. Hard to believe what you said because it is always the same with these threads. Not saying you aren't telling it like it is, but once these threads start it is hard to actually think people hate this game so much when I log in and see a LOT of people having fun and not complaining about the game. So if you look at the threads here and start throwing % into it that same thought and % would be way higher in game where people are actually having fun.
Sad that the people that complain on forums are the ones the devs listen to the most and make bad decisions for the game because they listen to much to these threads.
People keep making a huge deal out of this. But let's be honest. Players with maxed CP, tell me how they truly impact your game play? And if the only response is you get owned in PVP.....my bet is it was happening before, you just found something to blame it on. We, as a community, are making this an issue. And the new players are going to see it as an issue. But if we didn't talk about it, I'd bet a dollar to donuts, 90% of the people complaining wouldn't even know there was something to complain about.
People keep making a huge deal out of this. But let's be honest. Players with maxed CP, tell me how they truly impact your game play? And if the only response is you get owned in PVP.....my bet is it was happening before, you just found something to blame it on. We, as a community, are making this an issue. And the new players are going to see it as an issue. But if we didn't talk about it, I'd bet a dollar to donuts, 90% of the people complaining wouldn't even know there was something to complain about.
This strikes me as a head-in-the-sand argument, to be completely honest.
Do you honestly think that a new player isn't going to notice somebody doing 8k more DPS than they are w/ the same gear, build, and class?
Do you seriously believe that new player is going to be happy when he asks how he's pulling those numbers and is told to go grind CP for the next 2 years, because there is literally no other way to be comparable even though they are running the same build / gear / etc?
You don't think that kind of power gap is simply going to discourage a new player when he realizes that he has 2 years of doing nothing but grinding CP to even be competitive w/ other players in the game?
People have quit the game over far less.
/shrug
People keep making a huge deal out of this. But let's be honest. Players with maxed CP, tell me how they truly impact your game play? And if the only response is you get owned in PVP.....my bet is it was happening before, you just found something to blame it on. We, as a community, are making this an issue. And the new players are going to see it as an issue. But if we didn't talk about it, I'd bet a dollar to donuts, 90% of the people complaining wouldn't even know there was something to complain about.
This strikes me as a head-in-the-sand argument, to be completely honest.
Do you honestly think that a new player isn't going to notice somebody doing 8k more DPS than they are w/ the same gear, build, and class?
Do you seriously believe that new player is going to be happy when he asks how he's pulling those numbers and is told to go grind CP for the next 2 years, because there is literally no other way to be comparable even though they are running the same build / gear / etc?
You don't think that kind of power gap is simply going to discourage a new player when he realizes that he has 2 years of doing nothing but grinding CP to even be competitive w/ other players in the game?
People have quit the game over far less.
/shrug
Okay, fair point, but how does the new player even know that his DPS is lacking? No where is all the info you pointed to even seeable. If I stand next to X and we are fighting, I can't even tell what level they are or what their gear is. If I am in a group with them, where am I comparing myself? This isn't a head in the sand thing. I am saying, where now is this "comparing" method you think everyone is aware of?
And when I did ask how to be better, I already was told to research so I could make better gear, or grind stuff for gold to buy it. I was already faced with the task of getting better. And right now, you think that I would consider the CP grind any more daunting because I was trying to compare my character to yours? No, it is F___ING a daunting task whether I ever even see you or not. This is not a "You are better than me" issue. It is a game mechanics issue. ZOS put that time sink there, and that is what the problem is. Not whether I can do .03% less damage or not. The gap is purely a way to try and make the issue seem more important to all.
I do not disagree with the premise that the CS is just boggling to me. But not because Joe-Tiger-Pumpkin has a huge gap between us. The problem is "Why the hell would ZOS think that a 10 year system would even have any appeal to the casual player".
Okay, fair point, but how does the new player even know that his DPS is lacking? No where is all the info you pointed to even seeable. If I stand next to X and we are fighting, I can't even tell what level they are or what their gear is. If I am in a group with them, where am I comparing myself? This isn't a head in the sand thing. I am saying, where now is this "comparing" method you think everyone is aware of?
@Soulshine and @Varicite - I agree about add-ons and all the points you both make. What I was saying is to the mass of casual players. Yes there is a portion of the player base that use add-ons, there is even a smaller portion that religiously stick to the min/max numbers. So, if the general overall of new players (who undoubtedly will not fall into this category) won't even be affected by the "gap" discussed here. I am not saying everything is peachy and we should all just smile and share hugs. I am saying, making this about a "power gap" rather than about what a colossal grind fest we call CS seems pointless.
The power gap is always there. And as the years progress, that gap will inadvertently grow between new and old. CS or Santa Hunter Skill points. Whatever you call it. In truth, it matters to a large portion of casual players not the least. What is important. Whether a new player gets to 50CP or 100CP, the remainder of that issue lies not in how far ahead the next guy is, but in how far the end is for anyone.......That is what I am saying.
Hopefully that makes sense? You are both saying valid things, and for me I get it. I am not trying to say you're wrong and I am right. I am saying that the approach taken in this thread about the problem is actually creating a reason for people to be frustrated. For casual players (for the most part) are not being affected by the CS because hard core players have maxed out CP and they haven't. Casual players, regardless of where others are in the CS, are faced with a system that will require 5-10 years of their time to finish.
Let's be honest. A casual player (generally) is not going to be playing this game with the hopes of ever maxing out the CS. This isn't because they are frustrated that @Soulshine is throwing 10% more DPS or heals than they are. Truthfully, most of them won't know why (per say) that you are better, until they ask. But without asking, they are going to quickly see that if they want to reach this "end" or "completion" of the CS, they need to casually spend 5-10 years of their time, or drastically change their game style.
If we approach this from that logic, then the problem makes sense to me. But saying it is about some gap in power....hmm, seems less about the issue and just whining to me. (That is my opinion. Hopefully no one feels offended. Not my intent) It just seems with all these threads, we are losing sight of the point. CS is a monumental grindfest.
@Soulshine and @Varicite - I agree about add-ons and all the points you both make. What I was saying is to the mass of casual players. Yes there is a portion of the player base that use add-ons, there is even a smaller portion that religiously stick to the min/max numbers. So, if the general overall of new players (who undoubtedly will not fall into this category) won't even be affected by the "gap" discussed here. I am not saying everything is peachy and we should all just smile and share hugs. I am saying, making this about a "power gap" rather than about what a colossal grind fest we call CS seems pointless.
The power gap is always there. And as the years progress, that gap will inadvertently grow between new and old. CS or Santa Hunter Skill points. Whatever you call it. In truth, it matters to a large portion of casual players not the least. What is important. Whether a new player gets to 50CP or 100CP, the remainder of that issue lies not in how far ahead the next guy is, but in how far the end is for anyone.......That is what I am saying.
Hopefully that makes sense? You are both saying valid things, and for me I get it. I am not trying to say you're wrong and I am right. I am saying that the approach taken in this thread about the problem is actually creating a reason for people to be frustrated. For casual players (for the most part) are not being affected by the CS because hard core players have maxed out CP and they haven't. Casual players, regardless of where others are in the CS, are faced with a system that will require 5-10 years of their time to finish.
Let's be honest. A casual player (generally) is not going to be playing this game with the hopes of ever maxing out the CS. This isn't because they are frustrated that @Soulshine is throwing 10% more DPS or heals than they are. Truthfully, most of them won't know why (per say) that you are better, until they ask. But without asking, they are going to quickly see that if they want to reach this "end" or "completion" of the CS, they need to casually spend 5-10 years of their time, or drastically change their game style.
If we approach this from that logic, then the problem makes sense to me. But saying it is about some gap in power....hmm, seems less about the issue and just whining to me. (That is my opinion. Hopefully no one feels offended. Not my intent) It just seems with all these threads, we are losing sight of the point. CS is a monumental grindfest.
You cannot divorce one issue from the other. It is as simple as that. There are players who will care about this and they will care for different reasons ---- and it does not mean they are whinning any more than you are.
Facts are, the Champion System was unfinished as well, which most people continue to overlook. We have still not been told ETA on phase 4 --- if in fact we ever get it. Sage himself said that it would be irresponsible to place the Champion System in the game on top of the Veteran System yet that is where they have left it for the time being, possibly running into many more months. Such actions speak for themselves.
@Soulshine and @Varicite - I agree about add-ons and all the points you both make. What I was saying is to the mass of casual players. Yes there is a portion of the player base that use add-ons, there is even a smaller portion that religiously stick to the min/max numbers. So, if the general overall of new players (who undoubtedly will not fall into this category) won't even be affected by the "gap" discussed here. I am not saying everything is peachy and we should all just smile and share hugs. I am saying, making this about a "power gap" rather than about what a colossal grind fest we call CS seems pointless.
The power gap is always there. And as the years progress, that gap will inadvertently grow between new and old. CS or Santa Hunter Skill points. Whatever you call it. In truth, it matters to a large portion of casual players not the least. What is important. Whether a new player gets to 50CP or 100CP, the remainder of that issue lies not in how far ahead the next guy is, but in how far the end is for anyone.......That is what I am saying.
Hopefully that makes sense? You are both saying valid things, and for me I get it. I am not trying to say you're wrong and I am right. I am saying that the approach taken in this thread about the problem is actually creating a reason for people to be frustrated. For casual players (for the most part) are not being affected by the CS because hard core players have maxed out CP and they haven't. Casual players, regardless of where others are in the CS, are faced with a system that will require 5-10 years of their time to finish.
Let's be honest. A casual player (generally) is not going to be playing this game with the hopes of ever maxing out the CS. This isn't because they are frustrated that @Soulshine is throwing 10% more DPS or heals than they are. Truthfully, most of them won't know why (per say) that you are better, until they ask. But without asking, they are going to quickly see that if they want to reach this "end" or "completion" of the CS, they need to casually spend 5-10 years of their time, or drastically change their game style.
If we approach this from that logic, then the problem makes sense to me. But saying it is about some gap in power....hmm, seems less about the issue and just whining to me. (That is my opinion. Hopefully no one feels offended. Not my intent) It just seems with all these threads, we are losing sight of the point. CS is a monumental grindfest.
You cannot divorce one issue from the other. It is as simple as that. There are players who will care about this and they will care for different reasons ---- and it does not mean they are whinning any more than you are.
Facts are, the Champion System was unfinished as well, which most people continue to overlook. We have still not been told ETA on phase 4 --- if in fact we ever get it. Sage himself said that it would be irresponsible to place the Champion System in the game on top of the Veteran System yet that is where they have left it for the time being, possibly running into many more months. Such actions speak for themselves.
Okay, I concede. I will just fade into the background. Because, as a casual player, the fact that there is a "gap" between me and most end game players doesn't mean squat (to me). I am disheartened by the grind of CP, not that anyone is better than me.
It absolutely IS disheartening. It is also just another grind on top of a grind. In phase 4, there is a clear opportunity for them to take this up and address it with improvements, but I am not holding my breath.
Why does there have to be a "finish line"? What is your incentive to play once you get to that finish line?
Dtweakb16_ESO2 wrote: »I like the champion system but hate the veteran system and the fact that they gave every RR14 player a free 75 champion points while still forcing EVERY new or returning player to grind to RR14.
It would make sense if they gave players these points when removing veteran ranks but now they just created an even larger gap between their player base.
Things like the champion system work because after a couple weeks you just tire and stop grinding them obsessively but now all the hardcore RR14 players in legendary gear just got their hands on a free 2 months worth of champion points!
Honestly, I don't think anybody should have got free champion points. In the time it will take most to get 75 champion points most players could get geared and to max level in a different MMO and here they just give them out for free to a large chuck of their player base.
Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
I don't pvp that much in ESO, but when i do i like to know i have the best of everything that money or grinding or running dungeons that provide, i hate to have a measurable disadvantage over another player.
Someone beating me because they have a build that beats mine is fine i can deal with that.
Dekkameron wrote: »Hullo!
I think the champion system will ultimately kill ESO because of the continuous game of catching up.
I don't pvp that much in ESO, but when i do i like to know i have the best of everything that money or grinding or running dungeons that provide, i hate to have a measurable disadvantage over another player.
Someone beating me because they have a build that beats mine is fine i can deal with that.
But this isnt all about pvp.. How long will it be before people start only taking people into trials etc if they have so many CPs in the "right" places?
I fear for the worst i really do, the effects hardly show at the moment. but wait until maybe 6 months to a year down the line...
When i first played, I was one of those people that once i got to level 50 and defeated Molag Bal i thought ""right! thats that done! now lets pvp!" then the goalposts constantly changed, moving further and further away.
I eventually leveled to VR14 after a stupid amount of grinding.. but when i did i find the goalposts now have have moved again.. to about 3 years away....
I know what i am saying is convoluted, but i felt i needed to get something off my chest..
I like games that have a set finish line so i get to that point then feel like i can compete (at least in gear and using skill) with another person.
I know it sounds weird....
Anyway....
Disappearingone wrote: »Nonsense. The gains are tiny, and granted they will add up over time and I'm sure there will be a few Elitist guilds that "Require"(Other players can not see your CP rank. Thus, there is no way to enforce such a rule.) you to be at a certain Champion Point amount, but so long as any new PVE content is designed to where a group of non CP VR14 can complete it then I don't see the problem.
....
And I highly doubt CP ever be a requirement to run Trails ect. All you people who don't the like CP system for whatever reason, be it: "New Players will be so far behind they won't ever be able to run things/catch up" and "People will impose requirements on how much you must have and where they are spent" Are just Pessimist or are upset that they will need to grind a whole lot to feel like they are top tier.
I'm not sure why it's so hard to imagine a world where people won't take you as a pug because your dps is lower than their requirement. Have you not played many games w/ endgame raiding activities?
Your CP total directly translates into higher DPS. The difference between 70cp and 3600cp is in the neighborhood of 8k dps. That's noticeable. That's very easy to single out.
"LF2M DPS HM Trials, 18k DPS min". You've seriously never seen anybody say anything like this in chat before?
It doesn't really matter that the content CAN be completed w/ less dps, because it can be completed FASTER w/ higher dps. And unfortunately, the only metric the game goes by when gauging how well you did is how FAST you completed it.
Have seen this exact same thing happen in other MMOs (and they didn't even have timed trials). People are lazy and don't want to work. If they have a pool of players that can pull 20k+ DPS, you better believe nobody is going to want your "amazing" 9k DPS.
If you have good friends that you run w/, this is obviously not as much of a problem. If not, people won't see it as "This guy has enough DPS to complete the fights". They're going to see it as "This guy does less DPS than a Sorc pet, lololol."
In a scenario when most players have a ton of CP spent already, it is absolutely not far-fetched to believe that the majority of the player base will be held to a certain (often arbitrary) standard when it comes to DPS, durability, etc.
The problem isn't the CS per se. The problem is making the earning of CP so abysmally slow that the large majority of players will fall behind or quit because they can't make adequate progress in the limited couple of hours of time they have to play each day.