LA tanks should never have existed. You are wearing LIGHT ARMOR. It is not really armor in the first place, its almost regular clothing! You are SUPPOSED to have minimal protection!
LA players have big cost reduction to spells and magicka recovery bonuses, as well as having their spells ignore a good chunk of spell resistance; this, combined with the glyphs covering up the armor gaps, made LA players OP as heck compared to MA and especially HA users. HA SHOULD offer more physical and magical protection. One wears heavy armor FOR the protection; it was absurd LA gave equal to or more protection due to glyphs, than heavy armor. LA is screwed up and unbalanced on live right now, and 1.6 thankfully changes that.
Now its time to tone everything else down and fix this armor issue once and for all. Once this is done, we all can put this issue behind us and focus on bigger and better things.
If you mean you shouldn't be able to tank as a DK with light armour and no damage shields, I agree. I absolutely disagree that magicka-based characters with damage shields shouldn't be able to tank with light armour.
As others have pointed out, light armour is often compensated with higher spell resistance. Why is this not the case in ESO? Why should heavy armour provide both the best damage protection and the best spell protection? I'm worried that magicka characters (except Templars) will be forced to play as DPS and only DPS, since if a magicka-based character goes for heavy armour they'll all but lose any chance at sustainability. Even if that weren't the case, I can't understand what's so shocking about tanking with magic shields/absorbs, or with stealth/dodge/evade for that matter. I hate how this game is basically eliminating any chance of diversity.
cschwingeb14_ESO wrote: »5 light, 1 heavy, 1 medium still gets you about 15% mitigation if the non-light pieces are chest/legs/shoulders/helm and reinforced.
By contrast, 5 medium, 1 heavy, 1 light provides about 20% mitigation
It's not that big of a gap if you stop looking at 7 of any armor type. And the undaunted bonus is just to big to ignore once you have it
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Full heavy armor takes around 25% less damage compared to LA in PTS, not 2~3 times more.montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
WraithAzraiel wrote: »Answer: The sheer fact that light armor tanking became an actual thing.
/thread.
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
That's the problem. High Armored tanks should never be as good at DPSing as Light Armor users are. Or even close to. If they are, what's the advantage of actually using Light Armor?ItsRejectz wrote: »it means you get strong tanks with very high dps at the moment.
That's the problem. High Armored tanks should never be as good at DPSing as Light Armor users are. Or even close to. If they are, what's the advantage of actually using Light Armor?ItsRejectz wrote: »it means you get strong tanks with very high dps at the moment.
And no, the Spell Cost reduction that you can easily cover with CP and the 10% Spell Crit bonus for LA is just totally not worth the great loss of survivability anymore.
(The excessive Spell Resistance for Heavy Armor is ridiculous too.)
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
I'm very interested to hear what damage passives heavy armor has that are superior to the light armor passives for dealing damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"