montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ItsRejectz wrote: »All though it hit my build pretty hard, I think the nerd was needed. Just look at PvE and PvP prior to 1.6, I'd say 80% of people you see in game are wearing full light armour. My only issue now is heavy armour as well as being powerful, also boosts stats in stamina. As stamina in 1.6 is awesome at dps, it means you get strong tanks with very high dps at the moment.
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
Frenkthevile wrote: »Get out of your pijama and start acting like a man!
Hi.
A robe have no armor. They simply balanced the 3 armors like they should.
Want protection, use bigger armor. Don't like that you loose the magika strenght from light armor? Don't wear heavy.
Don't like that you can't have all the good stuff at once? Welcome to ESO where players skills, styles and strenght is up to players and you can't have everything at once. You have to choose and the one to blame if you choose "wrong", is you.
Lower AC in light armor was the last thing needed for balance. And to make Evasion (Medium active), useful.
The changes are awesome.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Hi.
A robe have no armor. They simply balanced the 3 armors like they should.
Want protection, use bigger armor. Don't like that you loose the magika strenght from light armor? Don't wear heavy.
Don't like that you can't have all the good stuff at once? Welcome to ESO where players skills, styles and strenght is up to players and you can't have everything at once. You have to choose and the one to blame if you choose "wrong", is you.
Lower AC in light armor was the last thing needed for balance. And to make Evasion (Medium active), useful.
The changes are awesome.
A stupid S&B with my 'bathrobe' is another thing that is absurd.montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
byrom101b16_ESO wrote: »But actually it's worse than that.
Most games balance LA low armour with high magicka protections, but LA is outclasses by HA there too.
It is the worst armour available for many reasons, when what it should be is balanced for a type of role.
It isn't...
Plus, and as you brought the ridiculous point up in the first place, it's called Light ARMOUR - not 'robes' or t-shirts or dresses... so ARMOUR should be a signifcant part of it's design.
LA tanks should never have existed. You are wearing LIGHT ARMOR. It is not really armor in the first place, its almost regular clothing! You are SUPPOSED to have minimal protection!
LA players have big cost reduction to spells and magicka recovery bonuses, as well as having their spells ignore a good chunk of spell resistance; this, combined with the glyphs covering up the armor gaps, made LA players OP as heck compared to MA and especially HA users. HA SHOULD offer more physical and magical protection. One wears heavy armor FOR the protection; it was absurd LA gave equal to or more protection due to glyphs, than heavy armor. LA is screwed up and unbalanced on live right now, and 1.6 thankfully changes that.
Now its time to tone everything else down and fix this armor issue once and for all. Once this is done, we all can put this issue behind us and focus on bigger and better things.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LA tanks should never have existed. You are wearing LIGHT ARMOR. It is not really armor in the first place, its almost regular clothing! You are SUPPOSED to have minimal protection!
LA players have big cost reduction to spells and magicka recovery bonuses, as well as having their spells ignore a good chunk of spell resistance; this, combined with the glyphs covering up the armor gaps, made LA players OP as heck compared to MA and especially HA users. HA SHOULD offer more physical and magical protection. One wears heavy armor FOR the protection; it was absurd LA gave equal to or more protection due to glyphs, than heavy armor. LA is screwed up and unbalanced on live right now, and 1.6 thankfully changes that.
Now its time to tone everything else down and fix this armor issue once and for all. Once this is done, we all can put this issue behind us and focus on bigger and better things.
perfectly fine with that. but MA and HA should not give that amount of resource management and hihger dmg compared to light armor in cunjunction with 3-4x the amount of dmg mitigation. wich is currently the case.
montgomery.luke07b16_ESO wrote: »Lets be realistic here. Light armour was absurd on live. You should never be able to tank wearing a bath robe for christ sake. In live the only viable way to play is to go Light armour, 1h&s/resto.
This needs to change only time will tell have they done it correctly. The typical mmo scaling is as follows:
Light armour takes most damage but also deals most
Medium armour is middle of the road
Heavy armour absorbs most damage deals least
The lines blur in this game due to stamina being your major defense resource (block, roll, cc breakfree etc). A stamina build will always be the most risky build. As your damage and defense all come from the same resource.
LA tanks should never have existed. You are wearing LIGHT ARMOR. It is not really armor in the first place, its almost regular clothing! You are SUPPOSED to have minimal protection!
LA players have big cost reduction to spells and magicka recovery bonuses, as well as having their spells ignore a good chunk of spell resistance; this, combined with the glyphs covering up the armor gaps, made LA players OP as heck compared to MA and especially HA users. HA SHOULD offer more physical and magical protection. One wears heavy armor FOR the protection; it was absurd LA gave equal to or more protection due to glyphs, than heavy armor. LA is screwed up and unbalanced on live right now, and 1.6 thankfully changes that.
Now its time to tone everything else down and fix this armor issue once and for all. Once this is done, we all can put this issue behind us and focus on bigger and better things.
perfectly fine with that. but MA and HA should not give that amount of resource management and hihger dmg compared to light armor in cunjunction with 3-4x the amount of dmg mitigation. wich is currently the case.
I agree with that.
As I said in my post, ZOS needs to tone down the issues with the others armors and fix them ASAP so we can all move on to something bigger and better.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LA tanks should never have existed. You are wearing LIGHT ARMOR. It is not really armor in the first place, its almost regular clothing! You are SUPPOSED to have minimal protection!
LA players have big cost reduction to spells and magicka recovery bonuses, as well as having their spells ignore a good chunk of spell resistance; this, combined with the glyphs covering up the armor gaps, made LA players OP as heck compared to MA and especially HA users. HA SHOULD offer more physical and magical protection. One wears heavy armor FOR the protection; it was absurd LA gave equal to or more protection due to glyphs, than heavy armor. LA is screwed up and unbalanced on live right now, and 1.6 thankfully changes that.
Now its time to tone everything else down and fix this armor issue once and for all. Once this is done, we all can put this issue behind us and focus on bigger and better things.
As others have pointed out, light armour is often compensated with higher spell resistance. Why is this not the case in ESO? Why should heavy armour provide both the best damage protection and the best spell protection?
what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
Gargragrond wrote: »what we have with 1.6
light armor takes the most dmg(2-3x more) while dealing the least (~5% less than heavy)
medium armor is nearly as tanky as heavy armor while dealing by far the most dmg
heavy armor the most tanky while still dealing more dmg as a 1.5 light armor user ^^
absolutly great balance.
It does not take 2-3x more damage, it's more like 20% - 30%. You can find some test results in the forums, e.g. here: http://forums.elderscrollsonline.com/en/discussion/150528/1-6-armor-mitigation-formula
And you are not doing more damage in heavy as you can cast >50% more spells in light due to far better resource management. Heavy armor in PTS feels actually less viable than in live (at least with 70cp), and you can see that heavy was in fact nerfed compared to live. (break free cost reduction gone, constitution bonus more than halved, while the mitigation values are about the same as in live).
Please don't let the ridiculous inflated number scheme mislead you, 21678 or so resistance may sound huge but it is not. Without active mitigation (blocking, dodging, damage shields), you will get 2-shotted by a wrecking blow, no matter which armor you are wearing.
It looks like some people aren't aware that light armor on LIVE, gives almoust 0 protection against physical attacks.
For instance LA set for level 50 gives around 600 armor which is like 12-13% damage reduction total for phys attacks, in cyrodil it's further reduced since every character have armor penetration bonus.
In other words if someone was tanking with LA, it was either 1h and shield (which standalone gives more damage reduction bonus trough block than full LA set) or stacking of armor from other sources.
Therefore I have no idea what sort of mitigation nerf you are all talking about here? If you want mitigation against physical attack you need something more than Light Armor, either spells or enchantments nothing changed on this matter.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"