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Sorcerers wake up the 1.6 is on the PTS try it but not just read the patch notes and cry.

shishkin_85eb17_ESO
Before to start read my post download the PTS and check that it is no more TESO, it is a new game with the same name, the faster you will realize it the faster you will understand that all caster builds buffed like hell now.

Balance, mechanics and the ideology of the caster behavior changed may be not for 100% but for sure no less than 80%.

What I've mentioned in 1.6 PTS that we sorcerers have to change the way of thinking at all.
So as with the gear you could not rise to much critical chance and buff your weapon damage with surge we have to go the way of spell damage which is looks like proposed now by ZOS.
Thank's also to the new buff given by Entropy and totally new spell damage calculation based on weapon damage figures and destro staff scaling it now the only way for casters but the way with a lot of variants.

Take Matrial knowledge set + Twilight's Ambrace will be really cool stuff 4/4 - 180*3 = 540 Spell damage boost up.
Gear variants could be even more effective - Wise Mag, Twilight's, Arche Mage,
Cyrodil's light (rings) my was quick and dirty done.

Wise Mag (3) - 3 Armor - Crit + spell damage
Twilight's (4) 2 Armor + 2 duals- Crit + spell dmaage + Max Health
Arche Mage (3) 2 Armor + Neck - Regen + spell damage
Cyrodil's light 2 rings - Spell damage
In total 180 Spell damage *4 = +720
720 +1590+20% = 2700 Spell damage

So finally passives in champions for the penetration+ weapons on penetration+ mundus on penetration ( it stuck each other to the light armor passive 70% penetration in total app.), as much as possible in to the Mana Attributes (balance health further with armor glifs)

For single target bar we take duals (long swards with penetration traits -1590 Spell dmg (gold improved))

Bar - Mages fury, Curse, Fragment, Entropy, Mega Light (protects also from stealth attacks now much better )))).
Ulti - Soul strike or Overload due to spell damage will be a lot of dps also for PVP and Atronach or meteor for PVE

Jwelery cost reduction, Passive in champion - cost reduction and Light armor buff

Result:
23K Mana 19K Health, 2300 Spell damage (with major sorcery buff after entropy)

Figures in the abilities are crazy
Mages fury - 2500 dmg (6000 on blow)
Curse - 5800 dmg
Fragment - 6800 + 20% on proc- 8160
Entropy - 2000 app.

And still with such setup we have 37% critical rate, you can imagine what happen if curse or fragment or fury blow crits ))

And thanks to penetration is almost everything goes in to the target.

I've made on PVP one round death of melee players (in lucky cases) - Entropy, curse, fragment, fury, fury, curse blow, Fury blow, RIP - DPS 14K
In PVE on the troll VR 8 DPS was up to 18K, 1,7 round done.

Now I am on job so could not give the detailed figures and proofs but it looks like the real nuke sorc, build ever possible in TESO
Will give more detailed description when EU characters will be copied to PTS.
In case have questions or doubts will be glad to discuss

So finally the potential for improvement is quite high in direction of spell damage + penetration.
Also we should not forget that nobody take care about spell resistance as sorcerers were always far away from being really dangerous as well as all other caster builds.
Will write down based on the same logic the destro staff AOE build description as damage scaling now also from Spell damage could be the same effective with tones of DPS
Filling tells to me that Pulse + Liquid Lightning (twice more damage per tick than the wall of elements now + it has cool synergy which do not brake the spell) + Megalight + Critical surge + Lighting form will be a good variant still to rush in to the big groups in PVE. Ulti Atronach (nice synergy +8% to all damage ) or Meteor (+ has a dot spot). Even nerf. of surge and crit chance will not effect your healing as the damage increases dramatically and you will get less times but more relevant heal ticks.
  • Emma_Overload
    Emma_Overload
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    More DPS is nice. But....

    What's your HPS on that build?

    Exactly. I've played on the PTS, too, and there are huge problems for Sorcs when it comes to healing.
    #CAREBEARMASTERRACE
  • Soulac
    Soulac
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    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
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    - Meow -
  • shishkin_85eb17_ESO
    The idea was to test max DPS in to single target for trial play, and it is much more higher than it was before, that is the result.
    So for single target DPS now enough to keep enemies away with kiting even the area free bosses and in trials healers should help
    For the AOE I've tested yesterday. Surge is nerfed and could not do the job alone at all, even with the 20K DPS with AOE, HPS goes not above 1,5K and I was wiped in spellscar finally few times.
    The only way I've found is to buff Mutagen before to rush in and to use also in addition Boundless storm. In really tough situation buff also before to rush the Vigor, they stack with Mutagen and it is pretty enough as the kill of the group happen in 10 sec max.

    Surge nerf./modified (gives finally the spell damage and heal- this is great) made life more difficult but not impossible.
    In the end I see for single target DPS now Entropy looks better, for AOE still remain Surge but the support from Mutagen Baundless storm and Vigor still needed in a single model.
    In a group if the level of the healer is ok you could go Surge for AOE and focus all the rest on DPS (with surge you will not die just in a sec without heal from aside) For the single target DPS Entropy and all written above.

    In PVP it is still a lot of to test.
    But the main strategy is
    Shield + sward - More survivability - alone runs.
    Duals - DPS in group for single target.
    Destro Staff - for single target and some AOE in a group.
    Second bar remains the same from 1.5.7 - Resto staff with mutagen(springs) and shields stacking.
  • shishkin_85eb17_ESO
    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Fully agree with Soluac even as he is NB ))))))))
    Shield stack in PVP is quite enough. and the second bar resto. as a must for Ulti and heal together Damaging gear and bur depends on you current acting status.
    Also do not forget if we invest in spell damage and it is make sense now for sorcs. you increase the healing effect + the damage figure of the weapon goes also in to the spell damage, finally for the caster build healing with resto will be pretty good as well as the shields also because of the same reason.

    Edited by shishkin_85eb17_ESO on 5 February 2015 10:21
  • Gothren
    Gothren
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    seriously... who cares about trials. i dont play the game to take out trash mobs or bosses
  • shishkin_85eb17_ESO
    Gothren wrote: »
    seriously... who cares about trials. i dont play the game to take out trash mobs or bosses

    For some gear, gear for sale , achievements it is quite valuable.
    Finally it is a part of the game and quite challenging part .
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Can someone explain to me (a newbie Sorc) what the big deal about Entropy is?

    It is a Heal over Time, which, while nice, seems to me to be entirely unessential to a DPS build. What is it that I am missing about this skill that makes it so great?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Gyudan
    Gyudan
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    Can someone explain to me (a newbie Sorc) what the big deal about Entropy is?

    It is a Heal over Time, which, while nice, seems to me to be entirely unessential to a DPS build. What is it that I am missing about this skill that makes it so great?

    On the PTS, with 1.6.1, it currently gives the Major Sorcery buff on top of its basic effects, which makes it as good or better than Power Surge (sorc skill).
    Wololo.
  • Emma_Overload
    Emma_Overload
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    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Why do I get the feeling you're a PVP player? Because "shield stacking" ain't gonna get you past the first wave of spiders in Spindleclutch.
    #CAREBEARMASTERRACE
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Gyudan wrote: »
    Can someone explain to me (a newbie Sorc) what the big deal about Entropy is?

    It is a Heal over Time, which, while nice, seems to me to be entirely unessential to a DPS build. What is it that I am missing about this skill that makes it so great?

    On the PTS, with 1.6.1, it currently gives the Major Sorcery buff on top of its basic effects, which makes it as good or better than Power Surge (sorc skill).

    Ah, thank you very much!
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Gothren
    Gothren
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    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Why do I get the feeling you're a PVP player? Because "shield stacking" ain't gonna get you past the first wave of spiders in Spindleclutch.

    who cares about pledges and quests. taking down trash mobs and bosses is easy
  • Tankqull
    Tankqull
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    Gothren wrote: »
    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Why do I get the feeling you're a PVP player? Because "shield stacking" ain't gonna get you past the first wave of spiders in Spindleclutch.

    who cares about pledges and quests. taking down trash mobs and bosses is easy

    roughly 90% of the playerbase fail even there...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • shishkin_85eb17_ESO
    Gyudan wrote: »
    Can someone explain to me (a newbie Sorc) what the big deal about Entropy is?

    It is a Heal over Time, which, while nice, seems to me to be entirely unessential to a DPS build. What is it that I am missing about this skill that makes it so great?

    On the PTS, with 1.6.1, it currently gives the Major Sorcery buff on top of its basic effects, which makes it as good or better than Power Surge (sorc skill).

    Ah, thank you very much!

    Finally for the trial single boss damage, dungeons single boss damage, and PVP - Entropy looks better as you get the DPS slight boost and Sorcery buff + small heal ticks.
    Surge gives heal on crit and sorcery buff (surge heal is not applicable in PVP as everybody has impenetrable you get on crit. 40% of normal damage you have done and also there is a cool-down now, so peanuts in the end for HPS)
    Power surge is somehow usable only in PVE only together with additional healing skills or healer for the AOE mob rush.
    Tankqull wrote: »
    Gothren wrote: »
    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Why do I get the feeling you're a PVP player? Because "shield stacking" ain't gonna get you past the first wave of spiders in Spindleclutch.

    who cares about pledges and quests. taking down trash mobs and bosses is easy

    roughly 90% of the playerbase fail even there...

    Did not get the idea of the post, what you mean with the player base fail?
  • Ashamray
    Ashamray
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    which shields are stacking? Restoration staff one?
    Boadrig, EU PC

    Very Balanced
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  • shishkin_85eb17_ESO
    Ashamray wrote: »
    which shields are stacking? Restoration staff one?
    Resto staff + Hardened Ward (Daedric Summoning) + Dampen Magic (Light Armor) Against Spell damage you can survive damage double to your HP, against physical attacks around 60% more than your HP.
    If you add Unstoppable or Thunder presence to it, sorc. becomes really tough to kill.
  • meaglar
    meaglar
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    Can anyone advice, what should be the HP value for a min maxed mana sorcerer? I am trying to understand how many of the stat points should I invest on heath...

    What are your comments on HP value of a magicka sorcerer?
  • Snit
    Snit
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    Ashamray wrote: »
    which shields are stacking? Restoration staff one?
    Resto staff + Hardened Ward (Daedric Summoning) + Dampen Magic (Light Armor)

    I think there's a very, very high chance that stacking different shields is not going to make it to live. It's a PvP issue.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Sublime
    Sublime
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    meaglar wrote: »
    Can anyone advice, what should be the HP value for a min maxed mana sorcerer? I am trying to understand how many of the stat points should I invest on heath...

    What are your comments on HP value of a magicka sorcerer?

    I see most People running around with 17k-20k HP. This means 62 attributes into Magicka. HP is redundant because of shield stacking, the only Thing you Need for duels is burst to get through the shield and some stamina sustain to kite the 2h builds.

    I.e. glass-cannon all the way, except for jewellry, where you should put magicka cost reduction. Crit is not as valuable anymore because it isn't possible to crit against shields.

    This is it for PvP duelling builds. Haven't done any PvE on PTS yet.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Kypho
    Kypho
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    OP Sorcerers are like giant babies. They are strong but :smile:

    800px-Face_eyes_caricature_comic_cry_how.png
  • Nightreaver
    Nightreaver
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    Kypho wrote: »
    OP Sorcerers are like giant babies. They are strong but :smile:

    800px-Face_eyes_caricature_comic_cry_how.png
    Awesome, love the selfie.

    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • profilex511
    profilex511
    Soul Shriven
    PETS & PVP
    Pets are cool for PVE players that likes to run solo and quest to get that tank and off heals.
    In PVP you don't need that Tank and heals you need Damage and "intimidation"
    I never cared for the look of the pets anyway and their not very intimidatiing at all.

    So my Advice is their Should be a PVP Summons line: Flame Atronach & Daedric lord and also if I'm in stealth they should be too until I'm not.

    Thanks for taking the time and readying my Post

    See you all in game

    SKULLROW
  • Cody
    Cody
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    Soulac wrote: »
    Healing? Shield stacking is enough for you guys.
    Your heal is fine if you want, use a Resto like we NB do.

    Why do I get the feeling you're a PVP player? Because "shield stacking" ain't gonna get you past the first wave of spiders in Spindleclutch.

    lies.
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