TWOHAND WEAPON LINE unbalanced stacking ?

  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Beleron wrote: »
    lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.

    also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.

    No weapon set or ability works like that on pts, they want you to make choices on what you want to use.

    No, that's how it works on live and no one is complaining about it.

    Now they want to change it affect all physical attacks, and people find a problem with that.

    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.

    Win-Win, no one loses, everyone is happy.
  • Beleron
    Beleron
    ✭✭✭
    yes but this LIMITS choices. Since the other choices you have, you must first HIT THE TARGET to become buffed. So for surprise stam based burst dmg attacks... even if you use bow... you end up using a 2h utility belt for the 20% bonus dmg. Which is allot in pvp, where that 20% could mean you getting to 2 hit them, or them full healing.... I feel there needs to be a limit put on momentum so its not used for such things. TO ME you cant toggle leaching strikes on, then swap, and still have it active, WITHOUT having it on both bars. SO the same should be so for momentum. You shouldn't be able to toggle on a 20% buff and HEAL and swap and still have it on, when its not on both bars. Or id have momentum, leaching strikes, and quite a few other things on a utility belt just for buffs then swap and have my actual skills. Its not the only ability tho, truly, double take from NB should kinda be the same then. Not a fan of this, have it all on a second utility belt bar and then just swap.

    to me that's not about choices, that's about, you need a utility belt with this stuff to max your burst dmg... congrats... so your stuck with it.
    Edited by Beleron on 1 February 2015 22:18
  • Beleron
    Beleron
    ✭✭✭
    accept for the pot, but thats a different issue.
  • Beleron
    Beleron
    ✭✭✭
    Jitterbug wrote: »
    Not trying to hijack, and imma letchu finish but:

    I know Surge and Momentum won't stack their dmg buffs, but will both heals still apply?

    if there not buff's like major resolve, ect. Then yes. Which momentum is not, and i believe surge is not either..... so then hello utility belt with surge, momentum, lightning form... ect....... so why can we then utility belt these, but then where stuck with toggled stuff like the daedric armor summon. Once again, utility belt them, then swap and have your attacks. which to me limits you, cuz then your max output is done by having your second bar 100% utility.
  • Beleron
    Beleron
    ✭✭✭
    I don't want stuff like wow, where you have 123456 as skills then F1 to F4 as buffs.
    DDuke wrote: »
    Beleron wrote: »
    lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.

    also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.

    No weapon set or ability works like that on pts, they want you to make choices on what you want to use.

    No, that's how it works on live and no one is complaining about it.

    Now they want to change it affect all physical attacks, and people find a problem with that.

    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.

    Win-Win, no one loses, everyone is happy.

    mmhmmm, that would work, I will put that at the top also. We just need to ditch this utility belt stuff that has come with it all being buffs. Now you can just swap it all onto a second bar, hit all ur buffs, then swap back. So then whats the point of having a second weapon, if you don't even USE IT you just have it for the a utility belt but never fire or swing it.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    Beleron wrote: »
    lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.

    also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.

    No weapon set or ability works like that on pts, they want you to make choices on what you want to use.

    No, that's how it works on live and no one is complaining about it.

    Now they want to change it affect all physical attacks, and people find a problem with that.

    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.

    Win-Win, no one loses, everyone is happy.

    Except people who want to have the benefit of rally while using a bow..They just lost 10% damage because some people don't wanna use two hander.

    Edited by Xsorus on 1 February 2015 22:31
  • Beleron
    Beleron
    ✭✭✭
    DDuke wrote: »
    Beleron wrote: »
    lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.

    also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.

    No weapon set or ability works like that on pts, they want you to make choices on what you want to use.

    No, that's how it works on live and no one is complaining about it.

    Now they want to change it affect all physical attacks, and people find a problem with that.

    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.

    Win-Win, no one loses, everyone is happy.

    Except people who want to have the benefit of rally while using a bow..They just lost 10% damage because some people don't wanna use two hander.

    I get what your saying however that 10% would still be good for stealthy pvp sneak attacks in pvp. Seeing as you cant do so with things like drain power / power extraction because you first have to hit the target to get buffed, unlike momentum. Any other ideas, or adjustments to current ones anyone can think of?
    I also updated the main post with this idea, btw.
  • Beleron
    Beleron
    ✭✭✭
    All of that combined =0 effect against on shield.

    but sneak attacks in pvp. There can be.
  • gendarkb16_ESO
    gendarkb16_ESO
    ✭✭✭
    A
    DDuke wrote: »
    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
    And then people like you two will say, "omg if i want to perform to the MAX and have the best of the best i am being forced to slot momentum and drinking a pot to have minor+major brutality always on!"

    Anyways i am all for the suggestion you quoted because it gives even more power than momentum is currently giving in 1,6 because again if you want to have it all and be the best you will also slot the 2h to have minor brutality and obtain major brutality from other skills or pots.

    Like I and most people said in the post sloting the 2h in the second bar have a tradeoff and its not for free, if you want the buff go for it, or else have the defense of 1h+shield, the range of the bow or the healing staff, its your choice.

  • Beleron
    Beleron
    ✭✭✭
    where not talking about having minor and major stack. NOR are we talking about making 2h weaker. We are talking about avoiding anyone using 2h as a utility bar to max stamina based burst dmg in sneak attacks.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    A
    DDuke wrote: »
    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
    And then people like you two will say, "omg if i want to perform to the MAX and have the best of the best i am being forced to slot momentum and drinking a pot to have minor+major brutality always on!"

    Anyways i am all for the suggestion you quoted because it gives even more power than momentum is currently giving in 1,6 because again if you want to have it all and be the best you will also slot the 2h to have minor brutality and obtain major brutality from other skills or pots.

    Like I and most people said in the post sloting the 2h in the second bar have a tradeoff and its not for free, if you want the buff go for it, or else have the defense of 1h+shield, the range of the bow or the healing staff, its your choice.

    Well, there's a big difference between 10% & 20%. You get same kind of buff from Restoration Staff as well (Minor Berserking), but since it's 10%, it is not that bad if you miss it (I'm not using Restoration Staff on live either).
    20% is kind of a big deal, especially when you can get it from another stamina using weapon.

    Still, I'd prefer even more if these weapon specific buffs applied only to their weapon, because otherwise it leads to people slotting weapons they might not really want to use, only to get the buffs.

    Third solution, give Dual Wield & Bow access to the same buff.
    DDuke wrote: »
    Beleron wrote: »
    lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.

    also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.

    No weapon set or ability works like that on pts, they want you to make choices on what you want to use.

    No, that's how it works on live and no one is complaining about it.

    Now they want to change it affect all physical attacks, and people find a problem with that.

    Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.

    Win-Win, no one loses, everyone is happy.

    Except people who want to have the benefit of rally while using a bow..They just lost 10% damage because some people don't wanna use two hander.

    Just use a potion, like everyone else ;)
  • Beleron
    Beleron
    ✭✭✭
    Try and think of nightblades for a second. So you get the 20% from momentum. This is better than drain power because you dont have to hit something to get it. So you use it, then you put on shadow cloak. Oh and you can put on grim focus and the fighters guild ulti. SO what are you at NOW....about 40% bonus dmg ? with a 100% crit chance from cloak. So you sneak up.... surprise attack... thats ALLOT of damage. Increase that more with other buffs and such, holy geez.

    now think about doing that with snipe, instead of surprise attack, or doing it with flurry.
    Edited by Beleron on 1 February 2015 23:02
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    They should allow you to use momentum with ANY weapon equipped... just like I can use immovable wearing no heavy armor.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • eserras7b16_ESO
    eserras7b16_ESO
    ✭✭✭✭
    Oh please. 2H is not OP at all....
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    stats buffed x10, when people sees a 1000hot says omg thats crazy but its like a 100 hot right now... the same for damage 12k crits-hits omg !!! but thats a 1200 hit in live so its an average hit really.

    Well not exactly.

    Since they nerfed stats, they are not scaling at 10x. It's more like 6-8x depending on how you moved things around to compensate on PTS.

    Whereas damage is scaling at 10x.

    That means that 1,000 HOT is equal to more like 143 on live (instead of 100, using a 7x factor for stats).

    And that 12,000 crit is equal to more like 1,712 on live (instead of 1,200, same factoring).

    If stats had actually scaled 10x along with damage, you'd be correct. But they didn't, so that means damage went up more than stats... so TTK is now much faster.

    Also, considering some skills are critting for 20k on PTS and that a lot of people are barely above 20k with food in Cyrodil, that's a bit extreme. No skill should be that close to 1-shotting.
  • Beleron
    Beleron
    ✭✭✭
    not op, unbalanced.
  • Domander
    Domander
    ✭✭✭✭✭
    DDuke wrote: »
    Domander wrote: »
    Beleron wrote: »
    Vordae wrote: »
    10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.

    Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?

    It's 10%. Evil hunter gives 10% crit, just like mage light gives 10% spell crit.

    The same weapon power buff from momentum is available to nightblades from drain power

    Sorcs can use surge.

    Neither of those will stack with momentum.

    Templar and DK's only option for that particular buff are potions and momentum

    and you want to change it?

    No.

    You can't use Drain Power before attacking your opponent, so there goes that possibility for maximizing stealth burst damage.

    I don't want to use 2H because it has a buff I need for bow or DW, I want to use 2H because I want to use 2H.
    Not saying I do, I'd love to go DW/DW and play a rogue type character, but it wont be possible if Momentum stays as it is.


    Only class that has access to the same 20% buff is Sorcerer with Surge, others are SOL (unless you want to use a potion every time you sneak attack someone).

    Why do you "need" to have this buff? You don't, you want this buff.

    also, yes, potions.
    Edited by Domander on 2 February 2015 01:00
  • Beleron
    Beleron
    ✭✭✭
    not needing to max burst dps in pvp, is like saying, you don't need a minimum of XXXX hp. You don't NEED IT.... but you damn well want it so you don't get 1 hit instantly. The want becomes a need in order to actually be able to fight on par with others, and not becomes instant fodder ( btw its not fun if you just die in 1 hit, game gets really boring when all you do is run back over and over ). You need the buff to actually max your damage, when that 20% more can in pvp, be the dif besides killing them, or getting stunned and 2 hit.
    Just make it a freaking passive slotted bonus like entorpys 5% hp, and only for 2h skills. Then give a new attack skill. Done. I don't want to see all the dps bowman using it on an off bar for utiliy belt usage, it will end up as bad as block casting.

    potions are great, yes. But where talking about abilities.
    That's like saying, why do you need a self heal, there healing potions......
  • gendarkb16_ESO
    gendarkb16_ESO
    ✭✭✭
    As a non nightblade i would trade major brutality from momentum for minor berserk. Because i can get major brutality from a pot but not minor berserk, so my question is, there is any way to obtain minor brutality ? without being a nightblade(grim focus).
    I feel that with every patch the game forces me to be a nightblade(10% extra crit dmg, 10% weapon from stealth, 30% stamina regen and now 8% extra damage buff) if i want to be a melee stamina :disappointed:
    Edited by gendarkb16_ESO on 2 February 2015 10:26
  • Beleron
    Beleron
    ✭✭✭
    As a non nightblade i would trade major brutality from momentum for minor berserk. Because i can get major brutality from a pot but not minor berserk, so my question is, there is any way to obtain minor brutality ? without being a nightblade(grim focus).
    I feel that with every patch the game forces me to be a nightblade(10% extra crit dmg, 10% weapon from stealth, 30% stamina regen and now 8% extra damage buff) if i want to be a melee stamina :disappointed:

    hello class discussion. Was hoping someone would bring that up. The fact other classes skills give some buffs, ect, and nb gives some others, ect ect. To see and conbine with weapons. And if you can get the major buff from momentum from another source then you can bring in the idea of POINTLESSNESS. There's also the fact that, if you can get momentums buff from a pot buff, then why even slot it, and not use something else. So then theres the idea of changing its buff to make it different. Since its called momentum maybe something that keeps you trucking, give it a heal and stam regen ? or maybe the heal it already has and some big attack speed bonus for 2h, so u can just chop thro ***. Just ideas. Maybe its time the dmg buff from momentum goes entirely ?
  • Aziz006
    Aziz006
    ✭✭✭
    Do not expect every player to be good at everything. If you need bigger magicka pool you will have lower health bar. There are always trade-offs. I am burst build and when I fight I know that after 20 sec I will have no resource. That is what makes the game fun not expecting to kill or outdps everyone. I love it when LA users get melted and start complain about balance because it is funny.
    Edited by Aziz006 on 2 February 2015 11:03
Sign In or Register to comment.