xsorusb14_ESO wrote: »lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.
No weapon set or ability works like that on pts, they want you to make choices on what you want to use.
Not trying to hijack, and imma letchu finish but:
I know Surge and Momentum won't stack their dmg buffs, but will both heals still apply?
xsorusb14_ESO wrote: »lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.
No weapon set or ability works like that on pts, they want you to make choices on what you want to use.
No, that's how it works on live and no one is complaining about it.
Now they want to change it affect all physical attacks, and people find a problem with that.
Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
Win-Win, no one loses, everyone is happy.
xsorusb14_ESO wrote: »lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.
No weapon set or ability works like that on pts, they want you to make choices on what you want to use.
No, that's how it works on live and no one is complaining about it.
Now they want to change it affect all physical attacks, and people find a problem with that.
Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
Win-Win, no one loses, everyone is happy.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.
No weapon set or ability works like that on pts, they want you to make choices on what you want to use.
No, that's how it works on live and no one is complaining about it.
Now they want to change it affect all physical attacks, and people find a problem with that.
Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
Win-Win, no one loses, everyone is happy.
Except people who want to have the benefit of rally while using a bow..They just lost 10% damage because some people don't wanna use two hander.
decado0024_ESO wrote: »All of that combined =0 effect against on shield.
And then people like you two will say, "omg if i want to perform to the MAX and have the best of the best i am being forced to slot momentum and drinking a pot to have minor+major brutality always on!"Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
gendarkb16_ESO wrote: »AAnd then people like you two will say, "omg if i want to perform to the MAX and have the best of the best i am being forced to slot momentum and drinking a pot to have minor+major brutality always on!"Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
Anyways i am all for the suggestion you quoted because it gives even more power than momentum is currently giving in 1,6 because again if you want to have it all and be the best you will also slot the 2h to have minor brutality and obtain major brutality from other skills or pots.
Like I and most people said in the post sloting the 2h in the second bar have a tradeoff and its not for free, if you want the buff go for it, or else have the defense of 1h+shield, the range of the bow or the healing staff, its your choice.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.
No weapon set or ability works like that on pts, they want you to make choices on what you want to use.
No, that's how it works on live and no one is complaining about it.
Now they want to change it affect all physical attacks, and people find a problem with that.
Elegant solution: turn it into "Minor Brutality", and give 2H abilities +10% dmg via passives. Now you've got a buff that stacks with potions, and there's no "must slot" momentum in order to play a stealthy assassin character.
Win-Win, no one loses, everyone is happy.
Except people who want to have the benefit of rally while using a bow..They just lost 10% damage because some people don't wanna use two hander.
gendarkb16_ESO wrote: »stats buffed x10, when people sees a 1000hot says omg thats crazy but its like a 100 hot right now... the same for damage 12k crits-hits omg !!! but thats a 1200 hit in live so its an average hit really.
10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
It's 10%. Evil hunter gives 10% crit, just like mage light gives 10% spell crit.
The same weapon power buff from momentum is available to nightblades from drain power
Sorcs can use surge.
Neither of those will stack with momentum.
Templar and DK's only option for that particular buff are potions and momentum
and you want to change it?
No.
You can't use Drain Power before attacking your opponent, so there goes that possibility for maximizing stealth burst damage.
I don't want to use 2H because it has a buff I need for bow or DW, I want to use 2H because I want to use 2H.
Not saying I do, I'd love to go DW/DW and play a rogue type character, but it wont be possible if Momentum stays as it is.
Only class that has access to the same 20% buff is Sorcerer with Surge, others are SOL (unless you want to use a potion every time you sneak attack someone).
gendarkb16_ESO wrote: »As a non nightblade i would trade major brutality from momentum for minor berserk. Because i can get major brutality from a pot but not minor berserk, so my question is, there is any way to obtain minor brutality ? without being a nightblade(grim focus).
I feel that with every patch the game forces me to be a nightblade(10% extra crit dmg, 10% weapon from stealth, 30% stamina regen and now 8% extra damage buff) if i want to be a melee stamina