Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
Besides, using that potion before the fight only means that you're most likely going to die (or have to run away) if it is a 1vX situation.
As said, having Momentum give such a strong buff to all physical skills only means that it's going to be a "must have" for stamina builds (except maybe sorcs), and that right there is bad skill design.
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
They still pay the opportunity cost. It blocks a slot, and it prevents them from using abilities that require a certain weapon (for example bow/2h combo won't have healing ward).
-snip-
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
They still pay the opportunity cost. It blocks a slot, and it prevents them from using abilities that require a certain weapon (for example bow/2h combo won't have healing ward).
-snip-
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone..
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
They still pay the opportunity cost. It blocks a slot, and it prevents them from using abilities that require a certain weapon (for example bow/2h combo won't have healing ward).
-snip-
I don't give a crap about healing wards or self heals. I'm not a healer, and I'm certainly not a shield spammer.
Restoration staff is going to scale with spell damage anyhow, so there's that travesty of "stamina builds" gone..
That was just an example. Feel free to replace 'resto staff' with anything else. Point is, by using a 2H weapon you do not get a brutality buff 'for free', you get it for the price of not being able to slot another weapon, and not being able to use it's associated abilities.
Getting a brutality buff from a potion does not limit you this way. Altho using a potion has an opportunity cost of it's own of course, you cannot simply say that getting brutality using a potion you 'pay' and using a 2H you don't. There always is a cost.
Then, they don't get the buff for free because they are giving up his prefered weapon just to have a buff, its a fair tradeoff. If you play with a 2h you got the buff right now on live 1.5 and in 1.6, if you never play with a 2h and as you said you really want the buff you are sacrificing a whole second bar for that buff, so my point, is not for free.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
And why would I slot another weapon, when 2H is the only one giving the extra 20% damage?
And why would I slot another weapon, when 2H is the only one giving the extra 20% damage?
That's a question everyone has to answer for himself. Some people might want the AOE damage reduction from DW(which is something you cannot get from a potion). Some might want the range of a bow. Who knows what powerful combos will emerge in a month or two. The patch is still young.
gendarkb16_ESO wrote: »Then, they don't get the buff for free because they are giving up his prefered weapon just to have a buff, its a fair tradeoff. If you play with a 2h you got the buff right now on live 1.5 and in 1.6, if you never play with a 2h and as you said you really want the buff you are sacrificing a whole second bar for that buff, so my point, is not for free.Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
Anyways I would preffer momentum giving the berserk buff so i can stack it with potions or surge.
If you want to be AoE bomber, you slot Dual Wield. Except that I probably still want a 2H sword on the other bar to get a self heal and 20% more damage.
If you want to be AoE bomber, you slot Dual Wield. Except that I probably still want a 2H sword on the other bar to get a self heal and 20% more damage.
Or maybe you want to still have a bow to accompany your aoe bomber bar for situations where aoe bombing isn't possible, and you are willing to get your 20% damage buff from a potion instead of losing the bow.
Meanwhile, you could just forget the DW, slot 2H for self heals & one shot people with the Momentum buff up. You don't lose much...
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
Besides, using that potion before the fight only means that you're most likely going to die (or have to run away) if it is a 1vX situation.
As said, having Momentum give such a strong buff to all physical skills only means that it's going to be a "must have" for stamina builds (except maybe sorcs), and that right there is bad skill design.
If this game is going to force me to use 2H in order to play a stealthy assassin competitively, I won't waste a second longer in it.
Alternative solutions:
- Make the new Dual Wield cloak ability grant "Major Brutality" as well (atleast one of the morphs).
- Make it available for Bow as well somehow.
Drinking a potion every time I want to attack someone doesn't sound very ideal (or cheap), especially given the new 45 second potion CDs
I pretty much use a potion in every fight anyway (except for the very one-sided ones, one way or another). Also, stamina potions are not that expensive - dragonthorn and blessed thistle are a byproduct of farming columbine and bugloss so i have tons of those in stock.
Still doesn't excuse other people getting the 20% damage boost for free, just by slotting 2H in the other bar.
Besides, using that potion before the fight only means that you're most likely going to die (or have to run away) if it is a 1vX situation.
As said, having Momentum give such a strong buff to all physical skills only means that it's going to be a "must have" for stamina builds (except maybe sorcs), and that right there is bad skill design.
If this game is going to force me to use 2H in order to play a stealthy assassin competitively, I won't waste a second longer in it.
Alternative solutions:
- Make the new Dual Wield cloak ability grant "Major Brutality" as well (atleast one of the morphs).
- Make it available for Bow as well somehow.
It's not 'for free' if you have to use 50% of your weapon slots for it.
You do know there are people who do not like 2H, right?
People who'd like to use other weapons, to play a different type of character without becoming 20% worse because of it.
You do know there are people who do not like 2H, right?
People who'd like to use other weapons, to play a different type of character without becoming 20% worse because of it.
Your problem is that you seem to be convinced that anyone who does not slot momentum for the 20% damage buff is 20% worse because of it. That's not necessarily true.
Someone using a potion instead will gain that damage buff, and on top of that he will gain a 20% stamina regen, 20% crit chance, and the freedom of using any weapon he prefers.
Which one of these options is better is entirely up to the player to decide. Some might prefer not having to use potions, like you. Others might prefer the freedom to use any weapon(and their associated skills) they want.
What exactly would be the problem with changing it to "Minor Brutality", and then buffing 2H weapon skills by 10% via passives?
End result is the same damage, and then you'd get to use those potions too (since now they stack), and people wouldn't be forced to use a weapon they don't want to use.
Yet, even after that childish "no I'm not, you are!!" response, you're the one failing to provide a rational argument.
Yet, even after that childish "no I'm not, you are!!" response, you're the one failing to provide a rational argument.
I have provided plenty of rational arguments in the previous posts. And if you don't want to receive childish responses, do not make childish claims.
What exactly would be the problem with changing it to "Minor Brutality", and then buffing 2H weapon skills by 10% via passives?
End result is the same damage, and then you'd get to use those potions too (since now they stack), and people wouldn't be forced to use a weapon they don't want to use.
kkampaseb17_ESO wrote: »10% for evil hunter. To be honest hitting someone for 12k is like hitting them for 1.2-1.5k in live. It's really not that much. You would need to hit for 12k 3 times in a row to kill most people. Most people will shield, heal, or do something in the time of 3 snipes.
Well first it is 20% as i explained above and second a nb can use surprise attack and easily spam it for 12k hits also. So think about that one...... what does it take, .5 sec per surprise attack? maybe 1 sec for cast and animation ?
This is incorrect. It is a problem of the addon you are using. The critical chance is calculated as a fraction of the number given divided by 200. Evil hunter gives 2099 which is 10.5%.
What is needed is the 20% from momentum needs to work like the fighters guild ulti, and be a passive when slotted, only for 2h. Then momentum needs to be an attack.
Also 2h is decent dps and was, HOWEVER, this dps came from burst and execute spam. The rest of the fight, its sustained dps, wasn't as high as bow or DW.
THIS CHANGE HAS MADE IT SO
momentum is needed for maxing burst stam based dps.
lol. Make the heal passive too, only when the ability is equipped, so less you are swapped onto the 2h bar, it isn't ticking, or make it toggled, like leaching / siphoning strikes. What I want is that 20% to ONLY be fore 2h, not carry over to other weapons. How does that ruin twohand. IT DOESN'T EVEN HURT 2H... how would I be ruining it. IT JUST MEANS ONLY 2H GETS THE BUFFS.
also power extration ect, you first HAVE TO HIT THE TARGET, so you cant just activate then sneak up and burst in pvp... that the point.