thelordoffelines wrote: »thelordoffelines wrote: »Princess_Asgari wrote: »Princess_Asgari wrote: »
Oh noes... evil bow users deal 460DPS on your light armour character? The nerve on them!
They shouldn't deal more than 3% of your health, because block=magma armour. NERF!
I'm being sarcastic btw
What's crazy is I've used your build previously on a NB and you of all people should know how strong bow is currently.
Let's take talk away from bow being a NB only weapon because honestly every class uses it and bow is used the most bow for a reason. Heavy attacks hit for insane damage along with venom arrow. Bow does what multiple class skills do all in one with an insane range.
Hopefully 1.6 takes care of these issues.
Bow (note: not snipe spam) is strong, but so are many other things in the game.
DKs tanking/killing 20 people, infinite resource builds that you cant kill without a similar build (fights take 15-30mins, it's basicly who gets bored first at that point), block casting/permablock...
I don't agree with being able to "one shot" people as it doesn't really take much skill, but currently it is the only way of killing someone without playing the "resource game".
Give me counters to heal/dmg shield spam, a way to get past permablock and/or CC that does what it's supposed to do (crowd control, not drain stamina), and I'm happy to see TTK increased.
To put it more elaborately: players should die (and not in 1-3 seconds) when they run out of health, not when they run out of stamina and/or magicka.
What's wrong with playing the resource game? The idea of the resource game is that people can defend themselves if they have resources... Should they not be able to defend themselves?
I could go into personal reasons why I dislike that playstyle, but I'm afraid people would just get offended & ignore everything else I have to say, so I'll skip that part.
I'm not saying people who like to play that way shouldn't be able to do so, but it should not be the only way to play competitively, and being able to play super defensively should come at the cost of offense (which it currently doesn't).
If people want a pure resource fight (who runs out of stamina/magicka first, instead of who runs out of health first), then they should fight people with a similar defensive playstyle. In other fights against players with different playstyle, there should be more factors than your magicka/stamina bar.
That's how you create diverse & interesting PvP.
You can easily have heals/dmg shields on one bar (or both), and still deal just as much damage as the person who is trying to get past the block/shield+heal spam.
Couple this with the fact that defensive abilities are more cost effective than offensive ones (you get 1k+ shield or heal for less cost than it takes to deal equal amount of damage), and the fact that they prevent crits altogether (A bug? An intended feature? No one knows), are spammable and have no cast time or any kind of counter, and you'll see the issue.
Or maybe you don't, and you'll just tell me to slot a damage shield/heal and play in exact same way as over 90% of the population (http://forums.elderscrollsonline.com/discussion/144002/do-you-have-a-heal-or-a-dmg-shield-slotted-on-your-hotbar/p1).thelordoffelines wrote: »kelly.medleyb14_ESO wrote: »Let me guess, you guys are sorcs, I can tell by the whine in your typing from clear down in Texas.
Plus, only a sorc would have the audacity to QQ about bows when they have CF, EF and Streak.
Did you really just compare snipe and crystal fragments?
Crystal Fragments actually has better base damage (meaning higher out of stealth damage) than Snipe, and its cast time is being reduced in 1.6.
Just saying
Well you cam gank to avoid the recourse game but I digress on that issue....
But crystal fragments is extremely easy to see and you cant cast it from stealth. When it actually hits your right its great but it rarely does if you cast it.
thelordoffelines wrote: »Princess_Asgari wrote: »Princess_Asgari wrote: »
Oh noes... evil bow users deal 460DPS on your light armour character? The nerve on them!
They shouldn't deal more than 3% of your health, because block=magma armour. NERF!
I'm being sarcastic btw
What's crazy is I've used your build previously on a NB and you of all people should know how strong bow is currently.
Let's take talk away from bow being a NB only weapon because honestly every class uses it and bow is used the most bow for a reason. Heavy attacks hit for insane damage along with venom arrow. Bow does what multiple class skills do all in one with an insane range.
Hopefully 1.6 takes care of these issues.
Bow (note: not snipe spam) is strong, but so are many other things in the game.
DKs tanking/killing 20 people, infinite resource builds that you cant kill without a similar build (fights take 15-30mins, it's basicly who gets bored first at that point), block casting/permablock...
I don't agree with being able to "one shot" people as it doesn't really take much skill, but currently it is the only way of killing someone without playing the "resource game".
Give me counters to heal/dmg shield spam, a way to get past permablock and/or CC that does what it's supposed to do (crowd control, not drain stamina), and I'm happy to see TTK increased.
To put it more elaborately: players should die (and not in 1-3 seconds) when they run out of health, not when they run out of stamina and/or magicka.
What's wrong with playing the resource game? The idea of the resource game is that people can defend themselves if they have resources... Should they not be able to defend themselves?
I could go into personal reasons why I dislike that playstyle, but I'm afraid people would just get offended & ignore everything else I have to say, so I'll skip that part.
I'm not saying people who like to play that way shouldn't be able to do so, but it should not be the only way to play competitively, and being able to play super defensively should come at the cost of offense (which it currently doesn't).
If people want a pure resource fight (who runs out of stamina/magicka first, instead of who runs out of health first), then they should fight people with a similar defensive playstyle. In other fights against players with different playstyle, there should be more factors than your magicka/stamina bar.
That's how you create diverse & interesting PvP.
You can easily have heals/dmg shields on one bar (or both), and still deal just as much damage as the person who is trying to get past the block/shield+heal spam.
Couple this with the fact that defensive abilities are more cost effective than offensive ones (you get 1k+ shield or heal for less cost than it takes to deal equal amount of damage), and the fact that they prevent crits altogether (A bug? An intended feature? No one knows), are spammable and have no cast time or any kind of counter, and you'll see the issue.
Or maybe you don't, and you'll just tell me to slot a damage shield/heal and play in exact same way as over 90% of the population (http://forums.elderscrollsonline.com/discussion/144002/do-you-have-a-heal-or-a-dmg-shield-slotted-on-your-hotbar/p1).thelordoffelines wrote: »kelly.medleyb14_ESO wrote: »Let me guess, you guys are sorcs, I can tell by the whine in your typing from clear down in Texas.
Plus, only a sorc would have the audacity to QQ about bows when they have CF, EF and Streak.
Did you really just compare snipe and crystal fragments?
Crystal Fragments actually has better base damage (meaning higher out of stealth damage) than Snipe, and its cast time is being reduced in 1.6.
Just saying
Princess_Asgari wrote: »
Ideally the healing debuff effect should be removed from the game or substantially reduced (15-20% tops), and healing should be reduced accordingly. This would ensure healers are reasonably possible to kill without a bow while bringing bows to a reasonable level of power compared to other skills.
Secondly, the projectile arc (or projectile travel time) needs to be significantly reduced. The ability to cast several snipes before the first lands is ridiculous. I continue getting hit by snipes even after 2 seconds behind a wall.
thelordoffelines wrote: »Princess_Asgari wrote: »Princess_Asgari wrote: »
Oh noes... evil bow users deal 460DPS on your light armour character? The nerve on them!
They shouldn't deal more than 3% of your health, because block=magma armour. NERF!
I'm being sarcastic btw
What's crazy is I've used your build previously on a NB and you of all people should know how strong bow is currently.
Let's take talk away from bow being a NB only weapon because honestly every class uses it and bow is used the most bow for a reason. Heavy attacks hit for insane damage along with venom arrow. Bow does what multiple class skills do all in one with an insane range.
Hopefully 1.6 takes care of these issues.
Bow (note: not snipe spam) is strong, but so are many other things in the game.
DKs tanking/killing 20 people, infinite resource builds that you cant kill without a similar build (fights take 15-30mins, it's basicly who gets bored first at that point), block casting/permablock...
I don't agree with being able to "one shot" people as it doesn't really take much skill, but currently it is the only way of killing someone without playing the "resource game".
Give me counters to heal/dmg shield spam, a way to get past permablock and/or CC that does what it's supposed to do (crowd control, not drain stamina), and I'm happy to see TTK increased.
To put it more elaborately: players should die (and not in 1-3 seconds) when they run out of health, not when they run out of stamina and/or magicka.
What's wrong with playing the resource game? The idea of the resource game is that people can defend themselves if they have resources... Should they not be able to defend themselves?kelly.medleyb14_ESO wrote: »Let me guess, you guys are sorcs, I can tell by the whine in your typing from clear down in Texas.
Plus, only a sorc would have the audacity to QQ about bows when they have CF, EF and Streak.
Did you really just compare snipe and crystal fragments?