^^Vandignesca wrote: »I would love a tool and system similar to Neverwinter's Foundry. Perhaps a bit more robust and less buggy though. How to incorporate it into the new hybrid model... As the game is going buy-to-play...I don't think having a system entirely behind a separate paywall for b2pers would be good however. Maybe subs get larger quest creator slots (i.e. 50) and buy players only can make 5 quests/adventures. You would then buy more slots in the store. Regardless of account type you could play as many as you wanted. Missions in dlc zones would require sub or dlc purchase to create/use.
Vandignesca wrote: »I would love a tool and system similar to Neverwinter's Foundry. Perhaps a bit more robust and less buggy though. How to incorporate it into the new hybrid model... As the game is going buy-to-play...I don't think having a system entirely behind a separate paywall for b2pers would be good however. Maybe subs get larger quest creator slots (i.e. 50) and buy players only can make 5 quests/adventures. You would then buy more slots in the store. Regardless of account type you could play as many as you wanted. Missions in dlc zones would require sub or dlc purchase to create/use.
So, at the end of the latest cinematic, they proclaim 'unlimited adventures' does that mean that they are considering this or an option like it?
*Unadulterated speculation and hope*
WraithAzraiel wrote: »
Quite so. With the creative community we have, and the fact that they have actually given said community creation kits in previous titles, it strikes me as kinda strange that player created content isn't in their priority list.
And, heck, as @heroofnoneb14_ESO and I were discussing, they could even fit it in for profit in the crown store.
MornaBaine wrote: »WraithAzraiel wrote: »
A system for player created content such as the one SWG had would also be fantastic. It's not like this sort of thing hasn't been done before but the Triple A titles have just been either too afraid or too secure in their own quest writing superiority to include it in a major MMO. Personally, I think its time has come. This game is already winding down and it's not even a year old. ZOS should give players the tools to TRULY "play as they want" and then just stand back and enjoy the then effortless profits.
nerevarine1138 wrote: »MornaBaine wrote: »WraithAzraiel wrote: »
A system for player created content such as the one SWG had would also be fantastic. It's not like this sort of thing hasn't been done before but the Triple A titles have just been either too afraid or too secure in their own quest writing superiority to include it in a major MMO. Personally, I think its time has come. This game is already winding down and it's not even a year old. ZOS should give players the tools to TRULY "play as they want" and then just stand back and enjoy the then effortless profits.
Well, a couple of things:
1. Overall, I'd love to see something along the lines of the OP. But I don't think it'll ever happen as described, because...
2. Players are mostly terrible writers. The existence of a few mediocrely written mods for some games in the single-player series does not outweigh the overwhelming avalanche of trite, banal junk. The writing of this game has been one of the strongest points, and allowing it to get mixed in with the utter nonsense that usually makes it into mods would only hurt the overall quality of the game.
3. Also, this is an MMO. I know that everyone thinks it's super-easy to code creation tools that also prevent people from cheating, but it really isn't. If you give players access to too little, they won't be able to create anything worth playing. If you give them access to too much, they'll figure out a way to create an infinite-XP loop. People are, by and large, terrible, and this community has already proven that it will find any exploit imaginable. A creation kit is like Christmas come early for that crowd.
4. There are a number of potential good things that will come out of this, but ultimately, it won't work. Most players aren't professional developers, which is why they don't work in game development. And even though it could create some shining gems of moments, it will be near-impossible to find them in the sea of exploits, headaches, and just flat-out bad content that would be generated.
nerevarine1138 wrote: »4. There are a number of potential good things that will come out of this, but ultimately, it won't work. Most players aren't professional developers, which is why they don't work in game development. And even though it could create some shining gems of moments, it will be near-impossible to find them in the sea of exploits, headaches, and just flat-out bad content that would be generated.
nerevarine1138 wrote: »4. There are a number of potential good things that will come out of this, but ultimately, it won't work. Most players aren't professional developers, which is why they don't work in game development. And even though it could create some shining gems of moments, it will be near-impossible to find them in the sea of exploits, headaches, and just flat-out bad content that would be generated.
While you are very right about this, given the proper tools players can create some AMAZING things. Would everything be top not and spectacular? No... of course not but I'd taken a creatively but poorly written mediocre user created quest over the drought of new content that we've been in since November and will continue to be in for the next 9 months or so.
Community content could fill the gaps between ZOS releases. Overall it would be a boon to ESO... if the tools were implemented correctly.
nerevarine1138 wrote: »nerevarine1138 wrote: »4. There are a number of potential good things that will come out of this, but ultimately, it won't work. Most players aren't professional developers, which is why they don't work in game development. And even though it could create some shining gems of moments, it will be near-impossible to find them in the sea of exploits, headaches, and just flat-out bad content that would be generated.
While you are very right about this, given the proper tools players can create some AMAZING things. Would everything be top not and spectacular? No... of course not but I'd taken a creatively but poorly written mediocre user created quest over the drought of new content that we've been in since November and will continue to be in for the next 9 months or so.
Community content could fill the gaps between ZOS releases. Overall it would be a boon to ESO... if the tools were implemented correctly.
And that's where we differ. I'd rather see long gaps between good content than terrible filler at the expense of more company resources.
Community Quest that would then be considered an official part of Elder Scrolls Lore (or as much as any other part of ESO is considered an official part of the Elder Scrolls).
snowmanflvb14_ESO wrote: »player created content can and will lead to hacking and ruining pvp becasue of it. Once the "game" is open enough to create the content it is also open enough for hacking. This is an MMO not an single player rpg open to modding
Is hacking a problem in the Perfect World games which ALL have the Foundry?
snowmanflvb14_ESO wrote: »player created content can and will lead to hacking and ruining pvp becasue of it. Once the "game" is open enough to create the content it is also open enough for hacking. This is an MMO not an single player rpg open to modding
newtinmpls wrote: »
The PTS being used as a proving ground would be very cool.
And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.
This suggestion was posted prior to the b2p announcement.
The PTS being used as a proving ground would be very cool.
And charging for playing quests isn't ideal but ZOS has changed how they make money with ESO, so there's got to be a way to monetize this.
This suggestion was posted prior to the b2p announcement.
IMO, player-made content would be indirectly monetized by helping ZOS retain players, especially since ZOS has stated that their own development of new content is going to slow down.
If anything, ZOS should be giving modders incentives for creating content for the game, but most modders are willing to do so just for the fun of it.
ZOS could, however, stipulate that certain types of content (mount skins, for example) are exclusive to the cash shop and off limits to modders so that their anticipated profits from the cash shop are not negatively affected.
I would say the skins and mounts should be able to be used in the level as npcs and props, to advertise the content. Releasing Crown Store content as Community level assets prior to their release (2 months prior?) could be a good way to advertise.