Still_Mind wrote: »200 extra magicka is not a deciding factor, regen caps are not a problem to reach, elemental damage modifier matters, but only fully affects builds like fire DK. Mathematically, in a narrow stat point summary sense, yes, it's more than 0.1% of your character. Practically, when we consider mechanics beyond linear damage-and-resource, and interactions, it's even less. If I get my rear end handed to me in Cyrodill, it's not because I had 200 less mana. It's because I'm outplayed, or because my build\gear setup is not good against that of my enemy. If I do 100 less DPS in a Trial, it's not because my racials suck - it's because I'm not paying attention, or my setup is suboptimal for the encounter.Still_Mind wrote: »Well, from this viewpoint, it either comes down to WoW-ifying things, making everything more accessible and smooth around the edges, or reaffirming a long-established tradition of Elder Scrolls racial identity that constitutes a part of the TES universe's depth.khele23eb17_ESO wrote: »Still_Mind wrote: »That's right. It's an MMO. Except race here is not a cosmetic choice - it's a gameplay choice, as well.khele23eb17_ESO wrote: »Still_Mind wrote: »I'd rather have paid character recustomization (including race change) than this. Pay Meridia with "god-money" to change your DNA or something... And I'm not a fan of microtransactions.khele23eb17_ESO wrote: »Personally Id like to see racials changed into a kind of background system. Regardless of race you would choose where you were raised, what you learned as you were growing up, what you were trained in thus gaining appropriate passives. Later on, if you decided to change your playstyle, you would be able to travel to a zone of the race specialising in the passive you want and do dailies there for a week or two to acquire it, replacing one of your old passives.
QoL for players and game longevity increased. Win-win.
It's Elder Scrolls. Races here are so much more than the graphic for your toon. A Breton warrior plays (and feels) different than an Orc warrior, in single-player titles. What ZOE needs to do is for racials to better reflect the strengths of this race or the other. I think Bretons, Redguards and Altmer are excellent measuring sticks for others to be measured against.
It is an MMO. Noone should be punished with lesser stats for their cosmetic choices. So I roll an Altmer NB and after a while I get bored of the caster gameplay and want to play a stamina based melee character... do you honestly think the only choices here should be: play a gimped character, level a new NB of a different race to vr14 or pay Zenimax 10-20 bucks?
Its a limitation that does not need to be there. All it does is limit my gameplay experience. Whatever choice you make at character creation, there will come a time you may want to change your playstyle... I guess youre SOL then.
As far as changing gameplay goes, well, that's also where racials come in. You know you want to play strictly physical, you go Redguard, stealth damage - Khajiit, caster - Breton or Altmer, etc, etc. Wish to be more flexible - use a race with more universal abilities, like Imperial (arguably very melee, but everyone needs health, and even casters need stam in pvp, and magicka softcap is easily reached without racial boosts), or Dunmer (dual stat boost+handy fire resistance), Breton also falls in this category, because even full physical builds use class powers, and they cost Magicka.
That, or you can just roll another character. Grind-levelling is very fast, Vet ranks included. Hircine vet grind is almost too fast.
With all that said, racial powers aren't making or breaking your character. Got a Bosmer Sorc alt, made specifically for using bows, but I ended up branching out towards a caster build, and I don't find myself at a disadvantage, compared to a "real" Altmer, or Breton caster Sorc. All things considered - gear, set bonuses, build, setup, and, most importantly, the player behind the keyboard, racial talents are like 0.1% of the character's effectiveness.
You are so full of it, as if stealth damage was remotely comparable in most game formats to direct physical or magic lol.
Stealth is useless in PvE and only usable with Bow stamina builds in WvW, which does not even work in group PvP play because bow has crap aoe and no group support.
All these paragraphs of useless sophistry like "TES integrity" when the primary concern of any MMO is GAMEPLAY impact. As if a large majority of racial representation landing on the universal races and the other 4 being marginalized is in keeping with proper TES universe guidelines.
200 extra magicka, 10% extra magicka regen, 4% extra lightning damage "only 0.1% of your character" my ass. It's a massive advantage on the scale of having multiple legendary glyphs and armor pieces.
Something tells me you aren't very good at math.
But of course, it's so easy to blame racials for many, if not all of one's misfortunes, when, realistically, their role is grossly overstated. I'd do a "something tells me" riposte, but I think I can do without it.
Still_Mind wrote: »khele23eb17_ESO wrote: »Still_Mind wrote: »khele23eb17_ESO wrote: »Still_Mind wrote: »That's right. It's an MMO. Except race here is not a cosmetic choice - it's a gameplay choice, as well.khele23eb17_ESO wrote: »Still_Mind wrote: »I'd rather have paid character recustomization (including race change) than this. Pay Meridia with "god-money" to change your DNA or something... And I'm not a fan of microtransactions.khele23eb17_ESO wrote: »Personally Id like to see racials changed into a kind of background system. Regardless of race you would choose where you were raised, what you learned as you were growing up, what you were trained in thus gaining appropriate passives. Later on, if you decided to change your playstyle, you would be able to travel to a zone of the race specialising in the passive you want and do dailies there for a week or two to acquire it, replacing one of your old passives.
QoL for players and game longevity increased. Win-win.
It's Elder Scrolls. Races here are so much more than the graphic for your toon. A Breton warrior plays (and feels) different than an Orc warrior, in single-player titles. What ZOE needs to do is for racials to better reflect the strengths of this race or the other. I think Bretons, Redguards and Altmer are excellent measuring sticks for others to be measured against.
It is an MMO. Noone should be punished with lesser stats for their cosmetic choices. So I roll an Altmer NB and after a while I get bored of the caster gameplay and want to play a stamina based melee character... do you honestly think the only choices here should be: play a gimped character, level a new NB of a different race to vr14 or pay Zenimax 10-20 bucks?
Its a limitation that does not need to be there. All it does is limit my gameplay experience. Whatever choice you make at character creation, there will come a time you may want to change your playstyle... I guess youre SOL then.
Well, from this viewpoint, it either comes down to WoW-ifying things, making everything more accessible and smooth around the edges, or reaffirming a long-established tradition of Elder Scrolls racial identity that constitutes a part of the TES universe's depth.
Crafting - not so important for tradition. Combat and skill system - not that crucial for universe's depth. Non-linear storytelling and sandbox elements - *shrug* nah, who cares. Making racials not gimp you when you want to change your playstyle? Oh dear Lord, no. This is where we draw the line! That would totally WoWify the game world. We cant have that. And no, you cant change there being resource 3 bars on the screen either. Those things are f... sacred!As far as changing gameplay goes, well, that's also where racials come in. You know you want to play strictly physical, you go Redguard, stealth damage - Khajiit, caster - Breton or Altmer, etc, etc. Wish to be more flexible - use a race with more universal abilities, like Imperial (arguably very melee, but everyone needs health, and even casters need stam in pvp, and magicka softcap is easily reached without racial boosts), or Dunmer (dual stat boost+handy fire resistance), Breton also falls in this category, because even full physical builds use class powers, and they cost Magicka.
What if I dont like the look of the races representing the playstyle im interested in? What if I change my mind about my preferred playstyle 2 months later?That, or you can just roll another character. Grind-levelling is very fast, Vet ranks included. Hircine vet grind is almost too fast.
Ah, I see. So thats why we pay *insert the price of the sub in your local currency* a month. To grind level every character twice - once for a stamina gameplay and once for magicka gameplay. I think youre onto something here. That must be why there are 8 character slots.With all that said, racial powers aren't making or breaking your character. Got a Bosmer Sorc alt, made specifically for using bows, but I ended up branching out towards a caster build, and I don't find myself at a disadvantage, compared to a "real" Altmer, or Breton caster Sorc. All things considered - gear, set bonuses, build, setup, and, most importantly, the player behind the keyboard, racial talents are like 0.1% of the character's effectiveness.
Lets just look at the the 10% extra stat perk. Its basically an equivalent of having 25+ additional attribute points or wearing 2-3 extra armor pieces with legendary glyphs. By my standards thats quite significant.
So it's one extreme or the other? Either full MMO-ification of TESO, or full single player title traditionalism, even if it would be unplayable in an MMO environment? Is that what you're saying? Not trying to put out a strawman, just trying to get a sense of where are we exactly.
Regarding rerolls - you don't *have* to do it. You can play a perfectly functional Khajiit caster for all intents and purrposes (pun intended). My first character was a Dunmer DK firemage - rolled as a minmax choice because of how I'm used for MMOs to work, but, eventually, I loosened the grip, because TESO performance is based a lot more on mechanics, and stats play less of a role, compared to the vast, vast majority of MMOs that I've played before.
Regarding stats - not if you're already softcapped, which is not hard with v14 gear\enchants and super-easy with food.
I hope with 1.5 you just remove the racials altogether or change them to all be utility/QoL racials. If not just allow players to pick a boost they like with whatever race. Looks are extremely important in any MMO to players and punishing players for their aesthetic preferences is just wrong.
Still_Mind wrote: »Missed the caps part. Had a big fight with my girlfriend, not in the mood for further discussion, have a nice evening.
Still_Mind wrote: »If I do 100 less DPS in a Trial, it's not because my racials suck - it's because I'm not paying attention, or my setup is suboptimal for the encounter.
But of course, it's so easy to blame racials for many, if not all of one's misfortunes, when, realistically, their role is grossly overstated. I'd do a "something tells me" riposte, but I think I can do without it.
The disparity between Imperial/Redguard/Breton/Dunmer/Altmer and the other inferior racials of races like Bosmer/Nord/Orc/Khajiit is already really bad.
EVANWSEATHub17_ESO wrote: »
guybrushtb16_ESO wrote: »Good point.
But if they plan to remove caps or re-design racials, they should allow paid race change for once at least.
Or at the very least disentangle racial stat boni from races. I know it's less lore friendly, but keeping stats out of visual race choice would be more conforming with being an mmo.
How does that conform to be more like an MMO? Most (if not every) MMO I have played has racial bonuses of some sort, especially when it's an MMORPG. Otherwise everything becomes too cookie cutter.
Keep the racials buts balance them a little more.
The undaunted passives are further increasing the advantage of the stronger races as they are attribute percentage based.
On the other hand any race benefiting from the sneak damage has been nerfed.
Great.
Just give me a race change.
No the above logic is floored. Take racials out. You have 1000 magic - Undaunted grants and extra 10% = 1100 magic plus racials give 10% thats 1210 total magic. Increasing the gain not decreasing.