Tintinabula wrote: »Don't be silly. Talons root me and do damage to me like everyone else. It happens from time to time but its certainly not a game breaking skill.
Should be easy because no DK ever uses his chains or charges at you or attacks you from stealth ...Keep range on all DKs.
Use blazing shield its an I WIN button vs melee. Yes its that simple
Infraction wrote: »
I don't ever use immovable since it only helps me. I use maneuvers because it hits the people around me, same with purge.
Again though if you are randomly swinging away though instead of trying to reposition then ya you are playing right into a talon spamming DK. The sword and boards biggest strength is being in their face. You do not have to run that far to know that once you are out of their circle of the standard they will charge you which you block until they do and keep on moving.
If there was a 100 percent chance in pvp this would work without fail don't you think it would never be used? Sometimes I get caught out of position and it's my fault not the DK. Learn the strengths of what they are using and if it's something you run I to a lot build your bar around it.
I get knocked down and rooted all the time by DK's. I've learned the pattern from most of them though and try to avoid playing into their hands.
I understand your point if playing a healing role with immovable and attackers to help you but how are you able to do this without immovable?
The reason I ask is that you cannot cannot also reposition while blocking due to its slow movement speed and the moment you give the DK the distance to Invade he will do so. Even if you block the knockdown you cannot reposition yourself because invade is a 22 meter gap closer. Even if he is not root spamming you he is hitting you from behind at range after the successive invades (typically lava whip 8 meter range)
*It costs over 800 stamina
*If you sprint with it that costs more stamina
*You can't attack
*You can't block while fleeing due to slow movement speed while blocking.
If you flee without blocking or immovable (which costs over 400stam) you will be knocked down.
*Even if you flee to your 'reposition' destination it will immediately be overcome by a 22 meter gap closer that only costs a 1/3 of your reposition cost, does damage, can/will knock you down.
RM does have it's place in a group setting, or in your case for healing when you have immovable and/or attackers that can root the DK from invading while you get out, but as just a general or personal counter I can't see where it wouldn't be a waste. As a 1v1 it would seem to be a fatal mistake. RM seems to be more of a specific answer to a specific situation rather than a general response to talon spam.
Infraction wrote: »I get knocked down and rooted all the time by DK's. I've learned the pattern from most of them though and try to avoid playing into their hands.
I understand your point if playing a healing role with immovable and attackers to help you but how are you able to do this without immovable?
The reason I ask is that you cannot cannot also reposition while blocking due to its slow movement speed and the moment you give the DK the distance to Invade he will do so. Even if you block the knockdown you cannot reposition yourself because invade is a 22 meter gap closer. Even if he is not root spamming you he is hitting you from behind at range after the successive invades (typically lava whip 8 meter range)
*It costs over 800 stamina
*If you sprint with it that costs more stamina
*You can't attack
*You can't block while fleeing due to slow movement speed while blocking.
If you flee without blocking or immovable (which costs over 400stam) you will be knocked down.
*Even if you flee to your 'reposition' destination it will immediately be overcome by a 22 meter gap closer that only costs a 1/3 of your reposition cost, does damage, can/will knock you down.
RM does have it's place in a group setting, or in your case for healing when you have immovable and/or attackers that can root the DK from invading while you get out, but as just a general or personal counter I can't see where it wouldn't be a waste. As a 1v1 it would seem to be a fatal mistake. RM seems to be more of a specific answer to a specific situation rather than a general response to talon spam.
Derpsicles wrote: »Infraction wrote: »I get knocked down and rooted all the time by DK's. I've learned the pattern from most of them though and try to avoid playing into their hands.
I understand your point if playing a healing role with immovable and attackers to help you but how are you able to do this without immovable?
The reason I ask is that you cannot cannot also reposition while blocking due to its slow movement speed and the moment you give the DK the distance to Invade he will do so. Even if you block the knockdown you cannot reposition yourself because invade is a 22 meter gap closer. Even if he is not root spamming you he is hitting you from behind at range after the successive invades (typically lava whip 8 meter range)
*It costs over 800 stamina
*If you sprint with it that costs more stamina
*You can't attack
*You can't block while fleeing due to slow movement speed while blocking.
If you flee without blocking or immovable (which costs over 400stam) you will be knocked down.
*Even if you flee to your 'reposition' destination it will immediately be overcome by a 22 meter gap closer that only costs a 1/3 of your reposition cost, does damage, can/will knock you down.
RM does have it's place in a group setting, or in your case for healing when you have immovable and/or attackers that can root the DK from invading while you get out, but as just a general or personal counter I can't see where it wouldn't be a waste. As a 1v1 it would seem to be a fatal mistake. RM seems to be more of a specific answer to a specific situation rather than a general response to talon spam.
I run RM on my healing bar, and Immovable on my melee/tank bar. If I get rooted AND bannered I will pop RM for the get away for myself and team mates, and then pop immovable to ensure I get away safely.
Now i understand that is a whopping 1200 staming (A full pool for caster types) but unless you are in a 1v1 this is PLENTY of time to get distance WITHOUT having to sprint and get knocked down).
If after the 8+ seconds of immovable and 30% speed and you are still toe-to-toe with him... guess what? You have enabled your team to get away so he wastes his ult and aoe spam on JUST you ( a small victory in itself).
Just survive while the rest of the crowd he just (unsuccessfully) rooted repositions and nukes his ass down.
rwood0604_ESO wrote: »lol I just think it's funny how DK's want to defend themselves by providing "counters" to talons being used on you, but while they may be right to a point(say talons being used once and then countering) but for a talon spamming they would fail horridly. Yes please use half your stam or more to get out of one talon just to be knockeddown and take more damage cause you think it was safe to escape when you made it even worse. this game is fun but it seem more like it was just a single player game that was put online so you could play your single player mode with others, a few typical dungeons thrown in and it's an MMO, but the part they messed up on the most was making the massive PVP cause the game is horribly unbalanced and nothing can be done to fix the PVP side of the game without destroying the PVE side which most people rush through anyways because most people that play MMO's are use to endgame rushing cause it is normally where all the fun is but sadly like I started off with this is built like a single player game with the addon of MMO so the endgame really isn't there, and was a supporter for this game from the start so I am really hoping this turn around but as of now I am just bored
SteveRuimy wrote: »Dodge roll - Immovable and also if you're a sorc "streak" is the best way to get out of this situation
NookyZooky wrote: »I just try to roll if possible, but im also a NB, and I almost always get a sneak jump on them, and flee if they don't die the first 5 seconds:/ I myself rarly give them a chance to do it, but the 2 best ways: roll, and purge. in fact, purge would solve a lot of problems ppl face in PVP. particularly oil