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NPC armies in alliance war

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    while i like the idea of npc armies, i loathe the idea of them being controlled by players. its random or nothing if it happens.
  • Gravord
    Gravord
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    jsfJ2fm.jpg

    Outstanding pvp experience...
    Edited by Gravord on 15 June 2014 15:56
  • eextreme
    eextreme
    Soul Shriven
    The NPC you control has as much power as you do or how well you train or equip them. Thus, if the AI of these NPCs are a lot better and DPS they can dish out is capped then it is a wouldn't this be a great feature to add to alliance war.

    You'll could finally have the end game of raising your own army to fight the enemy.
  • Gisgo
    Gisgo
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    Man if you are asking for an RTS game based on Tamriel lore... i think its a kickass idea.

    Just not here lol.
  • eextreme
    eextreme
    Soul Shriven
    I doubt it will be really hard to make Alliance war more RTS like. All you need is smart NPCs that does some fighting or maneuvering for you
  • TheGrandAlliance
    TheGrandAlliance
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    Only problem with this thread is you need to buff seige weapons power massively. Else you would have an army of DOOM and no way to resist.


    ...and to all them folks that don't want "PvE in PvP"


    /L2P
    Edited by TheGrandAlliance on 17 June 2014 02:51
    Indeed it is so...
  • Samadhi
    Samadhi
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    ...
    ...and to all them folks that don't want "PvE in PvP"


    /L2P

    Kills NPCs instead of players.

    Such demonstration of skill.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheGrandAlliance
    TheGrandAlliance
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    Samadhi wrote: »
    ...
    ...and to all them folks that don't want "PvE in PvP"


    /L2P

    Kills NPCs instead of players.

    Such demonstration of skill.


    I guess WoW never has or did require skill then. Or any other video game for that matter. And who said you are only killing NPCs?


    /L2P
    Indeed it is so...
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    ...
    ...and to all them folks that don't want "PvE in PvP"


    /L2P

    Kills NPCs instead of players.

    Such demonstration of skill.


    I guess WoW never has or did require skill then. Or any other video game for that matter. And who said you are only killing NPCs?


    /L2P

    Brag about killing NPCs as though it sounds impressive.

    /slowclap
    Edited by Samadhi on 17 June 2014 03:10
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheGrandAlliance
    TheGrandAlliance
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    Samadhi wrote: »
    Brag about killing NPCs as though it sounds impressive.

    /slowclap

    BTW most NPCs AI's are "smarter" then most randoms in Cyrodiil...


    Alas the full implementation of the OP would be a disaster coding wise for ZeniMax and probably would never happen in that scale without redoing the game/servers.
    Edited by TheGrandAlliance on 17 June 2014 03:13
    Indeed it is so...
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    Brag about killing NPCs as though it sounds impressive.

    /slowclap

    BTW most NPCs AI's are "smarter" then most randoms in Cyrodiil...
    ...

    Considering how many randoms seem to think that fighting NPCs equates to PvP, you might sadly be accurate with this statement.

    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Teargrants
    Teargrants
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    To all them folks that don't want "PvP in PvP"

    /L2P

    See I can do that too, not constructive and doesn't prove anything.
    POST EQVITEM SEDET ATRA CVRA
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    EP ※ Teargrants ※
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    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • TheGrandAlliance
    TheGrandAlliance
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    @Samadhi‌

    I was referring to combat: NPCs are generally better in combat (when not bugged) then many players. I "fear" a NPC more if you will then most players.

    @Kirsika‌


    PvP doesn't mean PvP (as you think it does): If two player controled NPC armies are fighting each other... this is also PvP. Else you would be claiming that Total War series IS NOT a PvP game (when online).

    And it does prove something. People who don't like "PvE" as you put it in your "PvP" (such as yourself) appearently havent' learned how to properly handle these "PvE" situations yet or you wouldn't care about their existance in Cyrodiil either way.


    Thus,


    /L2P
    Edited by TheGrandAlliance on 17 June 2014 03:22
    Indeed it is so...
  • Samadhi
    Samadhi
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    @Samadhi‌

    I was referring to combat: NPCs are generally better in combat (when not bugged) then many players. I "fear" a NPC more if you will then most players.

    ...

    The guard NPCs have high stats but exhibit little to no combat capability otherwise.
    There is nothing interesting about fighting an unthinking NPC that does not respond to the situation.

    But hey, if you fear and find challenge in fighting NPCs, have fun.

    I still prefer fighting other players though. I go to the PvP map for PvP.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheGrandAlliance
    TheGrandAlliance
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    Samadhi wrote: »
    The guard NPCs have high stats but exhibit little to no combat capability otherwise.
    There is nothing interesting about fighting an unthinking NPC that does not respond to the situation.

    WEll I could say the same about 95% or more of the (original) playbase myself. With NPCs I know that if I I don't do certain things in time I will wipe. With players... they may just stand there not knowing how to counter you.

    Yes killing players "is more fun" but that doesn't mean all players have "functioning brains" either...

    Indeed it is so...
  • Samadhi
    Samadhi
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    ...With NPCs I know that if I I don't do certain things in time I will wipe. With players... they may just stand there not knowing how to counter you.
    ...

    Picking on newbs is about as low on the interest ladder as fighting NPCs.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheGrandAlliance
    TheGrandAlliance
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    ...like I said 95% of player population at LEAST....
    Indeed it is so...
  • Samadhi
    Samadhi
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    ...like I said 95% of player population at LEAST....

    95% is also about the same % of the population that zergs guard NPCs all day.

    Players that spend all their Cyrodiil time zerging NPCs are still PvP newbs, sad but true.
    Edited by Samadhi on 17 June 2014 04:46
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • TheGrandAlliance
    TheGrandAlliance
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    Samadhi wrote: »
    95% is also about the same % of the population that zergs guard NPCs all day.

    Players that spend all their Cyrodiil time zerging NPCs are still PvP newbs, sad but true.

    'touche
    Edited by TheGrandAlliance on 17 June 2014 04:49
    Indeed it is so...
  • eextreme
    eextreme
    Soul Shriven
    Adding NPC armies that you can command, I believe is the next step of PvP in MMORPG games.

    It is even better when you can train them and improve their skills and damage, you could even get them to learn formations. Think of FF tactics but in real time; the possibilities are endless. Compared to the generic PvP that we have at the moment.
    Edited by eextreme on 18 June 2014 04:54
  • ThyIronFist
    ThyIronFist
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    Lowbei wrote: »
    we dont attempt to inject pvp into your pve content, so stop trying to inject pve into our pvp content.

    thanks

    This.

    /thread
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Halrloprillalar
    Halrloprillalar
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    eextreme wrote: »
    player coordinated NPCs. I don't see how that is no longer PvP

    NPCEPTION

    edit: before this gets ZFN flagged as spam again, I will also add:

    NO. Get your PVE away from my PVP.

    Do you know what most fun fights in Cyro have in common? They are NPC-free.
    Edited by Halrloprillalar on 18 June 2014 20:27
  • Lowbei
    Lowbei
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    so he thinks that if his npcs fight someone elses npcs, that is pvping?
  • Halrloprillalar
    Halrloprillalar
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    Lowbei wrote: »
    so he thinks that if his npcs fight someone elses npcs, that is pvping?

    First person starcraft???
  • TheGrandAlliance
    TheGrandAlliance
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    Lowbei wrote: »
    so he thinks that if his npcs fight someone elses npcs, that is pvping?

    Yes; Called "Total War" series.
    Edited by TheGrandAlliance on 19 June 2014 06:02
    Indeed it is so...
  • Lowbei
    Lowbei
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    lol
  • Cody
    Cody
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    hmm.......... well, idk what I think about this actually. I don't hate it, like all these other people seem to, im open to change, and open to trying new things. Idk about 1000s of NPCs on the map, this is PvP after all, not PVNPC, but I myself do kinda like the idea of having your own personal upgradable NPC merc, BUT merc spamming kinda ruined ALOT of ppls opinions towards NPCs in cyrodill(merc spamming was pretty bad) not to mention the NPCs we have now are just OP. the NPC mages do ridiculous amounts of damage(I saw a pic of one doing 3028 damage), its impossible to sneak by NPCs EXCEPT if you use shadow cloak(even then it does not work half the time) they are buggy, and if you pull them too much, they do that crap where they retreat back to their small area post and instantly heal, and you cant just not pull them, because, again, they are OP as heck. im not even sure a VR12 with legendary gear could stand up to one right now. maybe after some time has passed if the NPCs get improved, ppl may be more open to this idea.. oh, and I was talking about guard NPC, not the "regular" NPCs
    Edited by Cody on 23 June 2014 03:19
  • willdmac_ESO
    willdmac_ESO
    Soul Shriven
    NPCs in pvp are there so someone can spawn somewhere without being ganked and farmed from where they can spawn from. also gives players a catch thier breath zone. im not saying this is a stupid idea i actually like it but not for pvp. make it a PVE/PVP zone a place where both sides can actually enjoy something. theres plenty of map lets make some areas where you can level your squad and take out other players squads where you can use tactics with more then just your player and other players. IDK if you people know this but in the dark ages armies didnt attack eachother by just mobbing up and running at something there were calvary artillary infantry archer infantry. and all of this would make sense in a ESO gameplay where you choose ok i want to command a artillary squad so i can take down a keep while the infantry squad players defend me and the calvary squads to charge the enemy keeps courtyard when the wall goes down. it makes for a much more exciting game with still allowing the need for other players.
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