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Vote on the Worst racials in the game

  • xDonMega
    xDonMega
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)

    Considering I drink magika potions non-stop in pvp 15% more bang sounds like it would rock..
  • Junkogen
    Junkogen
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    I'm too much of a newbie to really tell at this point, but are poison and disease resist really any good? What abilities cause disease damage?
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Only one, its not that great.
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Actually I think two others, but you have to morph them into it.

    Either way, its not enough to be worth it
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Junkogen
    Junkogen
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    Bosmer is not that great then all-around compared to Khajiit in every aspect, which sucks because I don't want to play as a cat. It doesn't make any sense that the Khajiit are better archers than Bosmers. They need to buff the Bosmers archery skills somehow. Right now Bosmers aren't really that great for anything.

    They really do need a viable alternative to Khajiit for those that want to roll as assassins.
  • Ruddertail
    Ruddertail
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    Bosmer. Disease damage just barely ever happens and stamina isn't very important.

    It's a shame that some races more or less dominate certain roles though, I'd love to play a khajiit mage.
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Yea, I was thinking, why don't they make it where you have one unique racial passive and then pick two or something like that? Idk, but it would make the game way more customize-able.
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • AshTal
    AshTal
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Pre release we got told about a correction to racial abilities - anyone have any news on this? Seems like a long time coming given how unbalanced they are.
  • Pyatra
    Pyatra
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    15% potion increase is awesome at higher level Veteran Ranks, Cold is ok in PVE, PVP will depend on if any new skill lines they push out have Cold attacks (which they should)
    Edited by Pyatra on 11 June 2014 18:23
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    I hope they do, because all of them are built around fire at the moment
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Sakiri
    Sakiri
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    Poison resists might be ok later in the game but atm there is no use for it, I would rather have +makica or health than stamina.

    Poison resist is excellent for Werewolves.

    And Nord racial should include sexiness.

    Just saying.
  • SirPuppingtonVonHat
    SirPuppingtonVonHat
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    I agree with Sakiri's proposal, all Nords should automatically be hard-capped in sexiness. Everyone else should rely on enchants.
    The Psijic Order
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Haha, I should have added that as an option. Sorry for letting you guys down.
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Stannum
    Stannum
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    Khajit Stealthy
    Medium armor provides enought bonus to stealth, and damage 10% bonus works only for the first strike - it's nothing (if this damage bonus have applied invisibility state it would be somewhat usefull)
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Its 10xs what most racial passives provide though
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    kewl wrote: »
    Soon as Bolt Escape is nerfed; Orcs with full Robust and Well-Fitted gear will be the best scroll thieves in PvP.

    Thats actually only sorta true.
    My imperial with Refreshing Paths and Retreating Maneuvers is faster than level 50 horses and can keep it up about 85% of the run.

    (Bolt escape forces you to drop scroll now)
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Khajit Stealthy
    Medium armor provides enought bonus to stealth, and damage 10% bonus works only for the first strike - it's nothing (if this damage bonus have applied invisibility state it would be somewhat usefull)

    1) The extra stealth radius comes handy when you need to flank ennemies in small corridors upfront and it actualy allows light and heavy armour users to be a bit more sneaky.

    2) The damage doesn't apply itself on first strikes only. It gets applied when you have the Hidden status. You can get the Hidden status with your basic Sneak and Invisibility skills such as Dark Cloak, Clouding Swarm and Invisible Potions.

    If you don't believe, just run a test and you will notice the difference. :wink:

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Khajit Stealthy
    Medium armor provides enought bonus to stealth, and damage 10% bonus works only for the first strike - it's nothing (if this damage bonus have applied invisibility state it would be somewhat usefull)

    Stealth is good, when you are NB or as someone pointed above you use NB abilities, or invisible potions.

    However I would point that Khajiit, other than good NBs, are just sub par on every other class.

    Carnage, is total useless in Cyrodiil. Everyone, including me, runs with 4-5 purple-gold impenetrable armour parts. And given that all builds are heavily magicka based, you do not need more to see how useless it is.

    Health regen, ~4hp per 2s ain't worth the skill points.

    And that from me, who has 7 Khajiits chars. Incl my main (Templar).
  • Koshchei
    Koshchei
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    I voted for the swim-speed and potion passive. The swimming is useless flavour, and the potion increase is verging on overpowered.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Khajit Stealthy
    Medium armor provides enought bonus to stealth, and damage 10% bonus works only for the first strike - it's nothing (if this damage bonus have applied invisibility state it would be somewhat usefull)

    Stealth is good, when you are NB or as someone pointed above you use NB abilities, or invisible potions.

    However I would point that Khajiit, other than good NBs, are just sub par on every other class.

    Carnage, is total useless in Cyrodiil. Everyone, including me, runs with 4-5 purple-gold impenetrable armour parts. And given that all builds are heavily magicka based, you do not need more to see how useless it is.

    Health regen, ~4hp per 2s ain't worth the skill points.

    And that from me, who has 7 Khajiits chars. Incl my main (Templar).

    I wouldn't totaly agree with you, while most of the Khajiit traits are highly situational they can all give you some form of benefits.

    Khajiit templar isn't necessary a bad combination, let me explain why :
    1- Templars Puncturing Strike, Focused Charge and Radial Sweep scales with magicka but get benefits out of Physical critical chance.
    2- Templars get many ways to increase their spell resist allowing medium armour user to have some nice base spell resist.
    3- Templars are masters of stamina recovery, Restoring Aura is actualy going to benefit more out of Robust and allow the Khajiit to reach very high health regen. And while it is a very neglected stat because of its very low softcap values, it is still a tool that helps you mitigate and recover faster while in combat.

    So while technicaly any physical options are inferior to magicka ones, I still believe you might be surprised what you can actualy get out of a Khajiit if you of course follow a very melee centric focused build. :smile:

  • Tamanous
    Tamanous
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Orc Swift is very good now if you use a charge. 6% more damage on Critical Charge (if indeed calculated prior to the automatic crit) is one hell of a nice little buff.

    I personally love the Argonian bonus to potions but they seriously need something else added to their weaker passives that gives reasons for min/maxing certain builds like other races offer.
    Edited by Tamanous on 29 July 2014 19:12
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I wouldn't totaly agree with you, while most of the Khajiit traits are highly situational they can all give you some form of benefits.

    Khajiit templar isn't necessary a bad combination, let me explain why :
    1- Templars Puncturing Strike, Focused Charge and Radial Sweep scales with magicka but get benefits out of Physical critical chance.
    2- Templars get many ways to increase their spell resist allowing medium armour user to have some nice base spell resist.
    3- Templars are masters of stamina recovery, Restoring Aura is actualy going to benefit more out of Robust and allow the Khajiit to reach very high health regen. And while it is a very neglected stat because of its very low softcap values, it is still a tool that helps you mitigate and recover faster while in combat.

    So while technicaly any physical options are inferior to magicka ones, I still believe you might be surprised what you can actualy get out of a Khajiit if you of course follow a very melee centric focused build. :smile:

    1. Yes they are, but as I said, Critical chance is not as good in Cyrodiil. On PvE yeah, you can see the amount of crits the Puncturing Sweep doing. Is Insane even at 17% Crit. (2 MA / 5 LA).

    2. The Rune Focus circle is pretty small unfortunately. If it was as big as the Ritual, then we would be talking for a serious Armour & Spell resistance buff in par of the Dragonknights ones. (which are self and not radius dependant).

    3. On that I would agree with you. But we can only have 5 slots.

    Of which, 3 are taken by the mandatory Toppling Charge, Puncturing Sweep, Blazing Spear. (any templar who worth his salt should use them, if they do not go down the distant caster route).

    Rest two have to go to weapon abilities. So no STA regen.
    Or else what is the point to move around with 1 weapon ability only?

    Except that 1 weapon ability is the Executioner and go down the 2H route. But I would prefer Shield or DW because of the extra benefits from the additional slot.
    Eg DW you get two eg spell & armour penetration bonuses, and believe me that is serious damage added there. Even Light attacks hitting pretty hard.

    Shield you get an extra trait, bonus set with a hefty full size armour glyph.

    But for Archer Templar indeed the STA regen slotted ability is fantastic. They can spam bow abilities all day along, switch to Qbar 2 and go personal with Aedric spear, or healing and distance casting with resto.

    Personally I do not have issues with my Khajiit Templar. Is a great toon, looks amazing, and after having learned how to play properly with him, can beat the crap at any class I put as target.
    Edited by p_tsakirisb16_ESO on 30 July 2014 11:37
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    I wouldn't totaly agree with you, while most of the Khajiit traits are highly situational they can all give you some form of benefits.

    Khajiit templar isn't necessary a bad combination, let me explain why :
    2- Templars get many ways to increase their spell resist allowing medium armour user to have some nice base spell resist.


    2. The Rune Focus circle is pretty small unfortunately. If it was as big as the Ritual, then we would be talking for a serious Armour & Spell resistance buff in par of the Dragonknights ones. (which are self and not radius dependant).

    Actualy I wasn't speaking about Rune Focus, wich is now a very bad skill sinds it got its Armour and Spell resist reduced from 2250 to 1250. While other defensive passives or skills from other classes usualy get around 1750.

    I was speaking about Balanced Warrior and Illuminate passives wich together can increase your spell resist by 700, wich is huge sinds it can be active most of the time during a fight, wich allows Templars to softcap spell resist very easely even while wearing Medium Armour.
    Edited by Brasseurfb16_ESO on 30 July 2014 12:00
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Not everyone runs with 4-5 prurple-gold impens, most people don't actually. (A good percentage maybe).
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • glavius
    glavius
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    Orc passive only gives 10% of the original 30% extra sprint run speed. So you end up sprinting at 133% speed instead of 130% :-(
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    the whole argonian tree is sub par and needs a work over
    since they are the only scaled race, why they gave the damage reduction to nords baffles me
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • AlexDougherty
    AlexDougherty
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    Nord - Resist Frost (Increase Cold resistance by X and increase max health by 3%)
    the whole argonian tree is sub par and needs a work over
    since they are the only scaled race, why they gave the damage reduction to nords baffles me

    Argonians have never had damage resistance in any of the games, disease resistance yes, but not damage resistance.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Azraeel
    Azraeel
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    Orcs got the swiftness racial buffed with increased rush damage. All I can say, still useless as hell.
  • Pseudonym
    Pseudonym
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    ErilAq wrote: »
    Honestly, for me the orc sprint speed/reduced cost is just garbage. every other passive is better than that one. Who cares if I can run longer? or faster. that's what horses are for.

    What about when you're in combat and can't mount up, such as in PvP or when you're kiting mobs?
  • AshTal
    AshTal
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    So we have seen some minor changes to the racials but the crap ones are still crap and the good ones still good. Will the Argonians, Orcs and Bosmer be seeing any improvements on their skill lines?
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