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Vote on the Worst racials in the game

  • MrMT
    MrMT
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    AshTal wrote: »
    So we have seen some minor changes to the racials but the crap ones are still crap and the good ones still good. Will the Argonians, Orcs and Bosmer be seeing any improvements on their skill lines?

    I can only assume they want these races to be inferior species, and for those who play these races to learn their place. There really is no other explanation for the blatant disparity.
  • MorHawk
    MorHawk
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    Argonian - Resist Affliction (Increase Poison resistence by X, and increase max health by 3%)
    Pseudonym wrote: »
    ErilAq wrote: »
    Honestly, for me the orc sprint speed/reduced cost is just garbage. every other passive is better than that one. Who cares if I can run longer? or faster. that's what horses are for.

    What about when you're in combat and can't mount up, such as in PvP or when you're kiting mobs?

    Agreed. I'm really surprised that Swift got so many votes.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Orchish
    Orchish
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    I am voting for my own because i only play an Orc, yet i have always wondered what the point of this passive was. When my group in Cyrodiil are running and not actually using our horses i seriously do not notice my self being faster at all. It just feels like a pointless passive to me.
  • MorHawk
    MorHawk
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    Argonian - Resist Affliction (Increase Poison resistence by X, and increase max health by 3%)
    Orchish wrote: »
    I am voting for my own because i only play an Orc, yet i have always wondered what the point of this passive was. When my group in Cyrodiil are running and not actually using our horses i seriously do not notice my self being faster at all. It just feels like a pointless passive to me.

    That sucks if it really is imperceptible, but surely the 12% cost reduction would always be useful? I know it can end up being a drop in the ocean at max level, but it's certainly not as useless as something like 3% poison/frost resist.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • LtCrunch
    LtCrunch
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    Nord - Resist Frost (Increase Cold resistance by X and increase max health by 3%)
    I gotta say it's a pretty big surprise that out of these options the Nord racial resist frost is not topping the poll. Frost staves are easily the least used of the elements so that resistance is largely pointless.

    I'm also surprised to see two of the argonian passives on this list. The increased potion effectiveness is pretty great if you're an alchemist or have a potion addiction, especially when paired with the NB catalyst passive and the medicinal use passive. Also I quite enjoy being able to swim so fast, but that's just a small thing.

    The Bosmer and Argonian poison and disease resistance are both nice to have in PVP, archers use lots of poison attacks and meat catapults are no good to get hit by.
    Edited by LtCrunch on 21 August 2014 15:15
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Cody
    Cody
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    the only 2 i would consider useless:

    the orc passive. It would only be helpful during combat, and it can be outdone by someone in medium armor. not to mention if they use the well fitted trait.

    and the argonian swim bonus. But C'mon, argonians are supposed to be the best swimmers. it would make no sense if they DID NOT get a swimming bonus
    Edited by Cody on 24 August 2014 05:33
  • Mumyo
    Mumyo
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    Make a Nord i said... it looks cool i said....

    I NOW HATE MYSELF! Why didn'T i choose a Breton instead.
    BUt truly the Orc thingy passive... i mean... sprinting????^^
  • MrMT
    MrMT
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    Racials are massively imbalanced. That's just the way it is.

    In the Elder Scrolls universe, there are master races, and there are inferior races.

    That is inherent to the design of the game.

    Is it a good decision? Personally, I suspect not. I think any passives like this should be changeable. Punishing people for unwittingly rolling a gimp race is not a a great design.
  • Junkogen
    Junkogen
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    Bosmer - Resist Affliction (Increase Poison resistence by X, and increase max stamina by 3%)
    I am mystified as to why Argonians never got a racial stat increase or change of any sort. It's really weird how the devs think about this stuff. They obviously think Argonian racials are fine or they don't give a. Either way, it sucks for lizards.
  • Nerouyn
    Nerouyn
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    Wow, I can't believe so many people think the Argonian potion effectiveness boost is useless.

    You usually only pop a potion when pressed, so that's 15% more of what you need when you really need it. Whereas most racial bonuses - due to the nature of the game - ultimately seem to have little to no effect.
  • Varicite
    Varicite
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    Nord - Resist Frost (Increase Cold resistance by X and increase max health by 3%)
    AshTal wrote: »
    So hard to pick the Argonain one. Almost went for the health and poison/disease resist. Almost no poison/disease in the game that I can see and only a single attack in the player style, the 3% health however made it seem a little better than the 15% potion bonus. When looking at the number potions just don't do that much and 15% on a 300 healing potion is 45 health extra, an imperial gets far higher than that perm through his health stack.
    I hope the Racials are rebalanced soon.

    You can't really look at it like this, because unlike the other racials, you can choose how to apply the Argonian one.

    Take your example of 45 health on a 300 heal pot. For a correctly built Argonian NB, you add 30% to that 300 just from the NB passive, bringing that number to 390. Now add another 15% to that from Argonian passive (percentages are additive, so this adds another 58.5).

    Now your 300 heal pot is healing for 448.5. BUT WAIT! Nobody uses plain health-only pots for anything important; you'd use tri-pots. So now you have to multiply that 58.5 by 3 (3 resources, after all) which brings you to 175.5 total resources gained from the Argonian passive alone.

    Every 15 seconds, if you want.

    175 total resources every 15 seconds is worlds better 200 more health full-time, especially since softcaps exist, diminishing the potential contribution from stat bonuses. Potions aren't restricted by softcaps, after all.

    This was just a simple example. It really starts to get fun when you start talking about spell damage / crit potions, or stealth detect / spell damage potions, which basically translates into a full-time spell damage bonus for as long as you feel like keeping the buff up.

    Want to switch to another playstyle? No prob! Argonian passive allows a huge amount of flexibility. Don't need the spellpower / spell crit anymore because you're trying a stamina build? Wish you had Carnage? Simple, pop some weapon crit pots and enjoy your own mini-Carnage buff from the extra crit you get from your passive. And hey, it even works at range.

    I guess some people feel that sort of flexibility isn't as valuable because it's not as "in your face" as something easy to swallow like 10% health or 9% stamina, etc. But it's definitely as effective for those willing to take advantage of it. : )

    PS) Just as an aside, I'm not sure where you were getting your numbers, but I decided to use them as it would be easier to understand. : P

    For the record though, a VR1 tri-pot restores 559 of all resources on my Argonian. 83.85 of that comes from her racial.

    That's 251.55 total resources she receives every 15 seconds from her racial alone. Useless, indeed....
    Edited by Varicite on 26 October 2014 05:22
  • timidobserver
    timidobserver
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    I think the Nord passive has some use in the forseable future. The next trial will could possibly be invading a massive igloo.
    Edited by timidobserver on 26 October 2014 05:13
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Voodoo
    Voodoo
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    PPPPPPllllleease! Ppl its obvious that Argonians have a one. two punch for lamest. most useless passives in game.
  • Kronuxx
    Kronuxx
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    I honestly feel that Orc has some of the most useless passives. Yes, I chose my race based on who I've enjoyed playing now and in previous TES games and not based on racial passives, but it does make me dissapointed because their racial passives are lackluster.

    Breaking it down: Robust which allows for 30% health regeneration is useless 1) because the amount of health regen per sec is inconsequential to have any real impact, and 2) You can reach soft cap for health regen with just gear so what's the point of the passive in the first place. Brawny may seem nice but 6% health/stamina...that doesn't sound very "brawny" to me. I mean, Imperials get 12%/10% respectively. Aren't Orcs described for their physical prowess and smithing excellence? And if you've ever met a blacksmith, or tried your hand in it, you'll know you need stamina and strength. So how is it an Imperial beats them in this regard? Makes no sense to me. I'm not asking for anything extravagant, but Brawny should at least be 10% for both. And then don't get me started on Swift. It's so situational having an increased sprint speed and increased damage on charge attacks (6% increase, only works on 3 charge skills by the way) that I rarely use this passive. 1) Increased sprint speed is useless, we have horses you know that right, ZOS? 2) Not to mention, that since charge attacks that are affected by this passive are stamina based, hence stamina improves their damage, therefore I'd rather choose a race that provides more stamina from the get go. I've done the testing, and I can post the results if you'd like (took plenty of screen shots), but the increased charge damage from Swift becomes overshadowed by the Imperials/Redguards increased stamina boosts.
    Edited by Kronuxx on 29 October 2014 18:44
  • sommazzatoreb14_ESO
    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    Thanks all for the discussion and comments. They've been fun to read.
    EP
    Khale Justice - V14 Breton Templar (Rank 17)
    Sommozzatore - V14 Imperial Nightblade (Rank 16)
    Sommazzatore - 46 Wood Elf Sorc (Rank 6)
    Nazeem Ula'q - 35 Dark Elf DK (Rank 3)
    100 CPS
  • AshTal
    AshTal
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    Argonian - Amphibious (Increase Swim Speed 50% and potion effectiveness 15%)
    I think that they made a terrible mistake not addressing this before launch. We all knew the crap racials by being in Beta and they promised us improvements soon. That's pre launch. However we have had little change but if they try to change a racial ability now all the power gamers who are Imperial, Bretons and Altmer will be up in arms saying they would have played a different species if that species wasn't so under powered.

    I hope they improve the crap racials but really think that boat has sailed.
  • WhiskyBob
    WhiskyBob
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    Orc passive -Swift (Increase sprint speed 10% reduce cost by 12%)
    You forgot the utterly terrible Orc passive that gives 6% charge attack bonus.
    Orcs need their passives changed.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Yasha wrote: »
    Can't believe so many see the Argonian racials as bad, the 15% bonus to potion effectiveness is one of the best racials in the game, especially for a NB.
    Indeed, I have an Argonian Nightblade, potions help a lot.

    Argonian Alchemist Nightblade tank here, can confirm it rules.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    AshTal wrote: »
    So hard to pick the Argonain one. Almost went for the health and poison/disease resist. Almost no poison/disease in the game that I can see and only a single attack in the player style, the 3% health however made it seem a little better than the 15% potion bonus. When looking at the number potions just don't do that much and 15% on a 300 healing potion is 45 health extra, an imperial gets far higher than that perm through his health stack.
    I hope the Racials are rebalanced soon.

    The proper VR5 Panacea of Health heals for 930 (with an additional 840 over 14 seconds), so an extra 15% is an extra 140 and 126 health, respectively. Importantly, potions are amplified by bonuses to healing received, which Argonians also get. When stacked with set bonuses, and armor and class passives that further increase potion effectiveness and/or healing received, this turns potions into amazing heal/regens that don't cost stamina or magicka.

    This is the idea behind my Argonian NB Alchemist tank. Once I get some better dropped sets, I will have close to 40% increase to healing received (makes my self-heals that much better and allows healer to use fewer resources on me), with 45% more effective potions that last 30% longer. I use potions as 'oh crap' heals, and with a couple potion speed glyphs, it becomes my version of DK's GDB except it doesn't use any resources.

    Like Varicite said, potions aren't only useful for heals. Crit, damage, invisibility, speed are all buffed, and allows for great role/build flexibility.

    Edited by ThatNeonZebraAgain on 2 December 2014 15:54
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
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