I think you're exaggerating how "zergy" the PvP is. I'll admit, if you aren't with an organized group with a TeamSpeak server, you're pretty much just zerging or solo ganking. But if you do get with a good group, things become a lot more fun.
My group ranges any where from 6-24 people with an average of probably 12-15. Sometimes we go participate in the largest fights on the map, but usually just to fulfill our 20 player kill quota for the day. The rest of our PvP is spent on better things.
For example: The other day EP was getting pushed back hard in a two front war. They were struggling to keep Arrius Keep, where one of our scrolls was held. Initially, my group joined up with the zerg fight. But I quickly decided we could be more helpful elsewhere. So we left and rode all the way down into enemy territory. Our goal was castle Faergyl. For those who don't know, the 3rd keep away from the enemies home gates is the linchpin to their entire transit system. My group captured all 3 resources at Faergyl and then started attacking the keep. This had two effects. First, it prevented anyone from using the Transitus links to go reinforce the fight at Arrius. Second, it drew attention to us. A large group of AD came to defend Faergyl and my group was ultimately unsuccessful in taking the keep. However, in the mean time, the pressure was off our EP zerg at Arrius. They ended up winning that fight and going on the offensive for the first time in HOURS.
Most of them probably didn't even know the impact we'd made on their far away fight. But that's the kind of thing that ESO's PvP allows for. Grand strategic thinking, not just mindless zerging, affects the out come of battles. I could give dozens more examples.
Additionally, I think you need to pick a better campaign. On Wabbajack, I find small scale fights all the time. One of my favorite things to do in ESO is the Cyrodil dailies (yes they already have dailies you silly goose.) Run from town to town doing the quests, which reward you gold and XP (useful even at VR10 to level up new skills), and just look for players. You'll find all kinds of fun fights in the dungeons and towns.
The other day, I had an AMAZING fight with a VR10 Sorc. He'd fight for a bit, then Bolt away when his health got low. Since I wasn't in a group situation, I decided I wanted to chase him.
We ended up having a nearly 15 minute fight that took us half way across Cyrodiil. It was an epic war of pitched battles, tense chases, more pitched battles, and finally an epic conclusion (I won.) My only regret was that the "no emotes in combat" system prevented me from /honor 'ing him.
Now, all that said, I do think there's room for improvement.
This game could greatly benefit from more small scale PvP. I think a dueling system is an absolutely necessity. An Arena system would also be fun, but I don't think its quite the must have feature of dueling (though I want both.)
So I guess my final point is: Don't give up. Give ESO PvP a try for a bit longer. Get with an organized group and see how much more fun the big battles are. Do some small group roaming in the quest zones and dungeons. That kind of thing.
WTB OP response.
haha if you werent a zerger, then you wouldnt have got all butthurt over me telling them not to zerg. and you obviously dont have a group to run with or you would have wanted to 6v6 or something.
less butthurt please scrub lol
also your statement of "i tell can you're a stupid person." is absolutely adorable haha
Grimnix173 wrote: »I think you're exaggerating how "zergy" the PvP is. I'll admit, if you aren't with an organized group with a TeamSpeak server, you're pretty much just zerging or solo ganking. But if you do get with a good group, things become a lot more fun.
My group ranges any where from 6-24 people with an average of probably 12-15. Sometimes we go participate in the largest fights on the map, but usually just to fulfill our 20 player kill quota for the day. The rest of our PvP is spent on better things.
For example: The other day EP was getting pushed back hard in a two front war. They were struggling to keep Arrius Keep, where one of our scrolls was held. Initially, my group joined up with the zerg fight. But I quickly decided we could be more helpful elsewhere. So we left and rode all the way down into enemy territory. Our goal was castle Faergyl. For those who don't know, the 3rd keep away from the enemies home gates is the linchpin to their entire transit system. My group captured all 3 resources at Faergyl and then started attacking the keep. This had two effects. First, it prevented anyone from using the Transitus links to go reinforce the fight at Arrius. Second, it drew attention to us. A large group of AD came to defend Faergyl and my group was ultimately unsuccessful in taking the keep. However, in the mean time, the pressure was off our EP zerg at Arrius. They ended up winning that fight and going on the offensive for the first time in HOURS.
Most of them probably didn't even know the impact we'd made on their far away fight. But that's the kind of thing that ESO's PvP allows for. Grand strategic thinking, not just mindless zerging, affects the out come of battles. I could give dozens more examples.
Additionally, I think you need to pick a better campaign. On Wabbajack, I find small scale fights all the time. One of my favorite things to do in ESO is the Cyrodil dailies (yes they already have dailies you silly goose.) Run from town to town doing the quests, which reward you gold and XP (useful even at VR10 to level up new skills), and just look for players. You'll find all kinds of fun fights in the dungeons and towns.
The other day, I had an AMAZING fight with a VR10 Sorc. He'd fight for a bit, then Bolt away when his health got low. Since I wasn't in a group situation, I decided I wanted to chase him.
We ended up having a nearly 15 minute fight that took us half way across Cyrodiil. It was an epic war of pitched battles, tense chases, more pitched battles, and finally an epic conclusion (I won.) My only regret was that the "no emotes in combat" system prevented me from /honor 'ing him.
Now, all that said, I do think there's room for improvement.
This game could greatly benefit from more small scale PvP. I think a dueling system is an absolutely necessity. An Arena system would also be fun, but I don't think its quite the must have feature of dueling (though I want both.)
So I guess my final point is: Don't give up. Give ESO PvP a try for a bit longer. Get with an organized group and see how much more fun the big battles are. Do some small group roaming in the quest zones and dungeons. That kind of thing.
WTB OP response.
That first scenario you talk about is really what Cyrodiil is all about I'd say thats working as intended. Sounds fun.
But a lot of people don't see the crux of the OP. That is simply the lack of options.
your encounter with that other sorc sounds fun too, I've had plenty of awesome 1v1's, they are just too few and far between. I can't run around a zone for 15 minutes looking for one dude to kill. Thats not my idea of intense pvp.
It goes like this:
hunt a player takes like 8 minutes to find a solo dude.
kill said player
rejoice?
then back to hunting...There is just no point. I never get the feeling of a win or lose and thats the problem I have right now with pvp. The 3 month timer on campaigns is just nutty.
The fact that this is a split issue will really dictate where this game goes. But I don't care what anyone says....RvR will forever and always be a casual format to pvp in. I don't find casual pvp fun, because it is pointless and brings along with it an apathy when concerning winning or loosing.
so, 4v4 or gvg arenas on daily timers to keep them from being farmed, thus distracting from cyrodiil?
Draconiuos wrote: »I think ZOS missed a big chance to do something great with Cyrodil with the Fighter's guild Bounty Quests. I think they should have done something more like CoV had when it launched, in one of their pvp zones tied with CoH. You would get a bounty target and a quest marker that would update every few minutes roughly showing the area said target was. This could have worked out very well for Cyrodil and adding small scale pvp.
reagen_lionel wrote: »Draconiuos wrote: »I think ZOS missed a big chance to do something great with Cyrodil with the Fighter's guild Bounty Quests. I think they should have done something more like CoV had when it launched, in one of their pvp zones tied with CoH. You would get a bounty target and a quest marker that would update every few minutes roughly showing the area said target was. This could have worked out very well for Cyrodil and adding small scale pvp.
That would be a good idea, but not for cyrodil in its current state. As it is now, cyrodil almost exclusively promotes zerg battles. the chances that your target will be either in a large zerg or in one of thier home keeps is very high. And that will make this feature very under utilized, cause you have literally no chance of getting to your target admist a zerg (unless you are a vampire with the "tactic" ).
Grimnix173 wrote: »i run with 6 usually and wipe zergs. if you arent having fun in pvp, then you failed, not the game.
Really your group of 6 takes out 20-60 people? Man scrub bashing sounds fun.
My v10 DK would roll you...I know because I haven't ran into a 1v1 that I've lost. So I doubt I'd loose in a 61v6.
I can tell you're a scrub though by your name and your post.
I agreee with OP here. I suggest alot more activities in cyrodiil spread out all over the map. Things we need to do to support our Alliance. Small tasks. Things the other Alliances can interupt. This would make for a much more interesting open World PvP enviroment.
I have indeed. However, that comes with plenty of its own problems. The less population the campaign has, the more time you will spending running around, doing nothing, trying to find a fight. On low population campaigns, I can go for 30 minutes without a fight.Have you tried less populated campaigns. Set your home campaign in to some of those, and I'm sure you find much more small scale PVP
Nox_Aeterna wrote: »Grimnix173 wrote: »i run with 6 usually and wipe zergs. if you arent having fun in pvp, then you failed, not the game.
Really your group of 6 takes out 20-60 people? Man scrub bashing sounds fun.
My v10 DK would roll you...I know because I haven't ran into a 1v1 that I've lost. So I doubt I'd loose in a 61v6.
I can tell you're a scrub though by your name and your post.
haha looks like i hurt this bads feelings. thats adorable. sounds like your zerg has been rolled by my 6man already by how mad you are.
stop zerging and ill stop farming you
Nah , never been in a zerg that lost to 6 people , so i will keep zerging.
Still , those 6 should have the good sense to run away.