This a response to the posters who keep saying you need to go out and create the pvp you want to create.
Wow, great thought guys, reads like something from the side of the box. Too bad it isn't even an option. In cyrodiil you have a few choices when you join in, those are:
Look for a keep under attack, Attack / Defend there.
Gank reinforcements coming from the closest enemy keep.
Also there are the quest and skyshards you can also camp / get.
There are variations on these 3 features that you can partake in but pretty much you can summarize them as above.
So I'm a player who goes into Cyrodiil to look for small scale encounters. It seems this is what most players that are serious about pvp are wanting to do. I have two options:
Go sit and camp reinforcement lines
or
go hunt world objectives (quest, dungeons, and Skyshards)
or
Stalk around a keep that is under attack and wait for randoms to get to far from the zerg.
Camping reinforcement lines gets extremely boring and eventually results in you getting swarmed by 4-8 players. You just randomly kill people that don't have a clue they are about to get attacked. Its fun smashing through people and getting some 3v1's. But this gets boring...reminds me of WoW World pvp where it was about grieffing and not about pvp. And grieffing through pvp doesn't give any player satisfaction unless you're halting what that player was trying to do, like a quest or something of that natural. This feeling can't be achieved in this game sense there is no world pvp.
Then I think why an I even out here ganking these guys...I'm not progressing my character at all as AP is so worthless ( I could talk about this for a whole thread) and I'm not even really testing my builds or combos, since its pretty easy to win as a v10 when you get the jump on someone unless they bolt away. So really I'm just ganking to see how long it takes for a zerg to build up and kill me...Fun...I eventually hit a wall and just log off. *** get boring...Because I FEEL LIKE I'M FORCING THE non-Zerg v Zerg PVP I WANT.
The problem I have with hunting or creating that pvp you want in the Cyrodiil...is that to pvp I don't want to run around an empty zone for 30-40 minutes just to smash two lvl20's getting skyshards....Or smashing a v10 that was looking at his skills as he was doing the 8 minutes ride back to the battle...
I think its extremely obvious that the Tribe has spoken.
Cryodiil needs design enhancements to provoke and create small scale battles. Until then I think the pvp is honestly....as casual as you can get. There is nothing serious about taking keeps in a zerg of 150 where if you logged out no would notice your absents. I'm not going to log in for pvp run to the battle for 6-10 minutes. Get there, sit outside a keep for another 15, then move in stand there for 15 minutes then move onto the next keep? WHERE IS THE PVP!!! This keep warfare is Siege N Wall V. Player.
Also who gives a flying F Bomb if a keep is taken or defended....IT Means Nothing!
Every hour you spend in Cyrodiil is an hour of progression on your character lost.
So, you're in there to test you character out and see where your build falls. Good luck doing that. Instead you'll spend around 30% of your time starring at a wall. Then getting zerged down half way through a 1v1 or 2v1. Then spend 20% of your total time in there running back to the fight. Depends on how aggressive you are.
My suggestions:
Give me daily quest that force me to explore Cyrodiil. I can find small scale pvp here.
Create more things around the map to encourage people to branch off the roads.
Off the top of my own damn head.
Siege workshops: these would be scattered around cyrodiil the more workshops your alliance controls that more dmg their siege weapons do.
Raiding outpost: these would be scattered around the zone your alliance can capture them to increase your alliance stats when around an enemy keep under attack.
Armories / stone masons: Capture these points to increase your alliances NPC's stats and Keep wall health.
These types of features would fill in some of the gaps that Cyrodiil is missing.
PS: Capturing scrolls is pretty much a running simulator and I dont wanna run for 1.5 hours to get my 1k ap for the quest turn in...
I'm not saying I've hit the nail on the head..I just know I'm not having fun in cyrodiil and its not because balance issues, its not because combat, its because I'm forced into experience that I don't find enjoyable and there are literally no options to get my pvp fix currently. In the meantime I'll level an alt since the PvE is the only thing special about this game.
The pvp system flat out sucks. Everything about is pointless and non-rewarding. I'd farm AP the zerg v zerg way if there was actually things I wanted to buy with ap....But there is only a neck and ring. Good thing I havent spent the 650k on those casue they will be worthless when craglorn comes out. This is coming from a 24 year old RPG gamer who loves pvp. I'm pretty sure I'm hitting the target demographic pretty hard...Yes, I know I'm the DaoC old timer..But if your going to replicate a games systems from 10+ years ago...Where is the progression, where is the innovation and most importantly where is the incentive to not just go play that other game.
Edited by Grimnix173 on 14 May 2014 23:49