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Would you be willing to suffer from node spawns timers, if it got rid of the bots?

  • ChairGraveyard
    ChairGraveyard
    ✭✭✭✭
    No.
    Sakiri wrote: »
    Guaranteed no timer would ever get rid of the bots - all bots HAVE is time.

    Timers hurt legit players, not bots.

    Anything that "hurts" bots hurts players that farm.

    WoW has random node spawns. Still botted.

    Random nodes spawns are still a better solution than a lockout timer.

    No solution listed here will truly hurt bots anyway - only players. Thus why it's a terrible, crap idea and should be treated as such.

    Lockout timers do nothing but increase the bot population to compensate for the timer, which means it ONLY hurts legit players.
  • Brennan
    Brennan
    ✭✭✭
    No.
    Arsvita wrote: »
    Chryos wrote: »
    "Guaranteed no timer would ever get rid of the bots - all bots HAVE is time."

    Your negativity is poisonous.

    I voted yes, mainly because I don't really craft in the first place.

    Deforestation, YES!, I live in the city.
    Oh well.

    Would you be willing to suffer from node spawns timers, if it got rid of the bots?
    No.
    Other option: please comment on your idea.

    I'm sure it is not possible, but I would love for target-able bots and bot hunting abilities. Being able to have Bot Hunting Parties would clear up those pesky Harvester Bots, Spam Bots, and "Boss" Mobbing Bots.

    Maybe have a tourney, or just some achievements.

    I have asked Zeni a bunch of times if they could figure a way to do this until they may fix the bot issues. Otherwise it's the mini game as usual, report, report, and report. :smile:

    I really do enjoy agreeing with you on this. How about a Bot Killing Guild with it's own skill line.

    One ability would be to freeze a bot in place, for 24 hours. The 24 hour time would last through logoff/logon and prevent the bot from taking any action aside from chatting with others in their bot guild that they got wtfpwnd by someone and now can't do anything for 24 hours. The second perk taken in this skill increases it from a character freezing to an account freezing - every character on the account is just frozen in place and unable to perform any action.

    Another ability that causes them to fall through the world into that never-ending blue space where they're constantly falling. Only way out of it is to delete the character.

    I really like where this discussion is going.

    Edited by Brennan on 7 May 2014 18:01
  • VampiricOmen
    VampiricOmen
    ✭✭✭
    No.
    No, a good portion of my time is spent gathering and crafting, if I'm not doing either of those, I'm questing. By placing lockout timers on nodes, that'll impact 66% of what I find enjoyable in this game.

    This will hurt legitimate players more than it'll affect bots. Not just the gatherers or crafters either, but the people who buy from them. So no, I am not willing to suffer from node spawn timers in order to "potentially" combat bots.
  • Kililin
    Kililin
    ✭✭✭✭
    Other option: please comment on your idea.
    What kind of question is that?

    Would you be willing to suffer from STD if it got rid of bots, makes as much sense...

    FFS Bots dont care about timers...
  • Phadin
    Phadin
    ✭✭
    Other option: please comment on your idea.
    Randomize node locations, and fix the rapid respawning jute that is plauging Stonefalls.
  • Rubberus_Duckus
    No.
    Awww heck, just make nodes work like chests that you have to unlock. ;D
  • Dimethios
    Dimethios
    No.
    Who's negative? B
    Chryos wrote: »
    "Guaranteed no timer would ever get rid of the bots - all bots HAVE is time."

    Your negativity is poisonous.

    I voted yes, mainly because I don't really craft in the first place.

    Who's being negative? bots are bots, they run on a 24/7 script. The bots are hurting the crafting in the game, period.
    I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.

    -- Felicia Day (couldn't have said it any better myself) :D
  • IronMaiden_burnout
    IronMaiden_burnout
    ✭✭✭
    No.
    Dimethios wrote: »
    Who's negative? B
    Chryos wrote: »
    "Guaranteed no timer would ever get rid of the bots - all bots HAVE is time."

    Your negativity is poisonous.

    I voted yes, mainly because I don't really craft in the first place.

    Who's being negative? bots are bots, they run on a 24/7 script. The bots are hurting the crafting in the game, period.

    Exactly! those that do not see this are those that no doubt leach from a guild and rush to PvP content or end game.
    Those of us that play solo /duo casual with a dedicated crafters to supply our 8 characters and adventure slowly, Bots ruin our day to the point of near subscription cancellation!!
  • Squishy
    Squishy
    ✭✭✭
    Yes.
    Exactly! those that do not see this are those that no doubt leach from a guild and rush to PvP content or end game.
    Those of us that play solo /duo casual with a dedicated crafters to supply our 8 characters and adventure slowly, Bots ruin our day to the point of near subscription cancellation!!

    Indeed they do, hence why, although my suggestions are not always welcome, I do try to suggest ... things :)

    A shame some people seem unable to have a constructive way of discussing this, and simply hammer "timers are bad" non stop, completely ignoring the other suggestions I made, and the fact those areas are already ungatherable, so adding a timer wouldn't change anything as long as the bots infest them, and only the bots would suffer from it. They also seem to conveniently ignore the cost/minutes of bots. If the timers had no impact on bots, they'd never have left the dungeons would they? Yet, here we are...
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Dimethios
    Dimethios
    No.
    My best idea is to have randomly spawning private node instances with individual timers. (Keep the same node in the same 3 meter radius with random spawn points.)
    I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.

    -- Felicia Day (couldn't have said it any better myself) :D
  • IronMaiden_burnout
    IronMaiden_burnout
    ✭✭✭
    No.
    Squishy wrote: »
    Exactly! those that do not see this are those that no doubt leach from a guild and rush to PvP content or end game.
    Those of us that play solo /duo casual with a dedicated crafters to supply our 8 characters and adventure slowly, Bots ruin our day to the point of near subscription cancellation!!

    Indeed they do, hence why, although my suggestions are not always welcome, I do try to suggest ... things :)

    A shame some people seem unable to have a constructive way of discussing this, and simply hammer "timers are bad" non stop, completely ignoring the other suggestions I made, and the fact those areas are already ungatherable, so adding a timer wouldn't change anything as long as the bots infest them, and only the bots would suffer from it. They also seem to conveniently ignore the cost/minutes of bots. If the timers had no impact on bots, they'd never have left the dungeons would they? Yet, here we are...

    Timers would do nothing bots running scripts round and round would just keep doing so and loot when they are there. Unattended bots have a lot of patience :) they are relentless. So timers hurt us!

  • Dimethios
    Dimethios
    No.
    In my opinion the bots were not that big of a deal in the dungeons. (I'm not saying that it shouldn't have be fixed) It's much harder to gather 1000 ore than to farm 1 boss.
    I've played pretty much every single-player RPG there is, has been, ever will be. But as far as the MMOs go, especially with the voice chat, it becomes like hanging out with your friends in a chat channel, and you're playing at the same time. So it becomes a lot more social than people would probably think.

    -- Felicia Day (couldn't have said it any better myself) :D
  • Squishy
    Squishy
    ✭✭✭
    Yes.
    Timers would do nothing bots running scripts round and round would just keep doing so and loot when they are there. Unattended bots have a lot of patience :) they are relentless. So timers hurt us!

    I can never agree to that. The bots themselves will keep going yes. However, the companies behind them need the bots to actually be profitable. Please read the explanation I made earlier in the thread. Bots have costs, when the profit margin gets too low per bots/minutes, the bot operator either move onto something else, or leave.

    Like stated before, entire areas are ungatherable, how would it hurt anyone, but the bots, if they were ungatherable for 10 minutes or 2 hours, They already ARE unusable to players...

    I'm sorry, but your logic is completely flawed, and you fail to see the fact that if an area is already useless, having it locked for gathering won't change anything for the players in the current state of things.
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • SDZald
    SDZald
    ✭✭✭
    No.
    Daverios wrote: »

    ....

    Randomize node locations and problem solved.

    .....

    There is your answer, stop spawning the mats in the same place.

  • IronMaiden_burnout
    IronMaiden_burnout
    ✭✭✭
    No.
    Squishy wrote: »
    Timers would do nothing bots running scripts round and round would just keep doing so and loot when they are there. Unattended bots have a lot of patience :) they are relentless. So timers hurt us!

    I can never agree to that. The bots themselves will keep going yes. However, the companies behind them need the bots to actually be profitable. Please read the explanation I made earlier in the thread. Bots have costs, when the profit margin gets too low per bots/minutes, the bot operator either move onto something else, or leave.

    Like stated before, entire areas are ungatherable, how would it hurt anyone, but the bots, if they were ungatherable for 10 minutes or 2 hours, They already ARE unusable to players...

    I'm sorry, but your logic is completely flawed, and you fail to see the fact that if an area is already useless, having it locked for gathering won't change anything for the players in the current state of things.

    The areas are useless because of the bots, I want to farm there for my crafter. Yes I farm, Thats how I play. I play solo/duo and supply my 8-16 characters.
    You cannot have a mega server and have slow resource spawns. There are too many people and the supply needs to fit all.
    Your logic is flawed!
    I can tell you from experience that you reduce resources/loot, online gold brokers will only charge more for the gold they sell now, but the bots are still auto harvesting 24/7. The players that already *** out RMT for online gold will do so at a faster rate if you reduce items within the game.

    The only real solution is to have a 3rd party detector such as gameguard.

    Edited by IronMaiden_burnout on 9 May 2014 10:36
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