Sorry to see another person unsubbing and ZOS losing more money.
Hope you find what you're looking for in a game.
Well Lucardes, what do you believe should be done to fix the problem?
You say you dislike it, but haven't posted what you believe can be done to fix it.
You just expect Zenimax to tell you what they come up with.
Now I believe that it is up to us,
the community,
to try to unbalance the various campaigns.
For example, although my guild (The Noore) owns Skullcrusher,
we very regularly travel to Goldbrand and other campaigns to try and even them out until our home comes under attack.
Now in regards to fixing the population problem,
The number of keeps owned should count towards Alliance population.
If you own every single keep in a campaign, make it so the population is High.
xPALERIDERx wrote: »Fix it yourself, transfer to a more balanced campaign. Easy fix.
xPALERIDERx wrote: »Fix it yourself, transfer to a more balanced campaign. Easy fix.
Ragnar_Lodbrok wrote: »Well you made the mistake in thinking this wasnt a PvE game first and foremost. You can blame only yourself.
Ragnar_Lodbrok wrote: »Well you made the mistake in thinking this wasnt a PvE game first and foremost. You can blame only yourself.
Are you dumb? you keep quoting me and replying on other threads I'm in. The developers said from the start that the focus was not pve or pvp players and that we treat all the players the same, it's there somewhere. That was a lie from them, because they haven't fixed a single notable thing for pvp since the start. I didn't make a mistake the game is fun but the fun of it is gone when we have unbalanced and bad systems in place.
Ragnar_Lodbrok wrote: »Ragnar_Lodbrok wrote: »Well you made the mistake in thinking this wasnt a PvE game first and foremost. You can blame only yourself.
Are you dumb? you keep quoting me and replying on other threads I'm in. The developers said from the start that the focus was not pve or pvp players and that we treat all the players the same, it's there somewhere. That was a lie from them, because they haven't fixed a single notable thing for pvp since the start. I didn't make a mistake the game is fun but the fun of it is gone when we have unbalanced and bad systems in place.
Its pretty apparent you fell for their lie, not your fault other than all mmo devs repeat that same lie. Its obvious to anyone but pvp only types that this is a pve game. Unfortunately, get used to pvp being treated like LOTRO, which means ignored.
If you're looking for balance in an RvR then you are doing it wrong. If you're not in an organized guild then you are doing it wrong. This is an RvR version of PvP and a pretty good one too. Lots of ways for smart organized groups to fight and win against unorganized pubbies who only fight when surrounded by friendly faces. Find the right guild, find a campaign with lots of fights then go to town.xPALERIDERx wrote: »Fix it yourself, transfer to a more balanced campaign. Easy fix.
Funny you mention that because there's not a SINGLE campaign that is balanced that I know of... no joke
It's really not catering to end-game PvE as well, either. The Veteran areas are essentially "New Game+" (same content you'd see on a new toon, only harder!) Craglorn makes it easy to satisfy folks after PvE - it's simpler to create a new PvE area and set up boss scripting.since game isn't catering for pvpers at all,I already cancelled. I will see if that changes down the road.
Not to sound like a smartass or anything, but I have yet to find a campaign with decent balance. In my experience, either a campaign is controlled by one alliance, is lopsided by different day / night populations, or it simply lacks a population to begin with.xPALERIDERx wrote: »Fix it yourself, transfer to a more balanced campaign. Easy fix.
leandro.800ub17_ESO wrote: »Very True PVP needs more content and campaign balancing.
Draconiuos wrote: »If you want to know what they need to do here you go.
1. End this current Campaign session and start a new one. (really people are leaving campaigns, because they don't feel they have a chance in that one).
2. Lower the amount of campaigns there are, maybe 3-4.
3. Give some different population caps for different campaigns. (so, that people can choose if they want the really large RvR or a smaller RvR type play.)
4. Make Campaign sessions shorter so if an imbalance does happen it only last for about 30 days instead of 90
I think these changes would help pvp in general for everyone.
Kewljag_66_ESO wrote: »This system is the PVP Endgame. Most people haven't reached that point yet and are still trying to level up before devoting themselves to PVP. This is how a lot of games were. It will be a few months before the majority reach leavel 50 start PVPing a lot. Zenimax is waiting for this.