If the patch means that players who went vampire out of personal desire to play a vampire with no regards for the mechanics now feel too gimped to stay vampires then there might be some issue.
I don't see any legitimate reason why this second scenario would be true, the nerf is not that severe.
joshisanonymous wrote: »f0rgiv3n27b14_ESO wrote: »I never zerg, and have many 1v1/2/3 fights that I love... I am not a vamp nor a sorc either.
I know eventually a group will come and kill me, that's fine, that is expected.. If you don't expect it, you are probably playing the wrong pvp game...
IMO there should be NO "get out of jail FREE card" in the game. For sorcs or otherwise, if you make a mistake and try to gank someone and then 5 enemies cap the ridge right in front of you, you should die . Not put on your best Road Runner impression and PEACE OUT...
This whole idea that it's impossible to solo without getting run over by a zerg is a bit strange to me, too. Besides what you're saying, soloing is as much about knowing when and where to engage as it is about playing a class that has better (better, not guaranteed) chances of getting away from a zerg. The map is massive and there are so many valleys and obstacles that it feels pretty easy to find fights where a zerg might even run right by you without ever noticing. Hell, I'd wager that most people don't even know how to pan behind them while running forward because of the mechanics, making it even easier to get around undetected.
I still wouldn't play a DK or Templar when exclusively soloing, but there's no reason to believe that they're incapable of doing this. People used to successfully solo in DAoC with tanks; there were no mounts or anything for speed, no escape tools, not even sneaking was available, and the (NF) map was not set up as well for this at all.
ChairGraveyard wrote: »...
Yet all the vampire players who were NOT ABUSING BAT SWARM now have their abilities' cost increased 3x (effectively). They were already expensive to use.
Now there are better, cheaper alternatives in general.
...
ChairGraveyard wrote: »...
Yet all the vampire players who were NOT ABUSING BAT SWARM now have their abilities' cost increased 3x (effectively). They were already expensive to use.
Now there are better, cheaper alternatives in general.
...
Could you provide some examples of the better, cheaper alternatives?
ChairGraveyard wrote: »...
Mist Form - Boundless Storm and Bolt Escape are both *much* better, and Boundless Storm is cheaper.
...
ChairGraveyard wrote: »...
Drain - Mage's Guild Entropy is going to be buffed a LOT in the 1.1 patch, and costs far less.
...
ChairGraveyard wrote: »LOL at people that think Mist Form was OP at all.
Considering that it's *literally broken* and does not do what the effects state (i.e., make you immune to cc), that is some full on ridiculousness.
Players can also interrupt you out of it completely, again by abusing the tab targeting.
Escape skill used to escape occasionally, BOOO nerf it! /s
They have now made vampires the most easily kill-able targets ever, I hope they fix it.
They have now made vampires the most easily kill-able targets ever, I hope they fix it.
alexion891ub17_ESO wrote: »The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
alexion891ub17_ESO wrote: »So after playing around in eso yesterday, this is my results for bat swarm spam.
Power stone + dragon guard set=88 ult cost. I'm pretty sure I can get it lower if I get some other cost reduction sets AND the new content will feature more cost reduction sets to.
http://puu.sh/8AV2E
alexion891ub17_ESO wrote: »So after playing around in eso yesterday, this is my results for bat swarm spam.
Power stone + dragon guard set=88 ult cost. I'm pretty sure I can get it lower if I get some other cost reduction sets AND the new content will feature more cost reduction sets to.
http://puu.sh/8AV2E
That's abit better than 4 or 34, innit?