This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...
Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.
And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.
Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.
caveman42ub17_ESO wrote: »I'm not even sure where to start with this inane bit of drivel. If solo or small group players can't escape a zerg, then the zerg becomes the only viable "tactic". I put tactic in quotes because it really is the anti-tactic. The only real tactic implied in a zerg is safety in numbers. Honestly, the zerg is where you go if you can't hack it in pvp and have no concept of strategy. If thinking hurts, you group up with a herd of others just like you.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The_Death_Princess wrote: »At the moment, the vamp abilities seem to be it from what I hear. Frankly, I despise it (+ WW) and will always play without. PLEASE GET THIS. That means if you are a vampire or a werewolf, you CANNOT MUST NOT, and ZoS please Ensure WILL NOT ever be more powerful than a non diseased person.
cbrown15_ESO wrote: »The_Death_Princess wrote: »At the moment, the vamp abilities seem to be it from what I hear. Frankly, I despise it (+ WW) and will always play without. PLEASE GET THIS. That means if you are a vampire or a werewolf, you CANNOT MUST NOT, and ZoS please Ensure WILL NOT ever be more powerful than a non diseased person.
Your point seems to fall flat here. Werewolves are a complete joke right now, and honestly, if you are spending precious skill points they should have an advantage. But not an overwhelming one. And there is an equalizer, it's called the Fighter's Guild. People don't get this point.
Mordenkaiser wrote: »I'm guessing your not in the Veteran rank (not ment as a dig at you) skill points are not precious, I'm sitting on 6 right now, have maxed out all my class skills with morphs and passives, maxed out my main weapon and put points into everything I care about in bow. Maxed armor skills. I think the issue is at the moment fighters guide doesn't level the playing field really. Not to mention Vampires most likely advance far faster then fighters guild players.
1. At first batswarm is really the worst ultimate. Just try it or let some of your buddies tell your their expierience pve wise. Than you'll see. It does nigh to nothing in pve. Even dawnbreakeragainst non ud is more useful.
2. No I don't wan't to be farmed by ppl whopress 1 button and think they're dicaprio.
3. No I live longer and win at least 10-15 1vs1 before I die. Sometimes even 1vs2/3(not counting non vet players)
You're sure that you're not one of those guys who run against a single player with 4-5 guys and get a bit later ganked with even 2-3 others players as backup?
Seems like so because I don't think some player who enjoys to run in a zerg has much against us solo players who just wan't get away.
cbrown15_ESO wrote: »Mordenkaiser wrote: »I'm guessing your not in the Veteran rank (not ment as a dig at you) skill points are not precious, I'm sitting on 6 right now, have maxed out all my class skills with morphs and passives, maxed out my main weapon and put points into everything I care about in bow. Maxed armor skills. I think the issue is at the moment fighters guide doesn't level the playing field really. Not to mention Vampires most likely advance far faster then fighters guild players.
Considering I use build calculator they are, just sounds like you haven't bothered putting points anywhere else, which explains your problems, quite easily.
the game has over 300 SP to use now and more incoming... where do you have meaningful choices with skill points?
cbrown15_ESO wrote: »
In my opinion the "mist" skill was just made from the developers to give the solo players some sort of escape skill from the zerg after they kill an player offguard.
Every mmo needs some class who can do that, but because they had no "class" thing in the common sense they needed to include this otherwise.
They had no money/time for the "dark brootherhood" so they just included a escape skill in the vampire line. Does it make sense? somehow...considering skyrims mist form.
But without any other free for all clases at least 50% working zerg escape tool I won't bother playing it anymore. This is not a "qq" thing it's just that not everyone like it to get roflstomped in an 1vs1 every 15 minutes even it's at the end of the damn map.
I can't count the times anymore where I would ganked by 6-150players without my mistform.
f0rgiv3n27b14_ESO wrote: »I never zerg, and have many 1v1/2/3 fights that I love... I am not a vamp nor a sorc either.
I know eventually a group will come and kill me, that's fine, that is expected.. If you don't expect it, you are probably playing the wrong pvp game...
IMO there should be NO "get out of jail FREE card" in the game. For sorcs or otherwise, if you make a mistake and try to gank someone and then 5 enemies cap the ridge right in front of you, you should die . Not put on your best Road Runner impression and PEACE OUT...
alexion891ub17_ESO wrote: »The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
Mordenkaiser wrote: »I'm a Vampire and I support this nerf.
Vampire should be a option, not a requirement and NOT a crutch.