alexion891ub17_ESO wrote: »The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
alexion891ub17_ESO wrote: »The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)
The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.
The speed nerf on mist is just to much for myself and many other solo players.
I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.
For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^
To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?
Nox_Aeterna wrote: »alexion891ub17_ESO wrote: »The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
DK and sorcs are the issue , yet they hit the vamps , which is trully funny.
You would make a prime candidate to work for Bethesda, where improvement through omission is the resolve.Ive got an idea, Remove Vampire entirely....
In my opinion the "mist" skill was just made from the developers to give the solo players some sort of escape skill from the zerg after they kill an player offguard.
Every mmo needs some class who can do that, but because they had no "class" thing in the common sense they needed to include this otherwise.
This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...
Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.
And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.
Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.
95% of the nightblade skills or bugged or not working as intended(negative terms) as with the dk. Dk are not as horrible and unplayable bugged as nb but still: max IV skills which hit for 81? ^^ Yay thats the reason why you see so much dk's using the same skills.
Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)
The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.
The speed nerf on mist is just to much for myself and many other solo players.
I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.
For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^
To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?
This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...
Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.
And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.
Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.
1. At first batswarm is really the worst ultimate. Just try it or let some of your buddies tell your their expierience pve wise. Than you'll see. It does nigh to nothing in pve. Even dawnbreakeragainst non ud is more useful.
2. No I don't wan't to be farmed by ppl whopress 1 button and think they're dicaprio.
3. No I live longer and win at least 10-15 1vs1 before I die. Sometimes even 1vs2/3(not counting non vet players)
You're sure that you're not one of those guys who run against a single player with 4-5 guys and get a bit later ganked with even 2-3 others players as backup?
Seems like so because I don't think some player who enjoys to run in a zerg has much against us solo players who just wan't get away.
Hlaren_shortsheath wrote: »Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)
The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.
The speed nerf on mist is just to much for myself and many other solo players.
I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.
For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^
To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?
you took the words right out of my mouth, i agree with you completely.
as a nightblade, i know exactly what you are saying. we knightblades depend on speed and stealth and escape and high damage. we allready dont have those, but with the vampire nerf we will now have even less. for those of us who are vampires that is.
Hlaren_shortsheath wrote: »we nightblades are supose to be able to go invisible and escape, hit again from stealth. not sure what your refering to Teolas