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Is the vamp nerf too much?

Tandara
Tandara
Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)

The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.

The speed nerf on mist is just to much for myself and many other solo players. :(

I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.

For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^

To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?
  • Olgit
    Olgit
    Sorry.... did they sneak in a nerf that no one know about? Did I miss something?
  • alexion891ub17_ESO
    The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.
  • Tandara
    Tandara
    1. Vamp cost reduction will be down to 7% per stage.
    2. Mist will only increase your speed to 30%.
    3. The aight changes on batswarm.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.

    DK and sorcs are the issue , yet they hit the vamps , which is trully funny.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • fambaab16_ESO
    fambaab16_ESO
    ✭✭
    Must be the upcomming vamp love in patch 1.1
    Its not even in stone yet, but Tandara mentions things many wanted.

    I don't see that a 30% speedbuff is useless, it retains its intentional usage. It was to be expected that there will be heavy changes to such an imbalance.

    It will make pvp more enjoyable for alot of people.
  • Tandara
    Tandara
    Why should anyone want a 20% speed nerf on mist? Even now it's a cake to catch a running vamp. Just chainroot her/him. :/ I don't get it. Everytime a Vamp tries to run from me atm I can catch up. With the 20% speed nerf everyone will just sprint after you and stun you after mist runs out. So there is just no way to use it at all.

    Edit: And nah the patch is hitting this week. (first maintaince) and it's not 1.1
    Edited by Tandara on 4 May 2014 20:48
  • lao
    lao
    ✭✭✭✭
    The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.

    how? sorc can get max 74% reduction and that is including the new set that comes with craglorn. dk can get max 59% reduction. thats hardly spammable.
  • lao
    lao
    ✭✭✭✭
    Tandara wrote: »
    Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)

    The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.

    The speed nerf on mist is just to much for myself and many other solo players. :(

    I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.

    For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^

    To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?

    beeing vamp is still good just for the passives which will actually work properly after the patch. just sit at stage 1 all the time and ull be fine.
  • Tandara
    Tandara
    Sure for the mediocre passive I'll accept +50% fire damage.... not.

    And yeah I am vampire because I wan't to sit at stage 1. Let me guess after the next patch we twinkle in the sun and look like a model?
  • Phoenix99
    Phoenix99
    ✭✭✭
    The nerf, as many of my vampire kin and others have said doesn't actually fix the problem at all. Instead it nerfs mist and drain. DKs/Sorcs can still spam bat swarm after this patch.

    DK and sorcs are the issue , yet they hit the vamps , which is trully funny.

    No DK alone without the vamp mobility is not an issue (well, maybe some increase to standard in ult cost)... it's the absurd mist form spam that made vamps MANDATORY.

    I agree that the drain essence needs a cost reduction with the upcoming changes, but everything else is FINE. Now you have to THINK about the use of mist form, instead of the absurd spam fest.

    Now they need to look at sorcs and their skill set, because the sorc + vamp will be still "rotflstomping" PvP environment with bolt escape + batswarm (invis morph)

    To be honest both WW and Vampire should be more of a flavor picks. It's absurd how good vampires are during the day time, where by the lore, they would just flat out die outside.

    ZoS should have made them very weak during the day time and quite strong during the night time, thus making them a real flavor pick.

    WW needs some cost reduction on ult and bug fixes in the skill set and it will be fine as a flavor pick. Not OP, but viable in certain circumstances...

    After sorc will be rebalanced, they need to get into work to put magicka and stamina to more equal levels of viability and look at the weapon skill sets... it's absurd that the best defensive build 1h+s is better at dps than 2H or dual wield for the same cost of stamina
    Edited by Phoenix99 on 4 May 2014 21:19
  • Alestair
    Alestair
    ✭✭
    Ive got an idea, Remove Vampire entirely....Werewolves? Do they even exist in pvp? Never seen one.
  • Phoenix99
    Phoenix99
    ✭✭✭
    Alestair wrote: »
    Ive got an idea, Remove Vampire entirely....Werewolves? Do they even exist in pvp? Never seen one.

    there are a few, but they don;t bother to morph since it's expensive and bugged.
  • torplin
    torplin
    Soul Shriven
    I can't wait to roll over the corpses of dead vamps when the patch comes out.

    It's going to be utterly hilarious to see all the bads now struggle to adjust to playing the game after gimping themselves by becoming so reliant on their crutch broken vamp mistform escape + bat spam.

    The sooner the patch comes out, the sooner the comedy can begin
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    If the patch means that players who went vampire just for the mechanics no longer feel they want to play Vampire for the mechanics, then I do not feel it was too much.

    If the patch means that players who went vampire out of personal desire to play a vampire with no regards for the mechanics now feel too gimped to stay vampires then there might be some issue.
    I don't see any legitimate reason why this second scenario would be true, the nerf is not that severe.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • lao
    lao
    ✭✭✭✭
    Tandara wrote: »
    Sure for the mediocre passive I'll accept +50% fire damage.... not.

    And yeah I am vampire because I wan't to sit at stage 1. Let me guess after the next patch we twinkle in the sun and look like a model?


    mediocre passives haha. good one.
  • Tandara
    Tandara
    In my opinion the "mist" skill was just made from the developers to give the solo players some sort of escape skill from the zerg after they kill an player offguard.

    Every mmo needs some class who can do that, but because they had no "class" thing in the common sense they needed to include this otherwise.

    They had no money/time for the "dark brootherhood" so they just included a escape skill in the vampire line. Does it make sense? somehow...considering skyrims mist form.

    But without any other free for all clases at least 50% working zerg escape tool I won't bother playing it anymore. This is not a "qq" thing it's just that not everyone like it to get roflstomped in an 1vs1 every 15 minutes even it's at the end of the damn map.

    I can't count the times anymore where I would ganked by 6-150players without my mistform.
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    Alestair wrote: »
    Ive got an idea, Remove Vampire entirely....
    You would make a prime candidate to work for Bethesda, where improvement through omission is the resolve.

    Spelcrafting needs improving? No problem... [Del] - [Etr].

    Thanks for the feedback. o/
    Edited by SeñorCinco on 4 May 2014 22:10
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Thevenin
    Thevenin
    ✭✭
    Vamp nerf is not enough.
  • Phoenix99
    Phoenix99
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    Tandara wrote: »
    In my opinion the "mist" skill was just made from the developers to give the solo players some sort of escape skill from the zerg after they kill an player offguard.

    Every mmo needs some class who can do that, but because they had no "class" thing in the common sense they needed to include this otherwise.

    there is a class for that, it's called a night blade and its fairly balanced if not UP in some role choices
    Edited by Phoenix99 on 4 May 2014 22:28
  • Tandara
    Tandara
    95% of the nightblade skills or bugged or not working as intended(negative terms) as with the dk. Dk are not as horrible and unplayable bugged as nb but still: max IV skills which hit for 81? ^^ Yay thats the reason why you see so much dk's using the same skills.
  • Sebyos
    Sebyos
    This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...

    Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.

    And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.

    Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.
  • Tandara
    Tandara
    Sebyos wrote: »
    This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...

    Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.

    And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.

    Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.

    1. At first batswarm is really the worst ultimate. Just try it or let some of your buddies tell your their expierience pve wise. ;) Than you'll see. It does nigh to nothing in pve. Even dawnbreakeragainst non ud is more useful.

    2. No I don't wan't to be farmed by ppl whopress 1 button and think they're dicaprio.

    3. No I live longer and win at least 10-15 1vs1 before I die. Sometimes even 1vs2/3(not counting non vet players)

    You're sure that you're not one of those guys who run against a single player with 4-5 guys and get a bit later ganked with even 2-3 others players as backup?

    Seems like so because I don't think some player who enjoys to run in a zerg has much against us solo players who just wan't get away.
  • Phoenix99
    Phoenix99
    ✭✭✭
    Tandara wrote: »
    95% of the nightblade skills or bugged or not working as intended(negative terms) as with the dk. Dk are not as horrible and unplayable bugged as nb but still: max IV skills which hit for 81? ^^ Yay thats the reason why you see so much dk's using the same skills.

    then that's a problem of the bugs, not that class, isn't it?
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tandara wrote: »
    Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)

    The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.

    The speed nerf on mist is just to much for myself and many other solo players. :(

    I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.

    For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^

    To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?

    you took the words right out of my mouth, i agree with you completely.
    as a nightblade, i know exactly what you are saying. we knightblades depend on speed and stealth and escape and high damage. we allready dont have those, but with the vampire nerf we will now have even less. for those of us who are vampires that is.

  • Teoulas
    Teoulas
    Some classes dont have escape abilities...
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    we nightblades are supose to be able to go invisible and escape, hit again from stealth. not sure what your refering to Teolas
  • lao
    lao
    ✭✭✭✭
    Tandara wrote: »
    Sebyos wrote: »
    This is such poorly thought out crying it's laughable. If you want to debate on something, don't exaggerate to the point where nobody can take you seriously. ''Bat Swarm is now the worst Ultimate'' Yeah right...

    Anyway, this is not even a real Ult nerf, one change is a bug fix and the other makes sure that cost reductions on spells and ultimate don't reach ridiculous levels.

    And the way to escape a zerg ? Well, maybe you don't. Just die like you are supposed to, like almost everyone else.

    Seriously, all these guys running away, often living for just a minute longer make me question their sanity. If you can't control your survival instincts and emotions in a video game, you got issues.

    1. At first batswarm is really the worst ultimate. Just try it or let some of your buddies tell your their expierience pve wise. ;) Than you'll see. It does nigh to nothing in pve. Even dawnbreakeragainst non ud is more useful.

    2. No I don't wan't to be farmed by ppl whopress 1 button and think they're dicaprio.

    3. No I live longer and win at least 10-15 1vs1 before I die. Sometimes even 1vs2/3(not counting non vet players)

    You're sure that you're not one of those guys who run against a single player with 4-5 guys and get a bit later ganked with even 2-3 others players as backup?

    Seems like so because I don't think some player who enjoys to run in a zerg has much against us solo players who just wan't get away.

    1) O_o what kinda dribblers told you that? its nonsense, bat swarm is amazing in pve.

    2) understandable

    3) not hard considering the amount of bads running around.

  • lao
    lao
    ✭✭✭✭
    Tandara wrote: »
    Noone will be really playing vamp after the nerf. Not because of the cost reduction. Which was to be honest only a cheap try to nerv batswarm which can't be nerfed anymore because it's on it's on completly useless, - the worst ultimate of all even more than dawnbreaker.(without counting the passive bonus)

    The nerf(pvp wise) was allright, nothing against it. But the nerf to mist ruins pvp for myself completly. This was my escape spell after I've downed someone and could see the zerg catching up. Now with the absurd mana(magicka) cost(597 without any reduction I think) and only 30% speed inrease(rly 30%?) I really have no other option than to just twink a sorc for pvp or quit.

    The speed nerf on mist is just to much for myself and many other solo players. :(

    I chosed vamp because of the increased stealth and some anti zerg escape tool, now I honestly don't know what to do.

    For Pve I don't even have to say a word. Even with 1425 fire resist I still get a 1 shot from time to time duo to lag not recognize my block. ^^

    To sum it up after the nerf Vamp will be the same as ww, completly useless in pve and pvp. Yay good balancing! Can we get at next a 1:15min duration instant pbae mezz which can only purged every 30(15)min?

    you took the words right out of my mouth, i agree with you completely.
    as a nightblade, i know exactly what you are saying. we knightblades depend on speed and stealth and escape and high damage. we allready dont have those, but with the vampire nerf we will now have even less. for those of us who are vampires that is.

    NB has the sickest single target dps in the game by miles. most of the time i drop ppl before they even get up again. survivability is fine, just use cloak correctly. the vamp passives compliment the class perfectly too.
  • limbaughb14_ESO
    Just remove it from PvP. And frankly, I would like to see the exploiting vamps quit. Good riddance. Supernaturals are proving to be a balance nightmare and is killing off PvP.
  • Teoulas
    Teoulas
    we nightblades are supose to be able to go invisible and escape, hit again from stealth. not sure what your refering to Teolas

    I'm referring to the whiner that he cant escape anymore with op mist form when he sees the zerg coming. Templars dks have no escape abilities.
    Edited by Teoulas on 5 May 2014 12:09
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