Sariiasb14_ESO wrote: »But if they fix vampires too soon that will make all the people who rage quit appear to be immature and impatient!
Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
prolly be funny if the value were actually 0... this joke gets old
Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
prolly be funny if the value were actually 0... this joke gets old
It's so low, the xp gained from killing a player, that it might as well be zero. Still, even doubling the amount of xp STILL makes it so pvp isn't a viable option to level your character. Unless you're ok with hitting VR10 this time next year.
First you say you went from VR1 to 2, exclusively in PvP, in ONE week. Then say and I quote "Half of that being 3.5 days for vr1-vr2". Lolwut?? Which one is it?? A week or 3.5 days?? And, lets be honest here, VR1-2 is the EASIEST one to do. Takes what? 800k? If I am remembering correctly. I did that in less than a day doing PvE. And if your week figure is the correct one, and not the 3.5, then there is a pretty big disparity there.Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
prolly be funny if the value were actually 0... this joke gets old
It's so low, the xp gained from killing a player, that it might as well be zero. Still, even doubling the amount of xp STILL makes it so pvp isn't a viable option to level your character. Unless you're ok with hitting VR10 this time next year.
I wet from vr1 to vr2 exclusively in PvP in 1 week. Half of that being 3.5 days for vr1-vr2... not unrealistic. In a zone that costs nothing to play in it.
You asked for increased, they doubled it and said more tweaking as necessary, and the response is a snide well it's still nothing comment. Never happy...
I hate the fact that game devs always please the QQ'ers of the forums with little to no for-thought on the matter. All I can say as I'm looking at all these threads on the forums about this game being simplified down to WoW standards cause QQ'ers refuse to think about how can they overcome a situation, ZOS yall got me on the thought that this game would be challenging with pure freedom. So much for pure freedom when in 4 to 6 months after listening to forum QQ'ers the only thing that'll work is one build per class. I thought yall would be better then this please again prove me wrong.smercgames_ESO wrote: »So the stage reduction is getting nerfed significantly because of a flawed ult reduction stacking system in place? Basically you put out items to lower the ult costs that all stack that a specific set of people are using so instead of fixing the fact that you put out screwed up passives and set bonuses for these specific people you choose to nerf all vampires in general even those not using the flawed mechanics?
Way to over react to the idiocy on the forums of people complaining and having no clue what they are actually complaining about. I guarantee that these same people will find the next ult to abuse and the core of the problem won't be fixed which is the ease of ult reduction. Wouldn't a better change have been to put a cap or a dr on ult gain/reduction instead of singling out the FOTM ult? Or maybe split the stage bonus into magicka reduction and ult reduction and make the ult reduction lower. Drain Essence is pretty worthless in PVP the majority of the time anyways due to it being the only spell with a cooldown (thats shared amongst all players) already AND doesn't work if they are CC immune.
Nothing wrong with the change to mist form, it was kinda silly how fast you go in it, just like Bolt escape. You can gain way to much ground with these skills with no danger to yourself (minus Broken Talons which I see wasn't addressed)
Even if these changes aren't reconsidered I hope you get to the core of the problem and make ultimates actual ultimates and not another spammable skill because people who live to exploit will find the next one within a week.
Sariiasb14_ESO wrote: »But if they fix vampires too soon that will make all the people who rage quit appear to be immature and impatient!
Mordenkaiser wrote: »Or...you know....right when they were complaining it was BS.
smercgames_ESO wrote: »So the stage reduction is getting nerfed significantly because of a flawed ult reduction stacking system in place? Basically you put out items to lower the ult costs that all stack that a specific set of people are using so instead of fixing the fact that you put out screwed up passives and set bonuses for these specific people you choose to nerf all vampires in general even those not using the flawed mechanics?
Way to over react to the idiocy on the forums of people complaining and having no clue what they are actually complaining about. I guarantee that these same people will find the next ult to abuse and the core of the problem won't be fixed which is the ease of ult reduction. Wouldn't a better change have been to put a cap or a dr on ult gain/reduction instead of singling out the FOTM ult? Or maybe split the stage bonus into magicka reduction and ult reduction and make the ult reduction lower. Drain Essence is pretty worthless in PVP the majority of the time anyways due to it being the only spell with a cooldown (thats shared amongst all players) already AND doesn't work if they are CC immune.
Nothing wrong with the change to mist form, it was kinda silly how fast you go in it, just like Bolt escape. You can gain way to much ground with these skills with no danger to yourself (minus Broken Talons which I see wasn't addressed)
Even if these changes aren't reconsidered I hope you get to the core of the problem and make ultimates actual ultimates and not another spammable skill because people who live to exploit will find the next one within a week.
First you say you went from VR1 to 2, exclusively in PvP, in ONE week. Then say and I quote "Half of that being 3.5 days for vr1-vr2". Lolwut?? Which one is it?? A week or 3.5 days??Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
prolly be funny if the value were actually 0... this joke gets old
It's so low, the xp gained from killing a player, that it might as well be zero. Still, even doubling the amount of xp STILL makes it so pvp isn't a viable option to level your character. Unless you're ok with hitting VR10 this time next year.
I wet from vr1 to vr2 exclusively in PvP in 1 week. Half of that being 3.5 days for vr1-vr2... not unrealistic. In a zone that costs nothing to play in it.
You asked for increased, they doubled it and said more tweaking as necessary, and the response is a snide well it's still nothing comment. Never happy...
dslendersb16_ESO wrote: »Damn, i just got turned into a vampire, because i was looking forward to the sneaking / quick kill play style... that`s why my char is a nightblade / vampire. but nerfing the vampire skills like this, makes it more useless because of the high fire damage and low positive buffs right now...
dslendersb16_ESO wrote: »Damn, i just got turned into a vampire, because i was looking forward to the sneaking / quick kill play style... that`s why my char is a nightblade / vampire. but nerfing the vampire skills like this, makes it more useless because of the high fire damage and low positive buffs right now...
dslendersb16_ESO wrote: »Damn, i just got turned into a vampire, because i was looking forward to the sneaking / quick kill play style... that`s why my char is a nightblade / vampire. but nerfing the vampire skills like this, makes it more useless because of the high fire damage and low positive buffs right now...
dslendersb16_ESO wrote: »Damn, i just got turned into a vampire, because i was looking forward to the sneaking / quick kill play style... that`s why my char is a nightblade / vampire. but nerfing the vampire skills like this, makes it more useless because of the high fire damage and low positive buffs right now...
Get cured.
/thread
dslendersb16_ESO wrote: »dslendersb16_ESO wrote: »Damn, i just got turned into a vampire, because i was looking forward to the sneaking / quick kill play style... that`s why my char is a nightblade / vampire. but nerfing the vampire skills like this, makes it more useless because of the high fire damage and low positive buffs right now...
Get cured.
/thread
Still think the vampire play style suits what i want. I Don`t want it to be overpowered either, don`t get me wrong. But it wouldn`t be nice if it was underpowered either...