Thing is, WE didn't get what WE asked for. The xp gained right now for killing a player is less than I was getting for killing NPC's pre-VR. Now that they are doubling it, you think that this is a good compromise, because they doubled it. What I, and MANY others, were asking for was a viable way to level our characters that was at or damn close to the same pace as PvE. They didn't do that. They put some "tussin" on a broken leg and patched it with a band-aid. Then they say they will continue to monitor it and adjust "as needed". Which in MMO Dev speak means,"We threw you a little bit of slop piggies, now stuff your face and stfu so we can completely ignore pvp for another month because you're second class citizens compared to the godly pve crowd."First you say you went from VR1 to 2, exclusively in PvP, in ONE week. Then say and I quote "Half of that being 3.5 days for vr1-vr2". Lolwut?? Which one is it?? A week or 3.5 days??Lord_Draevan wrote: »
3) More XP from killing players:
ZOS_BrianWheeler:
"For the first patch we're doubling the amount of XP that players are worth. We will be watching this data closely to see if another increase is necessary."
Still remains that 2 times zero = 0
prolly be funny if the value were actually 0... this joke gets old
It's so low, the xp gained from killing a player, that it might as well be zero. Still, even doubling the amount of xp STILL makes it so pvp isn't a viable option to level your character. Unless you're ok with hitting VR10 this time next year.
I wet from vr1 to vr2 exclusively in PvP in 1 week. Half of that being 3.5 days for vr1-vr2... not unrealistic. In a zone that costs nothing to play in it.
You asked for increased, they doubled it and said more tweaking as necessary, and the response is a snide well it's still nothing comment. Never happy...
seriously... math at factor x2 is that elusive?
If it takes a week now (by my example), when you double the xp it takes half the time = 3.5 days.
If I wasn't clear enough in showing my math on how x2 works, fine but man you are just so negative and always looking for a fight it is counterproductive to getting to the bottom of whatever issue is at discussion.
It doesn't matter if v2 is the easiest jump, it doesn't matter how fast it is vs PvE... the point was they doubled it, then said they will continue to tweak it to balance as needed and you made the played out snarky joke of "2x0=0..." when a. it's not 0, and b. they said they would adjust as needed, and c. that joke is lame and wasn't funny the first time someone parroted it it Cyrodiil, it's not clever or funny now.
You got what you asked for... it is boggling there is even a discussion about this, except to point out you get what you ask for and still complain "unfair" even before it's implemented. It kills credibility on the important things that need immediate attention when they give you what you want and you trash it... hence "never happy".
I do not just mean this specifically to the quoted, I mean this to all the "give me what I want, NOW" players, then when they do give you the next line "that wasn't enough. I will protest till I get everything on my timescale". MMO, more than just 1 type of players needs involved.
I'm happy to see the devs are trying to fix the problem. I'm not so sure many people rage quit the game because of OP vamps...I think a lot (like myself) just decided they weren't going to worry much about pvp until it started getting fixed.
Maybe as punishment for exploiting this, they can make certain vampires sparkle...
AoE cap changes exactly what? Nothing! Clouding Swarm still costs nearly none ultimate and can be spamed infinetely. AoE cap was changed with 1.0.6 patch and still vampires killing hundreds of players without being killed themselves. So please tell me: What did AoE cap change?^ you understand how the AoE-Cap works right?
Morticielle wrote: »... This is a bit like your house is on fire and you trying to kill the fire with a garden hose and not calling the fire department.