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https://forums.elderscrollsonline.com/en/discussion/668861

ESO: BC of VAMP, You've caused more than 100 in my guild to QUIT

leewells
leewells
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Many in my guild have quit PVP and likely the game next because of vamp. Its out of control and instead of fixing it, you decide to "nerf" the most under-powered class out there, werewolf -- have any of you devs tried getting 925 ult in pvp yet when it resets every 5 mins?

People have been complaining, and complaining, about vamp bat swarm in PVP, I've seen vamp DK's sit somewhere and use bats, and when people run away (as they should) he leashes them in and talon's them. It is NOT avoidable, it is NOT stoppable by any class but a sorc. IT IS BS.

http://www.youtube.com/watch?v=YxBlMayv12M&t=11m0s

This must be fixed, as I said, over 100 in my guild alone have stopped playing PVP and they are PVP players, do the math of what happens next if this isn't fixed.

Zenimax, you're running a POINT BASED PVP system, allowing an off-balance system to remain in place for longer than an hour will destroy this pvp system. I can see controversy, I can see nit-picking and ignoring that, but this -- it is not nitpicking when one player can take on an entire zerg for as long as he/she wants. Its not nitpicking when one player can pull 10 people to him off of a wall and never take a point of damage from hit while being hit by fire ballistas 8x at once. THIS MUST BE FIXED or PVP is done before it started and the vast majority of my guild, are pvpers.

The servers need to be taken offline right now or pvp suspended right now to deal with this issue -- seriously, right now. The point system is already tainted and it gets tainted even more every day this is allowed to continue.
Edited by leewells on 1 May 2014 07:53
  • Tandara
    Tandara
    Just a quick hint if a dk uses chains he pays like 20% of his mana for it.(for one person) Talons? Another 20%.. Are you trolling or you just didn't find the roll button until now? (hint roll releases you from talons)
  • leewells
    leewells
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    Tandara wrote: »
    Just a quick hint if a dk uses chains he pays like 20% of his mana for it.(for one person) Talons? Another 20%.. Are you trolling or you just didn't find the roll button until now? (hint roll releases you from talons)

    Yeah, hint, he's a vamp, you're likely shooting at him with silver bolts, which uses about 20% of your stamina, and when you're pulled down you're likely out of stamina which costs 20% (edit) 25% of most people's stamina.

    Are you sure you're not a troll or didn't you realize that most non-zerglings combat vamps via bolts & range which means you likely won't have the stamina to roll from a vamp?
    Edited by leewells on 1 May 2014 08:03
  • Tandara
    Tandara
    Why you would us silver bolts anyways? for the 5% chance to insta kill low players? Every decent vamp will be immune to the knockback so it's just not cost effective. You shouldn't use skills just because they say: "Yay it's against those fang ppl! believe me I am legit...arrr!"

    And the what? Roll costs stamina? noez just swallow pots. You don't use Silver bolts EVER against a vamp/ww player who knows how to counter them. Only if you feel lucky and trust that 5% chance.
  • Kypho
    Kypho
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    all will try and hope for the 5% what lolTESO loldevs gave for us.
  • leewells
    leewells
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    Tandara wrote: »
    Why you would us silver bolts anyways? for the 5% chance to insta kill low players? Every decent vamp will be immune to the knockback so it's just not cost effective. You shouldn't use skills just because they say: "Yay it's against those fang ppl! believe me I am legit...arrr!"

    So what you're saying, everyone should have a bow to combat vamps or be a sorc? Obvious vamp is obvious.
    Tandara wrote: »
    And the what? Roll costs stamina? noez just swallow pots. You don't use Silver bolts EVER against a vamp/ww player who knows how to counter them. Only if you feel lucky and trust that 5% chance.

    So you're saying vamps can't use pots or are you trying to intentionally make it appear that pots gives everyone else some advantage against vamps? Wait, who accused who of trolling again?

    Edited by leewells on 1 May 2014 08:10
  • Kypho
    Kypho
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    Tandara wrote: »
    Just a quick hint if a dk uses chains he pays like 20% of his mana for it.(for one person) Talons? Another 20%.. Are you trolling or you just didn't find the roll button until now? (hint roll releases you from talons)

    Seems you are trolling rolling manaboy. what is mana?
  • Kypho
    Kypho
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    its some kind of video of Bolt escape vs vampire swarm+talon? LOL
    Benny Hill music would be more better.
    Edited by Kypho on 1 May 2014 08:12
  • Hodorius
    Hodorius
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    Fortunatly most vamps chose to be one because people say it´s overpowered.
    They do not know/care how to counter Silver Bolts or Volcanic Rune...

    They focus on "misting" into an enemy zerg and do that combo.
    I only encountered very few vamps who activated that "special" and "secret" ability.

    So... SB and VR are really great most of the time.
    Edited by Hodorius on 1 May 2014 08:11
  • leewells
    leewells
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    Kypho wrote: »
    its some kind of video of Bolt escape vs vampire swarm+talon? LOL

    Skip to 11min in for the full effect of that video.

  • Laura
    Laura
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    k
  • Tandara
    Tandara
    No I just say that you don't should rely on your noobbolts and instead show some skill.For gods sake every single person who uses silver bolts are eather taking away 70% of my health in one shot or just spam them until they die and afterwards post some qq at the forum because their "skill"(5%) wasn't enough to kill a vamp. And than comes the burning talons thing next. You even don't mentioned that you need stamina to roll out of this.

    All that together just confirms me that you don't really know what you're grouch about at all.

    Edit: forget dat "don't"! How could I? Silly me! :>
    Edited by Tandara on 1 May 2014 08:18
  • Kypho
    Kypho
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    worst thing is that ppl call it "its fine" and "you can fight against it easy" what is not true at all. its just a broken easymode crap, and ppl call it fighting. if thats TESO pvp fight, then lol at them
    And you can trade off health for magica with mages guild skill, and as lolwamp, spamming batswarm, you get fuckload health with the fuckload damage you doing. So no problem with talons. (as you can see it was used in the video)
    Edited by Kypho on 1 May 2014 08:24
  • smokes
    smokes
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    1 main problem - the batswarm can be spammed and the player is untargetable with silver bolts, or any targetted ability actually, for the duration - if i could target them to hit them with silver bolts, i would, it's breaking the continuous batswarm thats the issue.

    yesterday i had the pleasure of standing atop the gatehouse wall at allessia whilst a VR10 vampire batswarmed at the wall for about 5 minutes, hoovering up kills of players on top the wall. completely untargettable for the duration.

    however, i believe that the fighters guild ability circle of protection morphed into turn undead should put an end to this vampire feeding frenzy - however i have not tested it yet.

    this evening, i will be setting forth into cyrodiil with turn undead on my action bar (it's supposed to fear undead and daedra for 4 seconds instantly on cast) if that doesn't break this crazy ultimate spam of batswarm, i honestly have no idea what will.

    but i can feel the frustrations as i've thrown every other ability i can imagine at these vampires with little to no effect and have seen them cut a swathe through a 40 man zerg like they were butter in a flutter of bats

    so yea, CIRCLE OF PROTECTION > morphed > TURN UNDEAD - lets hunt those damned vampires!! cos once you get them out of bat swarm, they're focused down fast, a 4 second fear should be plenty of time to even some scores.
    Edited by smokes on 1 May 2014 08:29
  • leewells
    leewells
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    Tandara wrote: »
    No I just say that you don't should rely on your noobbolts and instead show some skill.For gods sake every single person who uses silver bolts are eather taking away 70% of my health in one shot or just spam them until they die and afterwards post some qq at the forum because there "skill"(5%) wasn't enough to kill a vamp. And than comes the burning talons thing next. You even mentioned that you need stamina to roll out of this.

    All that together just confirms me that you don't really know what you're grouch about at all.

    Well, lets look at the options vs vamp:

    1) 1v1 slash fight -- non-vamp does 130 dmg, vamp hits bats which hit for 130 dmg every .5 sec and heals for 130 dmg every .5 sec.

    2) 1v1 bow fight -- non-vamp does 90-150 dmg, vamp reflects.....

    3) 1v1 magic fight -- plausible... Not everyone can nuke....

    Any more great ideas Mr I Is Genius?
  • Tandara
    Tandara
    If it's for small scale PvP vamp is like ww completly !U!p, every non vamp(especially templars) will wipe the floor with you. If it's for large scale AvA yay... they need to change something there but not the vamp ulti because it's allready the worst Ulti of all without reduction. They need to buff it but also make nerf the decrease ultimate skills(set boni,sorc perk, emp line)
  • Kypho
    Kypho
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    Another think what i find funny, those noob vampires who usind combat log... what for? They love to see the swarm big healing and damaging numbers? 99% is that lol. they could just disable whole HUD and UI just spam.

    (i bet at the end this vamp reported to GMs that someone dmged him with 41k lol)
    Edited by Kypho on 1 May 2014 08:35
  • leewells
    leewells
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    smokes wrote: »
    so yea, CIRCLE OF PROTECTION > morphed > TURN UNDEAD - lets hunt those damned vampires!! cos once you get them out of bat swarm, they're focused down fast, a 4 second fear should be plenty of time to even some scores.

    Yep, I've tried it all, for a while Turn undead worked and would fear, but they can simply break out of that as easy as you can roll out of talons, except they are immune to further fear/stuns while they can just spam talons causing your stamina to deplete much faster. Of course, if they're out of stamina, they mist up until they've regened, and come right back.

    Move for move, vamps have a dire advantage... Their cost to root/talon is 20% of their stamina. Your cost to roll out is 25%. Your cost to bolt them is 20%, their cost to break the knockdown is 20% + immunity thereafter for 10 seconds.

    At the moment, it is impossible for a non-vamp beat a stage 4 vamp with equal pvp skill, level, and gear. And the moment a vamp gets surrounded, they become instant god-mode.
    Tandara wrote: »
    If it's for small scale PvP vamp is like ww completly !U!p, every non vamp(especially templars) will wipe the floor with you. If it's for large scale AvA yay... they need to change something there but not the vamp ulti because it's allready the worst Ulti of all without reduction. They need to buff it but also make nerf the decrease ultimate skills(set boni,sorc perk, emp line)

    No, they need to nerf it. PVP in every game out there is about balance and matching gaming skill + build vs gaming skill + build. If vamp detrimental fire damage can be countered by a few runes, then their entire skill line should be countered by other players just as easily. The same for werewolves, which seems to be a lot more balanced with a very, very high ult cost.
    Edited by leewells on 1 May 2014 08:44
  • Tandara
    Tandara
    leewells wrote: »
    Tandara wrote: »
    No I just say that you don't should rely on your noobbolts and instead show some skill.For gods sake every single person who uses silver bolts are eather taking away 70% of my health in one shot or just spam them until they die and afterwards post some qq at the forum because there "skill"(5%) wasn't enough to kill a vamp. And than comes the burning talons thing next. You even mentioned that you need stamina to roll out of this.

    All that together just confirms me that you don't really know what you're grouch about at all.

    Well, lets look at the options vs vamp:

    1) 1v1 slash fight -- non-vamp does 130 dmg, vamp hits bats which hit for 130 dmg every .5 sec and heals for 130 dmg every .5 sec.

    2) 1v1 bow fight -- non-vamp does 90-150 dmg, vamp reflects.....

    3) 1v1 magic fight -- plausible... Not everyone can nuke....

    Any more great ideas Mr I Is Genius?

    1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.
    2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.
    3. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)

  • 2funkyb16_ESO
    vamp should be nerved hilariously. or. i propose sth else:

    new class, vampbasher. or vampire hunter or whatelse. add some stuff that will make vampires fear for their life.

    but really i'd rather see some balancing AND a vampire hunter skill line ;)
  • smokes
    smokes
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    leewells wrote: »
    Yep, I've tried it all, for a while Turn undead worked and would fear, but they can simply break out of that as easy as you can roll out of talons, except they are immune to further fear/stuns while they can just spam talons causing your stamina to deplete much faster. Of course, if they're out of stamina, they mist up until they've regened, and come right back.

    Move for move, vamps have a dire advantage... Their cost to root/talon is 20% of their stamina. Your cost to roll out is 25%. Your cost to bolt them is 20%, their cost to break the knockdown is 20% + immunity thereafter for 10 seconds.

    At the moment, it is impossible for a non-vamp beat a stage 4 vamp with equal pvp skill, level, and gear. And the moment a vamp gets surrounded, they become instant god-mode.

    that just doesn't seem right - there i was pinning all my hopes on turn undead, but if even that doesn't cut it, then something is either bugged or needs a slight re-design.

    tbh i'd be fine with it, if i could just target the vampire in the middle of the swarm - the combination of endless mistform/invis+batswarm is out of control
  • Tandara
    Tandara
    leewells wrote: »

    No, they need to nerf it. PVP in every game out there is about balance and matching gaming skill + build vs gaming skill + build. If vamp detrimental fire damage can be countered by a few runes, then their entire skill line should be countered by other players just as easily. The same for werewolves, which seems to be a lot more balanced with a very, very high ult cost.

    Atm werewolves are not balanced they're completly useles at all, do you want the same thing happen to vampires? WW's need a huge buff atm because they're completly worthless in every aspect(pve and pvp)
  • leewells
    leewells
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    Tandara wrote: »
    1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.

    Unless you're a sorc with silence -- I call bs.
    Tandara wrote: »
    2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.

    Well, if you step toe-to-toe with a vamp they can spam bats on you, which means they'll never get lower than 98% hp. Do the math, vamp bats will hit you for 100-200 dmg every second while healing them for 100-200 dmg every second. This ult vs 1 player is BETTER than a Templar's restoring light ult.
    Tandara wrote: »
    4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)

    The sorc class is the only class that has any chance against a vamp, but you have to keep them in the silence bubble and if they break out of it, you're screwed because they become immune to it the same as they become immune to knockdowns from Turn Undead and Bolts/Shards/Leash. You see, they get all the immunity for breaking out of non-vamp CC, you get none -- if they talon you, you roll, they talon again -- you're not immune to the second talon like they would be immune to your silence, fear, or knock-down.

    Vamps are abhorrently OP in this game, and if you don't think so, you're not PVPing as a non-vamp -- its that simple.
    Edited by leewells on 1 May 2014 08:52
  • leewells
    leewells
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    Tandara wrote: »
    leewells wrote: »

    No, they need to nerf it. PVP in every game out there is about balance and matching gaming skill + build vs gaming skill + build. If vamp detrimental fire damage can be countered by a few runes, then their entire skill line should be countered by other players just as easily. The same for werewolves, which seems to be a lot more balanced with a very, very high ult cost.

    Atm werewolves are not balanced they're completly useles at all, do you want the same thing happen to vampires? WW's need a huge buff atm because they're completly worthless in every aspect(pve and pvp)

    Playing a WW main, I tend to agree that WW are nearly useless in pvp with the ult reset on every death and after 60 sec of no ult gain -- however I think that is somewhat balanced with the +50% poison damage.

    However, in with that statement, I do not believe that WW's should be powered to the point that only a singular class has any chance against them in PVP -- that is dumb. At the moment, this is the case for Vamp, and even that class is powerless against them when a pug/zerg is nearby.
    Edited by leewells on 1 May 2014 08:57
  • smokes
    smokes
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    leewells wrote: »
    Playing a WW main, I tend to agree that WW are nearly useless in pvp with the ult reset on every death and after 60 sec of no ult gain -- however I think that is somewhat balanced with the +50% poison damage.

    i actually cured my WW yesterday, didn't even bother trying to sell a bite - i found it utterly useless, even in pve, the long build up, short duration and the feeling that i can be more effective without turning just made it not worth the ultimate slot on my action bar plus the hassle of poison vulnerability.

    if WW gets an update, i may reconsider, as hulking out can be great fun, but tbh i died multiple times against packs of mobs i would carve through without issue if i hadn't transformed.

    there's something not working right here...
  • Tandara
    Tandara
    leewells wrote: »
    Tandara wrote: »
    1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.

    Unless you're a sorc with silence -- I call bs.

    Nah I killed many Vr10 Vamps even with Vr1-3, because they just rely on batswarm and most of them even don't know that you can dodge out of talon... ^^

    Tandara wrote: »
    2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.

    Well, if you step toe-to-toe with a vamp they can spam bats on you, which means they'll never get lower than 98% hp. Do the math, vamp bats will hit you for 100-200 dmg every second while healing them for 100-200 dmg every second. This ult vs 1 player is BETTER than a Templar's restoring light ult.

    Again talon for me mist run a bit away afterward, switch to secondary weapons, -> invade charge and they're most likely down in the stand up animation of "purge". And even if not they still die while they bat animation goes off.
    Tandara wrote: »
    4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)

    The sorc class is the only class that has any chance against a vamp, but you have to keep them in the silence bubble and if they break out of it, you're screwed because they become immune to it the same as they become immune to knockdowns from Turn Undead and Bolts/Shards/Leash. You see, they get all the immunity for breaking out of non-vamp CC, you get none -- if they talon you, you roll, they talon again -- you're not immune to the second talon like they would be immune to your silence, fear, or knock-down.

    Not only the class who has A CHANCE against a vamp... if well played I am 100% sure a VR1 sorc could kill me easily..

    Vamps are abhorrently OP in this game, and if you don't think so, you're not PVPing as a non-vamp -- its that simple.

    They are not especially in an 1vs1 situation. The ONLY real op vamps are sorc and emp vamps. All the other can be countered even if stacked with - ulti. ;)


  • Nox_Aeterna
    Nox_Aeterna
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    There is a bug in the mist form , all there is to it.

    Honestly , do people expect vampires to have weak powers? Cause that is just plain silly.

    Vampires get good passives and good skills because they also get problem with those.

    That is what is called balance mate , you take , you give.

    WW seems not balanced right now , since it is quite bugged , all there is to it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • leewells
    leewells
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    Tandara wrote: »
    leewells wrote: »
    Tandara wrote: »
    1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.

    Unless you're a sorc with silence -- I call bs.

    Nah I killed many Vr10 Vamps even with Vr1-3, because they just rely on batswarm and most of them even don't know that you can dodge out of talon... ^^

    Tandara wrote: »
    2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.

    Well, if you step toe-to-toe with a vamp they can spam bats on you, which means they'll never get lower than 98% hp. Do the math, vamp bats will hit you for 100-200 dmg every second while healing them for 100-200 dmg every second. This ult vs 1 player is BETTER than a Templar's restoring light ult.

    Again talon for me mist run a bit away afterward, switch to secondary weapons, -> invade charge and they're most likely down in the stand up animation of "purge". And even if not they still die while they bat animation goes off.
    Tandara wrote: »
    4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)

    The sorc class is the only class that has any chance against a vamp, but you have to keep them in the silence bubble and if they break out of it, you're screwed because they become immune to it the same as they become immune to knockdowns from Turn Undead and Bolts/Shards/Leash. You see, they get all the immunity for breaking out of non-vamp CC, you get none -- if they talon you, you roll, they talon again -- you're not immune to the second talon like they would be immune to your silence, fear, or knock-down.

    Not only the class who has A CHANCE against a vamp... if well played I am 100% sure a VR1 sorc could kill me easily..

    Vamps are abhorrently OP in this game, and if you don't think so, you're not PVPing as a non-vamp -- its that simple.

    They are not especially in an 1vs1 situation. The ONLY real op vamps are sorc and emp vamps. All the other can be countered even if stacked with - ulti. ;)


    You are not going to 1v1 a stage 4 vamp, especially a DK or Sorc vamp. You're literally talking out your arse if you think otherwise.
  • Inzababa
    Inzababa
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    OP, same thing in my guild, although we still have a few hardcore guys fighting them, most of my guild is now doing PVE while they wait for it to be fixed, or taking a break from the game because they were here only to pvp.
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • Phoenix99
    Phoenix99
    ✭✭✭
    There is a bug in the mist form , all there is to it.

    Honestly , do people expect vampires to have weak powers? Cause that is just plain silly.

    Vampires get good passives and good skills because they also get problem with those.

    That is what is called balance mate , you take , you give.

    WW seems not balanced right now , since it is quite bugged , all there is to it.

    You sir are mad...

    Change the mist form DMG reduction to evasion from regular attacks (physical dmg) and change health regen penalty to healing received penalty, + make Bat swarm disable ult gain for the duration and be hard capped at 60% cost reduction.

    =

    Balanced skill set. People then will actually have to THINK if they want to be a stage 4 vampire. I would not mind adding some theme flavored tweaks, like making vampires generally weaker during the day time (for example muting their vamp abilities) and buffing them slightly during the night time (general cost reduction on all skills including class and weapon skills, movement speed, regen rates)
    Edited by Phoenix99 on 1 May 2014 13:05
  • Armitas
    Armitas
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    From another thread.
    Goldie wrote: »
    I have watched as these players take keeps by themselves, with 0 team members, or in some cases a healer in tow.

    In what possible world, other than Sheogoraths plane of oblivion, is this working as intended? You cannot defend this type of game play. There is no excuse adequate enough to make this acceptable!

    Go ahead, explain to us how this is acceptable game play? Expose yourself in the process so we can see exactly what kind of player you are.

    Something will be done about these synergies. Learn to play without them, or fall behind when you have to play by talent alone.
    Edited by Armitas on 1 May 2014 13:12
    Retired.
    Nord mDK
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