Just a quick hint if a dk uses chains he pays like 20% of his mana for it.(for one person) Talons? Another 20%.. Are you trolling or you just didn't find the roll button until now? (hint roll releases you from talons)
Why you would us silver bolts anyways? for the 5% chance to insta kill low players? Every decent vamp will be immune to the knockback so it's just not cost effective. You shouldn't use skills just because they say: "Yay it's against those fang ppl! believe me I am legit...arrr!"
And the what? Roll costs stamina? noez just swallow pots. You don't use Silver bolts EVER against a vamp/ww player who knows how to counter them. Only if you feel lucky and trust that 5% chance.
Just a quick hint if a dk uses chains he pays like 20% of his mana for it.(for one person) Talons? Another 20%.. Are you trolling or you just didn't find the roll button until now? (hint roll releases you from talons)
No I just say that you don't should rely on your noobbolts and instead show some skill.For gods sake every single person who uses silver bolts are eather taking away 70% of my health in one shot or just spam them until they die and afterwards post some qq at the forum because there "skill"(5%) wasn't enough to kill a vamp. And than comes the burning talons thing next. You even mentioned that you need stamina to roll out of this.
All that together just confirms me that you don't really know what you're grouch about at all.
so yea, CIRCLE OF PROTECTION > morphed > TURN UNDEAD - lets hunt those damned vampires!! cos once you get them out of bat swarm, they're focused down fast, a 4 second fear should be plenty of time to even some scores.
If it's for small scale PvP vamp is like ww completly !U!p, every non vamp(especially templars) will wipe the floor with you. If it's for large scale AvA yay... they need to change something there but not the vamp ulti because it's allready the worst Ulti of all without reduction. They need to buff it but also make nerf the decrease ultimate skills(set boni,sorc perk, emp line)
No I just say that you don't should rely on your noobbolts and instead show some skill.For gods sake every single person who uses silver bolts are eather taking away 70% of my health in one shot or just spam them until they die and afterwards post some qq at the forum because there "skill"(5%) wasn't enough to kill a vamp. And than comes the burning talons thing next. You even mentioned that you need stamina to roll out of this.
All that together just confirms me that you don't really know what you're grouch about at all.
Well, lets look at the options vs vamp:
1) 1v1 slash fight -- non-vamp does 130 dmg, vamp hits bats which hit for 130 dmg every .5 sec and heals for 130 dmg every .5 sec.
2) 1v1 bow fight -- non-vamp does 90-150 dmg, vamp reflects.....
3) 1v1 magic fight -- plausible... Not everyone can nuke....
Any more great ideas Mr I Is Genius?
Yep, I've tried it all, for a while Turn undead worked and would fear, but they can simply break out of that as easy as you can roll out of talons, except they are immune to further fear/stuns while they can just spam talons causing your stamina to deplete much faster. Of course, if they're out of stamina, they mist up until they've regened, and come right back.
Move for move, vamps have a dire advantage... Their cost to root/talon is 20% of their stamina. Your cost to roll out is 25%. Your cost to bolt them is 20%, their cost to break the knockdown is 20% + immunity thereafter for 10 seconds.
At the moment, it is impossible for a non-vamp beat a stage 4 vamp with equal pvp skill, level, and gear. And the moment a vamp gets surrounded, they become instant god-mode.
No, they need to nerf it. PVP in every game out there is about balance and matching gaming skill + build vs gaming skill + build. If vamp detrimental fire damage can be countered by a few runes, then their entire skill line should be countered by other players just as easily. The same for werewolves, which seems to be a lot more balanced with a very, very high ult cost.
1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.
2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.
4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)
No, they need to nerf it. PVP in every game out there is about balance and matching gaming skill + build vs gaming skill + build. If vamp detrimental fire damage can be countered by a few runes, then their entire skill line should be countered by other players just as easily. The same for werewolves, which seems to be a lot more balanced with a very, very high ult cost.
Atm werewolves are not balanced they're completly useles at all, do you want the same thing happen to vampires? WW's need a huge buff atm because they're completly worthless in every aspect(pve and pvp)
Playing a WW main, I tend to agree that WW are nearly useless in pvp with the ult reset on every death and after 60 sec of no ult gain -- however I think that is somewhat balanced with the +50% poison damage.
1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.
Unless you're a sorc with silence -- I call bs.
Nah I killed many Vr10 Vamps even with Vr1-3, because they just rely on batswarm and most of them even don't know that you can dodge out of talon... ^^
2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.
Well, if you step toe-to-toe with a vamp they can spam bats on you, which means they'll never get lower than 98% hp. Do the math, vamp bats will hit you for 100-200 dmg every second while healing them for 100-200 dmg every second. This ult vs 1 player is BETTER than a Templar's restoring light ult.
Again talon for me mist run a bit away afterward, switch to secondary weapons, -> invade charge and they're most likely down in the stand up animation of "purge". And even if not they still die while they bat animation goes off.4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)
The sorc class is the only class that has any chance against a vamp, but you have to keep them in the silence bubble and if they break out of it, you're screwed because they become immune to it the same as they become immune to knockdowns from Turn Undead and Bolts/Shards/Leash. You see, they get all the immunity for breaking out of non-vamp CC, you get none -- if they talon you, you roll, they talon again -- you're not immune to the second talon like they would be immune to your silence, fear, or knock-down.
Not only the class who has A CHANCE against a vamp... if well played I am 100% sure a VR1 sorc could kill me easily..
Vamps are abhorrently OP in this game, and if you don't think so, you're not PVPing as a non-vamp -- its that simple.
1. If we both equipped in the same way and it's not an emp I don't have any problem beating any vamp with bats just with shell as ultimate.
Unless you're a sorc with silence -- I call bs.
Nah I killed many Vr10 Vamps even with Vr1-3, because they just rely on batswarm and most of them even don't know that you can dodge out of talon... ^^
2. Can't say for bow never tried it because it does no burst nether dps. I can only say that I never have even lost 10% hp against someone how solely relied on a bow.
Well, if you step toe-to-toe with a vamp they can spam bats on you, which means they'll never get lower than 98% hp. Do the math, vamp bats will hit you for 100-200 dmg every second while healing them for 100-200 dmg every second. This ult vs 1 player is BETTER than a Templar's restoring light ult.
Again talon for me mist run a bit away afterward, switch to secondary weapons, -> invade charge and they're most likely down in the stand up animation of "purge". And even if not they still die while they bat animation goes off.4. Sorc can kite you to death after like 20+min.(won't do this ever again! it was for sure more than 20minutes and like 3x pots! xD)
The sorc class is the only class that has any chance against a vamp, but you have to keep them in the silence bubble and if they break out of it, you're screwed because they become immune to it the same as they become immune to knockdowns from Turn Undead and Bolts/Shards/Leash. You see, they get all the immunity for breaking out of non-vamp CC, you get none -- if they talon you, you roll, they talon again -- you're not immune to the second talon like they would be immune to your silence, fear, or knock-down.
Not only the class who has A CHANCE against a vamp... if well played I am 100% sure a VR1 sorc could kill me easily..
Vamps are abhorrently OP in this game, and if you don't think so, you're not PVPing as a non-vamp -- its that simple.
They are not especially in an 1vs1 situation. The ONLY real op vamps are sorc and emp vamps. All the other can be countered even if stacked with - ulti.
Nox_Aeterna wrote: »There is a bug in the mist form , all there is to it.
Honestly , do people expect vampires to have weak powers? Cause that is just plain silly.
Vampires get good passives and good skills because they also get problem with those.
That is what is called balance mate , you take , you give.
WW seems not balanced right now , since it is quite bugged , all there is to it.
I have watched as these players take keeps by themselves, with 0 team members, or in some cases a healer in tow.