Cheatingdeath23 wrote: »I like the idea of new classes, but they have to be based on Elder Scrolls lore. I don't think we can just grab classes from other MMO's and throw them in here.
If they add new skill lines for each class without lowering the respec cost, people will howl.
martymart76_ESO wrote: »Cheatingdeath23 wrote: »I like the idea of new classes, but they have to be based on Elder Scrolls lore. I don't think we can just grab classes from other MMO's and throw them in here.
If they add new skill lines for each class without lowering the respec cost, people will howl.
Ok fine, then they can call a Druid a "Wyrd" like those Wyrding chicks in Daggerfall.
exactly this. it is boring beyond reason to be limited to one elemental as sorcerer. I feel like a shade of a wizard who cannot even breathe fire or use shadow magick. it needs to be addressed fast. no new farming zone will cover the lack of elemental matter of TES games: freedom of choice. currently I feel like a prisoner of ill designed class (respec fee is another problem for another topic - missplaced money guzzling sink). I'm spending more time playing Skyrim than this new, fresh """"""""""TES"""""""""" game. I would adore to see this game to become a TRUE TES MMO. really, I do not wish it bad (even though watered down Altmer stink a lot), but changes must come, radical ones.If anything , i would actually prefer , that they remove the classes completely , put everything at the player's choice and lets us be whatever we want to be , i really don't see the point of actual classes , if the trinity roles ( Tank ; Healer & DPS ) , can be fulfilled by any class.
I mean , why the restriction of 3 trees then ? What is the point ? Just let every pick whatever the want from all the skill lines available in the game , no restriction , no penalty.
To be fair , i don't even know why they decided to fragment the magic schools so much in the first place.
The Sorc , gets a version of the conjuration school of magic , with the Daedric Summoning tree and only they have access to it , everyone gets Destruction magic in their trees , but for some reason , only some spells are elemental , for instance Crystal Shard , this spell from the sorcs Dark Magic tree looks like it was designed to do Frost Damage , but it does "Magic" damage .
There is a weird version of the restoration school in the game , but it is tied to a weapon of all things , and a class specific tree from the Templars , which is again very strange since in no other TES game , the magic schools were ever tied to weapons.
The game does not need more classes , but on the contrary , it needs to remove them completely from the game and allow us to choose whatever we want , just like they advertised "Play how you want " , not "play how you want but within the confines of what we want you to do" .
After they do this , they can add , as many skill lines , that are accessible to all , as they want. I am 100% behind this , add awesome new skill lines , with unique quests and challenges , but let everyone get them.
martymart76_ESO wrote: »
Every time I mention the Dwemer, people say its not possible with the lore etc. Well what if the race could be discovered hiding out somewheres (sometime in the mmo future)? I would think the lore could be worked around in the future.
I agree on Druid, but I would like a shapshifter type druid. EQ1 had it right when they made druids be able to cast a spell and shapeshift the group into a pack of wolves, that was my favorite part about druids.
I guess the game will have to be out for awhile longer in order to balance classes some more. So far you can be pretty much any kind of pure class or hybrid (with the standard pros and cons of each).
So my opinion on:
Druid- shapeshifter with ability to shift into a wolf and for me some type of big puma) Caster type with damage over time spells, teleportation, and roots.
Dwemer scientist- this would be the standard gnomish tinkerer as in most MMOs.
Warlord- if not the class then the ability to use Guideon Bearers (the guys carrying battle flags-they could have a group buff) or battle drums etc. Or bards that do that stuff specifically
Some more focus on bows for nightblade, for those of us who really want to play a ranger and not a rogue.
Mostly I think needs ESO needs some more specialized utility classes. Buffers, Debuffers, Mana pumps, EQ1 style bards that can twist aoe buffs for large groups.
This all is based off my love for EQ1 of course. But everyone has stuff they'd like to see here from a previous favorite game.
Being as this game is so new, I think Dwemer is going to happen eventually, but years from now I would think. You gotta save room for some cool stuff later in the MMO's lifetime.
martymart76_ESO wrote: »Good morning/afternoon/evening:
Let me just say, that I am -extremely- happy with this game and I've already brought three friends along to play it who are equally as pleased with it, if not more so.
We four have all agreed that we would like to see a couple more classes added to the game, or at least skill lines themselves.
Those classes would be:
Monk - basically, we want an unarmed skill tree that is designed to benefit from using light armor in a melee fashion, with passive bonuses that add health totals and stamina, and especially damage resistances per piece of light armor equipped. Active skills would include a variety of punches and kicks and an improved dodging mechanic for monks, as well as perhaps the addition of melee staves into the game. We also agreed that the game needs a second class that adds another healing tree to the game, and this class seems like a great choice for that. A Tanking defensive tree, of course a melee martial arts tree, and a healing tree would be great.
Druid - Something that many people want, and seems the Elder Scrolls has never provided, not really. Addition of spears to the game with this class, and give it a healing tree, an elemental tree focusing on wind and cold attacks (Tornadoes and Hurricanes come to mind of course), and perhaps a shape shifting and summoning tree that focuses on poisons, summoning bee/wasp swarms, such as a spider form or a snake form with some web CC or constriction attacks, something different than other MMO's who use the standard cat, bear or tree forms (as if nature is that limited). Also something not utilized in other games is Druids who may summon stationary plants (the art is already in the game!) that attack nearby foes like a natural turret or heal allies nearby.
Crafting:
Lapidary - We want to see something more with jewelry. So much potential.
Woodworking needs a good deal of help. Since melee staves and spears would be added with the two classes above, it would be awesome for there to be "wooden" armors added to the game with the addition of the Druid, and a "Natural" schematic added to the crafting list in addition to the racial schematics. Also, Woodworking could bring in Totems or Fetishes that take up a jewelry spot. Just an idea/suggestion.
Thanks for listening!
@Martimus
alexj4596b14_ESO wrote: »Every time I mention the Dwemer, people say its not possible with the lore etc. Well what if the race could be discovered hiding out somewheres (sometime in the mmo future)? I would think the lore could be worked around in the future.
I agree on Druid, but I would like a shapshifter type druid. EQ1 had it right when they made druids be able to cast a spell and shapeshift the group into a pack of wolves, that was my favorite part about druids.
I guess the game will have to be out for awhile longer in order to balance classes some more. So far you can be pretty much any kind of pure class or hybrid (with the standard pros and cons of each).
So my opinion on:
Druid- shapeshifter with ability to shift into a wolf and for me some type of big puma) Caster type with damage over time spells, teleportation, and roots.
Dwemer scientist- this would be the standard gnomish tinkerer as in most MMOs.
Warlord- if not the class then the ability to use Guideon Bearers (the guys carrying battle flags-they could have a group buff) or battle drums etc. Or bards that do that stuff specifically
Some more focus on bows for nightblade, for those of us who really want to play a ranger and not a rogue.
Mostly I think needs ESO needs some more specialized utility classes. Buffers, Debuffers, Mana pumps, EQ1 style bards that can twist aoe buffs for large groups.
This all is based off my love for EQ1 of course. But everyone has stuff they'd like to see here from a previous favorite game.
Being as this game is so new, I think Dwemer is going to happen eventually, but years from now I would think. You gotta save room for some cool stuff later in the MMO's lifetime.
The people who say dwarfs can't come into the game just are thinking too much about what the current lore says new lower can be made in spots ware nothing has happened. Happens all the time in Star Wars. Dwarfs are teck advanced and could be living in a small pocket of oblivion. Same the the alyieds.
I think that the Dwemer should remain a perpetual mystery of the ES universe, small bits and pieces of knowledge "leaking" to the audience, leaving the mind to wonder.alexj4596b14_ESO wrote: »Every time I mention the Dwemer, people say its not possible with the lore etc. Well what if the race could be discovered hiding out somewheres (sometime in the mmo future)? I would think the lore could be worked around in the future.
I agree on Druid, but I would like a shapshifter type druid. EQ1 had it right when they made druids be able to cast a spell and shapeshift the group into a pack of wolves, that was my favorite part about druids.
I guess the game will have to be out for awhile longer in order to balance classes some more. So far you can be pretty much any kind of pure class or hybrid (with the standard pros and cons of each).
So my opinion on:
Druid- shapeshifter with ability to shift into a wolf and for me some type of big puma) Caster type with damage over time spells, teleportation, and roots.
Dwemer scientist- this would be the standard gnomish tinkerer as in most MMOs.
Warlord- if not the class then the ability to use Guideon Bearers (the guys carrying battle flags-they could have a group buff) or battle drums etc. Or bards that do that stuff specifically
Some more focus on bows for nightblade, for those of us who really want to play a ranger and not a rogue.
Mostly I think needs ESO needs some more specialized utility classes. Buffers, Debuffers, Mana pumps, EQ1 style bards that can twist aoe buffs for large groups.
This all is based off my love for EQ1 of course. But everyone has stuff they'd like to see here from a previous favorite game.
Being as this game is so new, I think Dwemer is going to happen eventually, but years from now I would think. You gotta save room for some cool stuff later in the MMO's lifetime.
The people who say dwarfs can't come into the game just are thinking too much about what the current lore says new lower can be made in spots ware nothing has happened. Happens all the time in Star Wars. Dwarfs are teck advanced and could be living in a small pocket of oblivion. Same the the alyieds.
I want the dwemer back too but it really isnt lore possible, there is no record of their return, this is what zeni gets for not placing the game AFTER ES5
martymart76_ESO wrote: »Just because the Dwemer vanished, doesn't mean they can't reappear. I'm not sure why people say the lore prevents it, seeing as how they are fictional characters and maybe some Daedra kidnapped them or something into a pocket oblivion plane. And maybe the Daedra can let them back out again. I mean, creativity.....Want Dwemer back? Write lore to bring them back. Simple as that.
My point exactly.martymart76_ESO wrote: »Just because the Dwemer vanished, doesn't mean they can't reappear. I'm not sure why people say the lore prevents it, seeing as how they are fictional characters and maybe some Daedra kidnapped them or something into a pocket oblivion plane. And maybe the Daedra can let them back out again. I mean, creativity.....Want Dwemer back? Write lore to bring them back. Simple as that.
The entire point of the dwemer in es lore is that they're a mysterious race nobody really knows anything about. Bring them back and you ruin the thing that makes them interesting in the first place
martymart76_ESO wrote: »Just because the Dwemer vanished, doesn't mean they can't reappear. I'm not sure why people say the lore prevents it, seeing as how they are fictional characters and maybe some Daedra kidnapped them or something into a pocket oblivion plane. And maybe the Daedra can let them back out again. I mean, creativity.....Want Dwemer back? Write lore to bring them back. Simple as that.
The entire point of the dwemer in es lore is that they're a mysterious race nobody really knows anything about. Bring them back and you ruin the thing that makes them interesting in the first place
They aren't ancestors, indeed. They were around for a war with the Chimer, at the very least. ShoddyCast on Youtube has excellent Lore videos on this topic. Google it, it's worth the time.martymart76_ESO wrote: »martymart76_ESO wrote: »Just because the Dwemer vanished, doesn't mean they can't reappear. I'm not sure why people say the lore prevents it, seeing as how they are fictional characters and maybe some Daedra kidnapped them or something into a pocket oblivion plane. And maybe the Daedra can let them back out again. I mean, creativity.....Want Dwemer back? Write lore to bring them back. Simple as that.
The entire point of the dwemer in es lore is that they're a mysterious race nobody really knows anything about. Bring them back and you ruin the thing that makes them interesting in the first place
That's just, like, your opinion man. They are interesting to me because they are ancestors of the dunmer and other mer, and they have extremely advanced magickal technology. And they look cool and so does their armor style. And they're only cool to you because ............they're missing?
they have became its skin. lorkin?Still_Mind wrote: »They couldn't even activate it, before they got to the Heart of Lorkin.
The Missing God (I think).they have became its skin. lorkin?Still_Mind wrote: »They couldn't even activate it, before they got to the Heart of Lorkin.
Depends on who you ask. The Altmer variation of the Pantheon isn't the only one, neither it's the correct one.it is Lorkhan. bad, bad, bad guyStill_Mind wrote: »The Missing God (I think).
it is the only one. one that is an absolute truth.Still_Mind wrote: »Depends on who you ask. The Altmer variation of the Pantheon isn't the only one, neither it's the correct one.