heres the solution. it might sound like rocket science to you. go lvl up and stop expecting to beat vr10´s at l30.
I'm still shocked these people don't understand the reason the numbers are low is because PVP completely turns new players off from it by absolutely freaking *** facing them with a power gap...
Ragnar_Lodbrok wrote: »It never fails to amaze me that a level 10 will complain about not being on even footing as someone VR10. Stop crying OP, go level up, get better, and then come back
When I join PVP on a low level character I really don't expect to be as effective as someone higher level. I still do my best to contribute in some way. I don't really agree that there needs to be segregated PVP purely based on Vet vs Non-vet. Seems more like an attitude problem. If you expect to be able to do everything a Vet 10 can do you're probably going to end up disappointed... I'm not saying "go level up and come back" I'm just saying be realistic with what you think you can or should be able to do. Toe to toe with a vet 10 is not realistic.
That said I would like to be able to see more progress within PVP. I don't want to grind quests only for XP. Maybe it's because I just heal in PVP, but I can't make any level progress whatsoever. Slightly off-topic, I guess.
BrassRazoo wrote: »If it stops the rivers of tears about PvP .. Do it.
When I join PVP on a low level character I really don't expect to be as effective as someone higher level. I still do my best to contribute in some way. I don't really agree that there needs to be segregated PVP purely based on Vet vs Non-vet. Seems more like an attitude problem. If you expect to be able to do everything a Vet 10 can do you're probably going to end up disappointed... I'm not saying "go level up and come back" I'm just saying be realistic with what you think you can or should be able to do. Toe to toe with a vet 10 is not realistic.
That said I would like to be able to see more progress within PVP. I don't want to grind quests only for XP. Maybe it's because I just heal in PVP, but I can't make any level progress whatsoever. Slightly off-topic, I guess.
What this guy said ^
I joined this game for the PvP. Let's face it, "content" only lasts for so long, and then there's no interest in it anymore...unless you're one of those fanboy lorechaser types. PvP is where a game's longevity comes from. But, I digress.
Been PvPing since level 10 (now 29) and it's okay until you're either overrun by the zerg or a veteran shows up. I've always been able to hold my own in any fight, but when the V's enter the fray, the fun ends. Most of the time you're dead before you even know what hit you.
Officially unsubbed. Still playing from time to time, and if they make some changes before my time runs out, I'll re-sub. Not likely.
Kewljag_66_ESO wrote: »What this guy said ^
I joined this game for the PvP. Let's face it, "content" only lasts for so long, and then there's no interest in it anymore...unless you're one of those fanboy lorechaser types. PvP is where a game's longevity comes from. But, I digress.
Been PvPing since level 10 (now 29) and it's okay until you're either overrun by the zerg or a veteran shows up. I've always been able to hold my own in any fight, but when the V's enter the fray, the fun ends. Most of the time you're dead before you even know what hit you.
Officially unsubbed. Still playing from time to time, and if they make some changes before my time runs out, I'll re-sub. Not likely.
So get to level 50 and you will pretty much be on even playing fields..... Its really not that hard, do the quests in Cyrodiil and dungeon runs so you have your PVP mixed in with PVE
Only roleplayers will quest for the lore and ***.
many words, big quote, much trimmed.
many words, big quote, much trimmed.maybe, as one of the later posters pointed out, buffing the buff lower levels get might be a better idea. i understand you probably wont like that either - but coming into pvp as a level 12 last night on my sorc, i was obliterated instantly by a VR10. for anyone that wants to stand a chance at levelling through pvp, you need to stand a chance against your enemies, as killing players in pvp is the most profitable in terms of XP. (during early access i actually did a few levels in pvp, i could actually kill people, then all the VR exploiters/grinders came in on day2 and the dynamic instantly changed. can't say the batswarm bug helped much either)
that was my first pvp combat experience on my sorc last night, me, level 12, against a VR10. i lasted half a second, literally, half a second. the gear disparity between a VR10 and a level 12, let alone the ability+passives separation, really does imbalance things.
you´re right there is a power gap but then again if there wasnt what would even be the point of having levels? there has to be a power gap otherwise the game will lose the mmo aspect and we would just be palying counterstrike with swords and magic. i wouldnt mind if they made lowbies slightly stronger as ofc its not very fun 3-shotting them all the time but then u also have to consider that you´re not supposed to 1v1 as a lowbie. a couple of lowbies can easily kill a vet ranked player if they play well.given a defensive position on a keep wall, i could stay alive for a while as a level 12 - but any kind of open combat and you're cannon fodder, not even in a good way. it's one thing to ride on horseback for 10 mins, fight for a minute, then die and make the run again. but when it's frequently run for 10 mins, die instantly, run for 10 mins it gets old real fast and the requirement to be VR1 to stand a chance, let alone VR10 to be competitive is very prominent. you're not even able to get enough damage out to tag opposing targets for the kill quest at level 12. i spent an hour last night trying to get kills on my sorc, i had 5 by the time i gave up, mostly by hitting enemies at range for like 1 or 2% of hp - i must've died 20 odd times to vet rank players. it's not like i was playing aggresively either - i was trying to stay alive and put out as much damage as possible whilst picking my fights - but was frequently 1 shot by vets, even 1 Vs 1. (obv a VR10 will have a distinct advantage, but 1-shot... whilst being able to do maybe 1 or 2% damage to them)
i dno, ive never oneshotted anyone in pvp. 2-shot happened like once on a magicka build lowbie sorc. normally its 3-shot but then again a vet ranked player (even vr10) is usually like 4-5 shot. as u can see the survivability is the smaller problem. the dmg difference between a lowbie and a vr10 guy is quite huge tho.
also that u have to grind to vr10 to be competitive is simply a lie. some1 posted this in another thread yday.
http://www.youtube.com/watch?v=8krLrYX2ugo&app=desktop
you can easily be ompetitive at vr2 as u can see. thats the problem with modern mmos. ppl crutch on levels and gear instead of actually learning how to play.so whilst i agree that maybe splitting the 1-50's from the VR1-10 might be a bad idea, the disparity between the levellers and the pro's needs addressing somehow. you can't just say, "thats pvp, thats how it is" - as whilst pvp is the main endgame at the moment, it affects everybody that wants to play ESO. with craglorn coming out soon and 2 more vet ranks being added, it'll only to serve to widen the gap further and drive away more "would be" pvp'ers.
yes craglorn is a god awful idea. well craglorn itself isnt but increasing the VR cap definitely is. but yea exactly, pvp is the current endgame content so dno why it is that big of an issue if lowbies arent super competitive at it. making them abit stronger in terms of their dmg, sure np with that. bringing them on par with high vr players in good gear? hell no.honestly, i'm starting to wonder wtf zenimax were thinking when they implemented the veteran levels, especially as they're increasing them again with craglorn. but thats probably a discussion for another thread - would be nice if they were a bit more upfront with their "vision" for engame - i'd like to know they do at least have a plan, because if quest grind or mob grind to VR10 is the only option, they're gonna suffer some major sub losses.
i doubt they thought about it at all tbh. i was hoping that the DAoC devs they have would tell them how awful the idea of vet levels is but appearantly meh. by now i think they didnt even consider it a problem cos they knew this game will die within 6 months just like any other modern fail mmo.
JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
RvR is always unfair unless you put 100+ hours to level up a toon.
At last structured you fight people your level.
But RvR fan boys are scared that once actual PvP gets added no one will want to play running simulator PvWall
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
RvR is always unfair unless you put 100+ hours to level up a toon.
At last structured you fight people your level.
But RvR fan boys are scared that once actual PvP gets added no one will want to play running simulator PvWall
structured pvp is insanely boring tho. same maps, same terrain, same incs all the time zZzZZz. open world is where its at but it requires the players to have some honor and show some respect for competitive fights so they a) dont run in zergs b) dont hug objectives and c) dont add on ongoing fights. ppl respected that "code of honor" in DAoC but those were different times and MUCH better players overall.
you can easily be ompetitive at vr2 as u can see. thats the problem with modern mmos. ppl crutch on levels and gear instead of actually learning how to play.
yes craglorn is a god awful idea. well craglorn itself isnt but increasing the VR cap definitely is. but yea exactly, pvp is the current endgame content so dno why it is that big of an issue if lowbies arent super competitive at it. making them abit stronger in terms of their dmg, sure np with that. bringing them on par with high vr players in good gear? hell no.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
RvR is always unfair unless you put 100+ hours to level up a toon.
At last structured you fight people your level.
But RvR fan boys are scared that once actual PvP gets added no one will want to play running simulator PvWall
structured pvp is insanely boring tho. same maps, same terrain, same incs all the time zZzZZz. open world is where its at but it requires the players to have some honor and show some respect for competitive fights so they a) dont run in zergs b) dont hug objectives and c) dont add on ongoing fights. ppl respected that "code of honor" in DAoC but those were different times and MUCH better players overall.
Mentioning a game that is empty compared to it's competition isn't a good path, ESO doesn't want to be DAOC. It has similarities but following DAOC will just let it go the same path but half of the DAOC fan boys came here for DAOC 2.
ESO views on twitch have dropped below countless MMO that guess what have structured PvP even gw2 streams are structured and very little are showing RvR.
Honestly RvR is fun but gets boring incredibly fast while games like league of legends and counter strike use this same map and such but people love it because it's PvP and not a walking simulator.
Honestly if RvR is so great why has it failed multiple times and games like Warhammer and gw2 add structured PvP to try and save them.
Tl;dr: this is a sub MMO with no options QQ
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
RvR is always unfair unless you put 100+ hours to level up a toon.
At last structured you fight people your level.
But RvR fan boys are scared that once actual PvP gets added no one will want to play running simulator PvWall
structured pvp is insanely boring tho. same maps, same terrain, same incs all the time zZzZZz. open world is where its at but it requires the players to have some honor and show some respect for competitive fights so they a) dont run in zergs b) dont hug objectives and c) dont add on ongoing fights. ppl respected that "code of honor" in DAoC but those were different times and MUCH better players overall.
Mentioning a game that is empty compared to it's competition isn't a good path, ESO doesn't want to be DAOC. It has similarities but following DAOC will just let it go the same path but half of the DAOC fan boys came here for DAOC 2.
ESO views on twitch have dropped below countless MMO that guess what have structured PvP even gw2 streams are structured and very little are showing RvR.
Honestly RvR is fun but gets boring incredibly fast while games like league of legends and counter strike use this same map and such but people love it because it's PvP and not a walking simulator.
Honestly if RvR is so great why has it failed multiple times and games like Warhammer and gw2 add structured PvP to try and save them.
Tl;dr: this is a sub MMO with no options QQ
First of all a majority of people don't even know about DAOC.Angry Joe didn't even know about it actually a ton of people don't know about it since when people see AvA they say it looks like guild wars 2.
DAoC is empty? it is 14 years old. in 14 years no1 will remember warhammer,eso and damn i already forgot what other trash game u mentioned lol. oh yea gw2 LOL.
if eso went the same way DAoC did that would be the best thing they could possibly imagine to happen. the best thing that would have happened to any mmo that came after DAoC. RvR never gets boring cos its technically the same thing as structured pvp just with alot more variables such as terrain, incs, the possibility to have bad groups add on your fight at any time. ofc it would require the good groups to respect each other and not add on each other. worked well in DAoC but again that was a different generation of gamers with much bigger brains and a much bigger sense of honor and fairplay.
JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »JoseDelgadoCub17_ESO wrote: »campaigns are to small atm. This is why we DO NOT need structured PvP
Fixed.
RvR is always unfair unless you put 100+ hours to level up a toon.
At last structured you fight people your level.
But RvR fan boys are scared that once actual PvP gets added no one will want to play running simulator PvWall
structured pvp is insanely boring tho. same maps, same terrain, same incs all the time zZzZZz. open world is where its at but it requires the players to have some honor and show some respect for competitive fights so they a) dont run in zergs b) dont hug objectives and c) dont add on ongoing fights. ppl respected that "code of honor" in DAoC but those were different times and MUCH better players overall.
Mentioning a game that is empty compared to it's competition isn't a good path, ESO doesn't want to be DAOC. It has similarities but following DAOC will just let it go the same path but half of the DAOC fan boys came here for DAOC 2.
ESO views on twitch have dropped below countless MMO that guess what have structured PvP even gw2 streams are structured and very little are showing RvR.
Honestly RvR is fun but gets boring incredibly fast while games like league of legends and counter strike use this same map and such but people love it because it's PvP and not a walking simulator.
Honestly if RvR is so great why has it failed multiple times and games like Warhammer and gw2 add structured PvP to try and save them.
Tl;dr: this is a sub MMO with no options QQ
First of all a majority of people don't even know about DAOC.Angry Joe didn't even know about it actually a ton of people don't know about it since when people see AvA they say it looks like guild wars 2.
DAoC is empty? it is 14 years old. in 14 years no1 will remember warhammer,eso and damn i already forgot what other trash game u mentioned lol. oh yea gw2 LOL.
if eso went the same way DAoC did that would be the best thing they could possibly imagine to happen. the best thing that would have happened to any mmo that came after DAoC. RvR never gets boring cos its technically the same thing as structured pvp just with alot more variables such as terrain, incs, the possibility to have bad groups add on your fight at any time. ofc it would require the good groups to respect each other and not add on each other. worked well in DAoC but again that was a different generation of gamers with much bigger brains and a much bigger sense of honor and fairplay.
Being old doesn't make the game good. The game has like 3k members and the only reason it is able to stay alive on that pitiful number is because it is old and dated.
The reason ESO will fail is because the MMO market has changed.
Well the demography of MMO's has gone from the bunch of adults and serious players that made cohesive strategy and large scale PVP possible in DAoC to a bunch of sniveling young casuals that feel entitled to everything the game has offer.
That stuff probably worked in the day and trying use old outdated methods is not how you survive in this new MMO market.
ESO is a great game but it's trying to be yo many things it's trying to be DAOC, TES and ESO when it should just be ESO.
Also if be terrains is honestly what you think makes PvP fun then gw2 constant changing arenas and WoW and wildstar customizable arenas warplots pretty much destroy that argument.
JoseDelgadoCub17_ESO wrote: »
I've played countless MMO the games I played before ESO was dota 2 and starcraft 2 you know games were you get to enjoy PvP without playing a running simulator just to PvWallJoseDelgadoCub17_ESO wrote: »
let me guess. u come from WoW?