Blackwolfe5 wrote: »That's true. I was going to write "double gold drops in overall" but then I thought "what about the bots"
Gonna have to rethink that, can't always think about what would benefit bots. Doubling gold drops in the world would help, as well as decreasing repair cost (by 50% at least) and decreasing the rate that gear deteriorates. (all this coupled with fixing the cases of rapid decay). On top of that, allowing crafters to repair gear.
Now im in the vet areas Im seeing a pattern, if im in a phased zone with many people fighting my bill is high, in an open area with next to noone around and my bill is very low.
I have sent this info to support, never know I might get a support person with a link to the devs.....
cris13crossb16_ESO wrote: »I havn't read this whole thread so this might have been mentioned before (apologies if it has) but there is a really annoying bug with items actually breaking.
Quite often when questing i will get a pop up in the top right corner saying my gear is damaged (or broken) i check my gear and it is all fine, lowest durability piece is like 40/100. I also check my character panel and make sure my armor value is the same as the total of the tooltips for the gear (which it always is).
5 mins later i get the pop up again so check my gear, that piece that was 40/100 is now 0/100. How on earth can a gear piece loose 40% durability in 5 minutes.
And this only happens with questing, in a dungeon i can die 5 times in a run that takes an hour, my gear might have lost 5 durability, no more.
starkerealm wrote: »cris13crossb16_ESO wrote: »I havn't read this whole thread so this might have been mentioned before (apologies if it has) but there is a really annoying bug with items actually breaking.
Quite often when questing i will get a pop up in the top right corner saying my gear is damaged (or broken) i check my gear and it is all fine, lowest durability piece is like 40/100. I also check my character panel and make sure my armor value is the same as the total of the tooltips for the gear (which it always is).
5 mins later i get the pop up again so check my gear, that piece that was 40/100 is now 0/100. How on earth can a gear piece loose 40% durability in 5 minutes.
And this only happens with questing, in a dungeon i can die 5 times in a run that takes an hour, my gear might have lost 5 durability, no more.
That's the bug. I think the highest decay rate I've heard of before was 50% in 30m, but, yeah, that's the bug. Death usually only clips about 2-5% of an item's condition.
tordr86b16_ESO wrote: »starkerealm wrote: »cris13crossb16_ESO wrote: »I havn't read this whole thread so this might have been mentioned before (apologies if it has) but there is a really annoying bug with items actually breaking.
Quite often when questing i will get a pop up in the top right corner saying my gear is damaged (or broken) i check my gear and it is all fine, lowest durability piece is like 40/100. I also check my character panel and make sure my armor value is the same as the total of the tooltips for the gear (which it always is).
5 mins later i get the pop up again so check my gear, that piece that was 40/100 is now 0/100. How on earth can a gear piece loose 40% durability in 5 minutes.
And this only happens with questing, in a dungeon i can die 5 times in a run that takes an hour, my gear might have lost 5 durability, no more.
That's the bug. I think the highest decay rate I've heard of before was 50% in 30m, but, yeah, that's the bug. Death usually only clips about 2-5% of an item's condition.
0% within 23 mins.
aipex8_ESO wrote: »Please fix this. Now that I'm in VR zones, I would like to group up more, but I just can't afford it. I'll see people in zone chat wanting to group up to do dolmens and world bosses, and I think to my self that sounds fun and I need the XP. Then I check my gold and realize that I can't afford it because I end up losing gold whenever I group. So I'm forced to solo quest.
Now im in the vet areas Im seeing a pattern, if im in a phased zone with many people fighting my bill is high, in an open area with next to noone around and my bill is very low.
I have sent this info to support, never know I might get a support person with a link to the devs.....
starkerealm wrote: »Now im in the vet areas Im seeing a pattern, if im in a phased zone with many people fighting my bill is high, in an open area with next to noone around and my bill is very low.
I have sent this info to support, never know I might get a support person with a link to the devs.....
So we actually are getting punished for the bots existing.
I don't have any words. No words.
tordr86b16_ESO wrote: »it seems youtube cut off a few minutes of my video ... sigh, I will have to re-upload it.
starkerealm wrote: »Now im in the vet areas Im seeing a pattern, if im in a phased zone with many people fighting my bill is high, in an open area with next to noone around and my bill is very low.
I have sent this info to support, never know I might get a support person with a link to the devs.....
So we actually are getting punished for the bots existing.
I don't have any words. No words.
I wonder if sometimes the extra isn't being caused by bots underground.
I also would like to know if those on PTS are seeing any positive changes to the insane costs for repair bills.
aipex8_ESO wrote: »I think it also has to do with how many people are around you, and it doesn't seem to matter if you are actually grouped with them. Last night I did some questing, 3 manned a dolmen, soloed a public dungeon, was out for about 2 hours. Repair bill: 500 gold. If I do one dolmen with a ton of people, even if not grouped, my repair bill is larger than that!
aipex8_ESO wrote: »I think it also has to do with how many people are around you, and it doesn't seem to matter if you are actually grouped with them. Last night I did some questing, 3 manned a dolmen, soloed a public dungeon, was out for about 2 hours. Repair bill: 500 gold. If I do one dolmen with a ton of people, even if not grouped, my repair bill is larger than that!
isengrimb16_ESO wrote: »Oh, I could see small, slow decay when you get hit (I mean small, less than 1 point) - wear and tear and stuff. But to be, say, sitting somewhere in peace, but there's bots around killing stuff, and have your gear start to decay is just silly.
BTW, do set bonuses stack? For instance, if I made all my gear at one set-crafting station, that only has a 3-set bonus, would 6 pieces give me a double buff or no?