Gear degradation in ESO is a penalty incurred whenever you earn XP and also happens to a lesser extent when you die. I'll have to confirm whether this includes turning in quests. The degradation is much worse outside of closed dungeons.At least clarify it. Is it a death penalty or playing the game penalty?
ahstin2001nub18_ESO wrote: »I am curious what was tested in the closed beta. I don't understand why bugs like this or exploits from some vampire skills weren't fixed before release.
as already stated, most just enjoy the free ride. the other problem i have in more modern MMOs, is that given their increased complexity, they need to start at the end and move to the beginning as much as they go from the beginning to the end. they limit progression to the "beginning" stages as that is the most important (first) content to be experienced. however, when you lay system upon system (example: level grinding-> VR grinding/PVP grinding), you begin to experience, an astronomical amount of branched variations of player experiences. i am a slow goer, that focuses on the story of the quests, level along with my trade skills, and don't mind mind numbing grinds. i wont experience or come across the same bugs/issues as the one that blasts levels, has no desire to read/listen/pay attention to quest dialogue, waits until end game for trade skills, and hates the mind numbing grinds.
when they allowed the character to be kept through out the duration of testing, i was hoping that it would address that issue. perhaps too few made it to end game or just didnt care about the game period; could be both. testers can be just as bad as the devs, when it comes to quality assurance.
Gear degradation in ESO is a penalty incurred whenever you earn XP and also happens to a lesser extent when you die. I'll have to confirm whether this includes turning in quests. The degradation is much worse outside of closed dungeons.At least clarify it. Is it a death penalty or playing the game penalty?
Gear degradation in ESO is a penalty incurred whenever you earn XP and also happens to a lesser extent when you die. I'll have to confirm whether this includes turning in quests. The degradation is much worse outside of closed dungeons.At least clarify it. Is it a death penalty or playing the game penalty?
tordr86b16_ESO wrote: »Grouping accelerates gear decay like crazy.
tordr86b16_ESO wrote: »Grouping accelerates gear decay like crazy.
starkerealm wrote: »tordr86b16_ESO wrote: »Grouping accelerates gear decay like crazy.
It doesn't seem to be grouping per say, otherwise we wouldn't have the mixed decay rates in groups. Though, it might be that proximity to other players sets your decay rate.
Bromiscuous wrote: »The key to not incurring a repair bill is not getting hit. Use stuns/cc and block. I fight all up in mobs face and at most my repairs are 900 after like an hour, y'all are crazy. If you aren't using up all your resources(magicka and stamina) during the fight then you're doing it wrong, seriously.
tordr86b16_ESO wrote: »starkerealm wrote: »tordr86b16_ESO wrote: »Grouping accelerates gear decay like crazy.
It doesn't seem to be grouping per say, otherwise we wouldn't have the mixed decay rates in groups. Though, it might be that proximity to other players sets your decay rate.
I've recorded it, and decay definitively is increased by proxy. I got decay just by being near someone getting hit. It is clear as daylight that the way they have the decay system must be changed.
Those are all the bugged aspects of this gear decay.For all the people that keep posting decay only happens under xp earning, no.
I get gear decay while being at bank, while crafting, or just while standing in a town. It even happens overnight. This has been witnessed by myself as Ive started repairing all the gear for testing purposes.
Today I was in one of the shadowfen towns. Like 5-10 minutes ago I tried to solo a world boss (they were two to be exact, fighting eachother) and got killed. Back to town I repaired my gear and while deconstructing/researching/banking (and ofcourse, having my gear damaged after the full repair) got the achievement for the twin giants boss kill.
One last thing, Ive never grouped in this game except for the 3 dungeons of the EP zones Ive been at (so, three times). Never ever been in Cyrodill yet.
Im starting to think Im somewhat bugged and my "influence area" is just out of control, making my gear to decay because of people killing stuff out of the city. This, of course, would not explain the overnight decay (or login decay, how would I know).
To be fair to Zenimax about the "working as intended" comment, it was early in the thread and they did mention grouping issues which could include the being around players piece, and there was sparse mention of the weird buggy edge cases that had turned up by that stage.
To be fair to the players, they really should review the rest of this largely measured and useful thread! A LOT of new relevant and disturbing evidence has been posted since.
I've had a situation when a player left us in a crucial moment in group dungeon battle - "Sorry, don't wanna spend another 1k gold for repairs".CrimsonThomas wrote: »It's asinine. Zenimax touted this game around saying, "Group up with your friends on an epic journey in dungeons and quests in all of Tamriel! Blah blah blah marketing speak!"
That way group dungeons would rapidly become the easiest way to get gold and everyone would exploit it by doing dungeon-runs as often as possible.Blackwolfe5 wrote: »Increasing gold drops from group dungeons would also be a great incentive for getting people into doing group dungeons.