Thanks @ZOS_GinaBruno that makes a lot of sense.ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
From a game balance standpoint (ie. to make sure things are fair across the classes and combat roles), I don't have any fundamental problem with the idea of losing durability from gaining xp. I do think that should only apply to xp gained from combat rather than all sources of xp, but I don't have any problem with the basic idea.Anarchos404 wrote: »Well that's it then...
Thanks for the answer I guess but...
It still changes nothing, if we really loose durability from "gaining exp" something, somewhere along the initial game crunching went terribly wrong.
Loosing durability from (1) Dying, (2) Getting hit and (3) to some degree wear and tear normal usage is just fine.
But actually from gaining exp?
Exploration? Crafting? Handing in quests?
That is...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
As more and more people gain levels and cannot adventure without losing money due to the ridiculous repair costs, you'll find what you call working as intended is in fact a thoroughly punitive mechanic that no other game has with such terrible ferocity.ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
And a 3 gold repair bill from killing a single mob seems too high to me, as a mob will typically drop about 1-2 gold loot.I was actually curious about this, and did a quick test: I killed a single mob from stealth using "concealed weapon". It was as single strike kill, and I never got hit/took damage. My repair bill was 3 gold based on that single event.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
I figured that was what she meant by "we did find that there were a small number of cases that may be generating more decay than was originally intended" but on re-reading it I now realize that she may have been talking about other things entirely.starkerealm wrote: »You are remembering that this seems to be account based? IE: players on some accounts are seeing radically different repair costs from their own party members?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I figured that was what she meant by "we did find that there were a small number of cases that may be generating more decay than was originally intended" but on re-reading it I now realize that she may have been talking about other things entirely.starkerealm wrote: »You are remembering that this seems to be account based? IE: players on some accounts are seeing radically different repair costs from their own party members?
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed.
I was actually curious about this, and did a quick test: I killed a single mob from stealth using "concealed weapon". It was as single strike kill, and I never got hit/took damage. My repair bill was 3 gold based on that single event.
grabbintrionb14_ESO wrote: »I'm AOE farming on my VR4 in blue armor, and it costs more in repairs than I can make farming even though I never die... As a heavily armored dragonknight I shouldn't have to avoid taking hits just to avoid denting my armor.
But it's not just earning XP that damages our gear.. As I've posted already.. I've lost gear durability just using a Way Shrine after leaving town to travel to another Way Shrine that I've already been to.. There is definitely a bug in the system somewhere.
No it's definitely xp gained (when you kill a mob) that breaks our gear.
Guldendraak wrote: »But it's not just earning XP that damages our gear.. As I've posted already.. I've lost gear durability just using a Way Shrine after leaving town to travel to another Way Shrine that I've already been to.. There is definitely a bug in the system somewhere.
Right now it seems to be a PVE tax. They seem (for some reason) to think we make tons of gold killing these mobs and need to be taxed per kill.aipex8_ESO wrote: »It appears that you also lose much more durability from killing an enemy than from dying. Farm materials for leatherworking for a bit and I'm down to 50%. Go fight Molag Bal and die 10-12 times before I figure out a strategy to take him down and I'm only down 5%. It makes no sense.
ZOS_GinaBruno wrote: »Could you please let us know exactly which two wayshrines you used when this happened?