Gentlemanzack wrote: »guys, running and interacting, riding horses do not damage your gear, however it seems like everyone always jump and fall beyond 3 or 4 meters. they get damaged. THIS affects gear durability. dying cost less, if you fall that often off rocks, building, or improv parkour in pvp. you will lose durability. I remembered when i saw my gear being damaged in pvp. This is how I realized. So, stop jumping off buildings.
Agreed. Once I hit level 40, my gear deteriorates at an astonishing rate. I'm a nightblade archer, and I was surprised that my gear had deteriorated so much when I was just hunting mudcrabs for leather; I didn't get hit much, and I didn't die. At earlier stages of the game, I wouldn't repair anything and just made new gear every two levels. Now my gear isn't even making it long enough to last one level.
Gentlemanzack wrote: »guys, running and interacting, riding horses do not damage your gear, however it seems like everyone always jump and fall beyond 3 or 4 meters. they get damaged. THIS affects gear durability. dying cost less, if you fall that often off rocks, building, or improv parkour in pvp. you will lose durability. I remembered when i saw my gear being damaged in pvp. This is how I realized. So, stop jumping off buildings.
I've tested this and I personally take no gear damage from falling. No matter how many time I fall. I've tested jumping 30 times off of one particularly ideal cliff, and not a scratch on the armor.Gentlemanzack wrote: »guys, running and interacting, riding horses do not damage your gear, however it seems like everyone always jump and fall beyond 3 or 4 meters. they get damaged. THIS affects gear durability. dying cost less, if you fall that often off rocks, building, or improv parkour in pvp. you will lose durability. I remembered when i saw my gear being damaged in pvp. This is how I realized. So, stop jumping off buildings.
vasdrakken wrote: »Also when I went to find the crafting station I died a bunch of times and got beaten up by the mobs and it did less damage to my gear than the crafting xp did.
vasdrakken wrote: »Also when I went to find the crafting station I died a bunch of times and got beaten up by the mobs and it did less damage to my gear than the crafting xp did.
Good point about the crafting exp - that could explain some of the weirdness with my gear deterioration. I guess I'm going to be crafting nekkid from now on!
starkerealm wrote: »vasdrakken wrote: »Also when I went to find the crafting station I died a bunch of times and got beaten up by the mobs and it did less damage to my gear than the crafting xp did.
Good point about the crafting exp - that could explain some of the weirdness with my gear deterioration. I guess I'm going to be crafting nekkid from now on!
Great, now I've got this mental image of someone just standing at the anvil pounding on it with a hammer, naked. Maintaing eye contact, just pounding away on the anvil. Not working on anything, just clang, clang, clang...
I can't decide if it's hilarious or horrifying.
Don't worry, we haven't forgotten! Just waiting for all the testing to finish up.@ZOS_GinaBruno You may want to give us an answer soon before we all go crazy and kill each other.
starkerealm wrote: »
Great, now I've got this mental image of someone just standing at the anvil pounding on it with a hammer, naked. Maintaing eye contact, just pounding away on the anvil. Not working on anything, just clang, clang, clang...
I can't decide if it's hilarious or horrifying.
ZOS_GinaBruno wrote: »Don't worry, we haven't forgotten! Just waiting for all the testing to finish up.@ZOS_GinaBruno You may want to give us an answer soon before we all go crazy and kill each other.
starkerealm wrote: »
Great, now I've got this mental image of someone just standing at the anvil pounding on it with a hammer, naked. Maintaing eye contact, just pounding away on the anvil. Not working on anything, just clang, clang, clang...
I can't decide if it's hilarious or horrifying.
Well, not nekkid-nekkid But this got me paranoid enough that I made a level 1 robe to craft in.
Definitely stop quoting that guy about "falling damage". It's totally irrelevant.
What we do know as far as gear decay during combat goes is that it isn't getting damaged that causes gear decay - it's killing mobs.
You get gear damage when the mob dies - it does not have to hit you at all to cause item decay to your gear.
Okay to clarify - you get damage from killing mobs that give you xp.monster kills + XP gain.Definitely stop quoting that guy about "falling damage". It's totally irrelevant.
What we do know as far as gear decay during combat goes is that it isn't getting damaged that causes gear decay - it's killing mobs.
You get gear damage when the mob dies - it does not have to hit you at all to cause item decay to your gear.
Okay to clarify - you get damage from killing mobs that give you xp.monster kills + XP gain.Definitely stop quoting that guy about "falling damage". It's totally irrelevant.
What we do know as far as gear decay during combat goes is that it isn't getting damaged that causes gear decay - it's killing mobs.
You get gear damage when the mob dies - it does not have to hit you at all to cause item decay to your gear.
These mobs do not have to hit you at all to cause item decay. The item decay is simply from killing the mobs (that give xp).
Okay to clarify - you get damage from killing mobs that give you xp.monster kills + XP gain.Definitely stop quoting that guy about "falling damage". It's totally irrelevant.
What we do know as far as gear decay during combat goes is that it isn't getting damaged that causes gear decay - it's killing mobs.
You get gear damage when the mob dies - it does not have to hit you at all to cause item decay to your gear.
These mobs do not have to hit you at all to cause item decay. The item decay is simply from killing the mobs (that give xp).
Could you please let us know exactly which two wayshrines you used when this happened?Guldendraak wrote: »I think one of the biggest people need to answer is do they actively group
Here is the thing... People have commented on whether they were grouped or solo. People have provided clear examples via testing. Did you read through all previous 12 pages or just decide to jump in and tell us to "L2P noobs"?
This is reminding me of the Trashed Bank Slot saga... Some people (myself included) got hit by it but we had to put up with so many people telling us to get over it or it didn't exist, simply because they hadn't been affected by it.
So back to your comment... If I'm playing solo (not grouped), go to town, repair to 100%, leave town and use a Way Shrine (no combat takes place and I'm still at 100% durability) and after the loading screen (again no combat takes place), find myself at 97% durability (using durameter and visually confirming that my shoulders were no longer at 100%), How does that work? Is this working as intended or does it sound like a bug to you?