@p.hurst1b16_ESO
By all means, stay out of 8m with me. Creates exactly the scenario I want you in. Have fun eating your own projectiles at +35% damage. And if I want you in 8m, there's nothing you can do to stop me if your in 22m. GG. Have a nice day.
demonlkojipub19_ESO wrote: »Diminishing returns for Players from players on the CC effects is all that is needed.
AltusVenifus wrote: »Here is the thread in a nutshell
DKs don't touch my overpowered skill... I'm super overpowered and can spam ults and roots to rack up millions of AP...
Everyone else but sorcs: I get taloned 4 times in 4 secs, am out of stamina then die...
Sorcs: What are you talking about... use bolt escape... simple.
AltusVenifus wrote: »Here is the thread in a nutshell
DKs don't touch my overpowered skill... I'm super overpowered and can spam ults and roots to rack up millions of AP...
Everyone else but sorcs: I get taloned 4 times in 4 secs, am out of stamina then die...
Sorcs: What are you talking about... use bolt escape... simple.
I use Bolt Escape so this skill isn't a big problem for me personally.
But I still recognize how horribly broken it is, understand that most of the player base doesn't have the option I have, and want this skill fixed for the good of PvP.
Honestly if you're defending this skill right now you're asking for the PvP of the game to die.
Theos_Demarca wrote: »I can understand where you guys are coming from a PVP perspective, but I think you need to look at the overall game as a whole before you cry out for a skill nerf....
Tanking in this game is extremely different then most games. Agro is random besides and the only two taunt abilities are single target .. Stam from one handed and shield and magic from the undaunted lines. Now while these two abilities are great for boss fights they are almost usless in trash/large group pulls.
Now I know what your gonna say trash pulls are not meant to be done the standard way most MMOs do , and there is no real 'tanking' of trash... And you would be right.... However that doesn't mean the tank has no job in trash pulls. They do and it's called C.C.
Keeping mobs off your healer and dps is a form of tanking in its own right... And the most usefull skill for this as a DK tank is Talons. Now it's not a complete stop as ranged classes will still through out their bolts. Yet at the very least it keeps the ranged clumped up for the Standard AOE dump by dps.
Now all that said , I agree PVP is also a different beast, and I wouldn't be opposed to a mechanic that gives either diminishing returns in PVP , or as suggested an immunity after dodging out of the root. Just As long as that change isn't on Mobs as well
scy22b14_ESO wrote: »The solution is simple. And has been stated multiple times on this thread, but bears repeating.
Add the 7 second immunity after rolling out of any immobilize.
You don't have to change talons. The above will solve the issue.
p.hurst1b16_ESO wrote: »O noes ! an OP DK ability with the awesome range of....
8 Meters ? You mean you play PvP and do not have a ranged option to hold off a DK ? Then you should have. Learn to play and stop crying cos u died in PvP.
You do not need a nerf to CC's, you need a thick skin or get back to PvE .
And everyone that agreed with this topics proposals and theories. You need to rethink your builds and get to grips with the PvP as it stands. If everything that kills you MUST be OP then PvP is not for you.
@JoseDelgadoCub17_ESO
Please don't post about mechanics if you don't understand them. You are factually incorrect.
CC break does nothing to any form of Immobilize.
kstauthamerb16_ESO wrote: »I need this skill to be an effective tank in pve. As long as cost and duration arnt influenced there i couldnt care less.